Submit Your Article


 
RPG Maker

Welcome Guest ( Log In | Register )


  Games Resources RPG Maker VX RPG Maker XP Scripts Tutorials Downloads

> Benny's Writing Nook, Derp
thatbennyguy
post Jun 27 2012, 10:47 PM
Post #1


Aspiring Indie Game Dev
Group Icon

Group: Revolutionary
Posts: 197
Type: Developer
RM Skill: Undisclosed
Rev Points: 40




Welcome to Benny's Writing Nook. I will show you teh stories. I only really created this because I came 3rd in the RRR writing competition, and maybe somebody wanted to read my submission. It's pretty crappy and cheesy, but anyways, here it is.

AXIS OF ETERNITY - THE RESCUE

No. They will not allow it, you think. But despite their rules, in spite of their regulations and laws to protect bank tellers from harassment by strangers - you know you want to kiss this woman. But I hardly know her, you tell yourself.
“May I help you, sir?” she chimes. She is a slim maiden with long copper hair and a short-cut fringe. Her favourite colour is white, and her favourite fruit is mango. Her ice-blue eyes stare into yours, with what you fantasize to be deep longing, to leap into your arms and ask for that one kiss, the one you’ve been dying to experience since the first moment you laid eyes on her.
But it is strange. You don’t think this. You, a westerner, a mere foreigner in the presence of all these fancy-living Triportians, one who stands in awe of the most basic and assumed of things. What fuels the engines that bear the forceful load of an island with a population pushing 2 million? Where was all the metal that they used to construct the turbines, to feed the rich hungry mouths of the millions of the rich, to clothe them with colourful gowns that draped down past their toes in such a pretentious manner? What of that trickles down to the hundreds of millions living on the ground?
“Hey, beautiful,” you say with a confident stride, “You don’t like like you deserve to work here.”
“Get over yourself.”
“Temper, temper,” you say, tilting your hat over your eyes. “A woman of your status should not dare to talk as confidently as you have right now. What is your name?”
“Kina,” she says, “What’s it to you?”
“Nothing, it’s just I would expect less from a woman.”
A harsh thing to say, but it’s true. You certainly don’t endorse how this place treats the opposite gender in general, but you tolerate it because that’s just the way it is. The discrimination is even worse in the Hadlands, where the sexism is far more apparent. Memories of the Hadlands, that cesspool of a town, the agony and injustice - there exists in your brain memories that you wish to forget, but can’t. Atrocities committed by man that made you lose faith in humanity, ceasing to be forgotten.
But that was 15 years ago.
“I am my own person,” Kina says with an acerbic edge, leaning on her elbows casually. “I choose to be who I want to be, and no wandering ranger is going to convince me otherwise.”
You freeze. Wandering ranger? Where did Kina get this information? You wonder what else Kina knows about you, your crimes, and... your apparent warrant for arrest. You become angry at the thought of her peering at your personal files.
“Who you wanna be, eh? And do the authorities take a liking to you?”
Kina smirks. “I be who I want to be, and the authorities are the scum of the earth.”
“You didn’t do anything to upset them?”
“Let’s just say I’m not a complete angel.”
But Kina’s eyes are that of an innocent child. No more than 17 years old, by your estimates. She could be even less, if she had had an early growth spurt. But you still want to kiss Kina, because she is so beautiful and innocent and clean. You wipe the thought out of your mind. You are 10 years her senior, what are you kidding? You don’t stand a chance with this girl.
And there might not have been a chance, if everyone had not ducked at the same moment, if the entire lobby had not shouted in a frenzy of fear, if that single gunshot had not been fired into the air, and if the man with the immaculate red satin suit and cleanly trimmed white hair had not entered the building with twenty of his comrades, ordering everybody in the building to put their hands up high where he can see them, and to turn over all weapons they may be holding.
“Hello, boys and girls of Triportia,” he hollers, rusty revolver in hand, cigarette hanging out of the corner of his mouth, as he takes a small knife from a female rogue’s open hands. Examining the hilt, he checks the quality of the metalwork.
“Mastery of smithing,” he says. “Pity this gem is absolutely worthless.” He throws it in the bag of everyone’s other confiscated weapons, as the crew continue to gather small hand-axes, adventurers’ broadswords, shields and the like. You can tell by the purple markings on the back of his left hand that he is a mage of destruction. The purple satin suit and the apparent arrogance are typical of those who practice destructive magic.
“Where are the goods?” he cries, letting five more gunshots in the air, screaming in adrenaline-fueled exhilaration. Everyone crouches further down, with a few cries, and all is silent. That is, except for a small continued sobbing in the corner opposite the entrance, near one of the supporting concrete columns. It continues for a few moments, you closing your eyes and lowering your head. This lady is going to get herself killed. The outlaw widens his eyes, looking around the room. His ear leads him to a column on the left-hand side of the chamber, where a shrivelled old woman with a fur coat is crying.
“Dear, don’t cry,” the outlaw says, stroking the old lady’s thin white hair. “You’re only going to die.”
The old lady lets out a howl that sends a shiver down your spine. Her body is shaking, and her wrinkled face is covered in tears. A female archer, tall and slim, strides up to the outlaw, shouting threats in his face. One of the outlaw’s followers immediately lets loose a net-gun, which propels a trapping net at the young lady, pinning her to the ground. The archer writhes under the net, and the old woman bursts out in tears, kneeling beside her.
“Your pitiful resistance does not amuse me,” he shouts. “You are insolent fools! Come here!”
The outlaw grabs one of his fellow heist men, a short stout man with a sack over his right hand, and leads him to the safe door.
“Come here,” he orders, dragging him to the lock that opens the safe. The outlaw just stands there, as if waiting for some kind of reaction from the man with the sack on his hand.
“Well,” he says, nudging the man with the sack on his hand. He waits a while, before lowering down to the sacked-hand-man’s level. Looking the sacked-hand-man directly in the eyes, the outlaw rests his hand on the conflicted man’s head.
“Open it!” he yells. The sacked-hand-man’s eyes roll into the back of his head, and he takes the sack off his right hand. He reveals a shrivelled hand, deformed as though it were put through a blender, shaped and contorted into an unrecognizable mass of a hand. The sacked-hand-man calmly mutters a few words in a different dialect, and his hand transforms. It mutates, changing shape to fit the keyhole. His hand has transformed into a key.
He uses his newly-formed hand-key to open the safe door.
“Finally,” the outlaw says, “And now, since you are completely useless to me-”
Immediately fire rushes forth from his hands, incinerating the sack-man instantly. There is a cry of shock from the people as they witness this murder. You are slightly unphased, for some reason, and you find yourself somehow admiring the man's courage, despite his utter brutality.
“Shut up! I order you to shut up! And someone take care of this immediately!”
A few of his minions hobble to the safe door; it takes about ten of them to unhinge the tonne-heavy iron safe door.
Gems. Millions of bright gems, in a marvellous array of colours and cuts: enamelled gold, amethyst and pearl, opal, purple amethyst, turquoise, tigers-eye, ruby, lapis lazulis, tourmaline, aquamarine, garnet, sapphire, even diamond. But above all, the Axis of Eternity.
The Axis of Eternity sits in a glass case. Its splendour is evident even to the least art-educated of beholders. The countless faces of the gem sparkle, sending shards of light scattered across the safe’s walls. The gem is a sight to behold, a true beauty, and priceless in worth. Only by the King’s edict is one able to have access to the gem. It shines with a brilliance unrivalled by any of the other gems, making the others seem dull in comparison.
“Well, what are you waiting for? Move in!”
The minions are hurriedly taking to work, grabbing the gems and placing them in hessian sacks, when there is a large rumbling, accompanied by a distinct fluttering sound. It’s an Air-Train. Air-Trains are a curious phenomenon. Utilizing quantum rails for support, the vehicle has the capability to fly through the air just like a passenger airplane, transporting passengers to their destinations via near-invisible rails, but faintly visible as ghostly lines of light.
The Air-Train comes to a screeching halt, the hover propellers at full speed, struggling to keep it in the air. Criminals open the entrance to a cabin full of passengers, who have been taken hostage by the baddies.
“It was my fault, my fault we’re late,” a fat man with a pig’s face snorts, emerging from the train’s cockpit. “Sorry I’m late, Sire Kith. I won’t do it again, Sire Kith.”
The pig-faced man’s face is apologetic (well, as close to apologetic as a pig’s face can get), looking down every few seconds at a small gadget that you can only say looks something like a coffee machine. It has two glass orbs separated by a black body with a big red button in the middle.
Sire Kith greets his compatriot with gusto, even shaking his hand amiably. But his smile turns to a frown, and the pig-faced man’s smile disappears too. Sire Kith doesn’t let go, zapping the pig-faced with a couple of thousand volts, burning him to ash.
“That’s what you get for being less than on time,” Sire Kith quips, grabbing a handkerchief from his chest pocket and cleaning his hands of his follower’s ashen remains. He grabs the coffee-machine device and walks towards the safe.
Your hands are still behind your head, crouched on the ground. You find yourself paralyzed, your head racing with options as to what you can do to save these innocent people. You look at a nearby elf archer, and think of grabbing her bow to use against Sire Kith. But somehow, you don’t want to risk the chance of being burned to a crisp. You consider calling the emergency services for help. The mobile phone that you purchased from the corner store is still in your pocket. But you remember that you forgot to purchase credit for your phone. Without phone credit, the mobile is next to useless. You need a distraction.
“Let those people go, you punk!”
You turn around to look at the accuser. Not like this, you think to yourself. This is not a suitable distraction. It is Rina. Her copper brown hair extends to her waist, and her icy blue stare is fixated upon the villain.
“You will not terrorize these people while I’m sitting here and watching!”
You gotta admit, she’s got guts. But she’s a kid. She has no experience whatsoever. What’s she going to do?
Suddenly, you see the glint of metal pass by your face, as you realize Rina has thrown something at a great speed. Sire Kith deflects the metal object with his staff, sending it crashing into the wall. It was a four-pronged shuriken, and it lay glistening in the sunlight by the door.
“Dear girl,” Sire Kith says, outstretching his staff towards Kina. This can’t happen, you think to yourself. Not today, not this way. But there is nothing you can do to stop it. Your legs are frozen, paralyzed in crouching position, helplessly hanging. You try to awaken yourself from the paralysis, but your lips can’t even move. Your cunning ranger skills smell the distinct waft of red lilies. And then you realize.
What you are smelling is a body-sleeping poison. The reason why everyone in this room is paralyzed to death is not due to fear, but due to a gas having been released to stop people from standing up against the villain. Somehow Kina had been able to break free of the poison, but now it was too late, she was going to be blasted to smithereens. But this doesn’t happen.
“I like you,” Sire Kith says, walking up to and grabbing Kina by the collar.
“Put me down!” She struggles to give a fight, but Sire Kith’s brute strength is enough to force her onto the train. His followers tie her up, and she continues to struggle against them. But it is of no use.
“Oops, almost forgot!” Sire Kith walks up to the glass cabinet containing the Axis of Eternity, producing a red seal. The King’s Seal! The King protects that with his very life! It’s impossible that this man could have got the king’s seal, unless...
You feel your finger twitch in anger. Sire Kith uses the seal to open the glass, holding up the Axis of Eternity, examining it in the light. He gazes at its beautiful form, looking at it from various angles, before shrugging in a non-affected away.
“Meh, it’s good enough,” he says, and turns to board the train.
“See ya later, suckers!” And he lets out his maniacal laugh as he takes away with the precious gems.
You lightly leap to your feet as the train starts to leave, sprinting towards the train and jumping into the air. Your hands catch the railing on the back of the Air-Train, and you go zooming through the air along with it. It seems to take all your strength to bring yourself on top of the railing, when a minion enters the back entrance with a crowbar, ready to kill you off. You grab his crowbar with both hands, giving him a menacing headbutt to the face, before licking him on the head with the crowbar.
He falls off the edge of the train, a few miles into the shrubbery below.
You enter the train, to find yourself surrounded by passengers. Only these passengers have tape over their mouths, and they’re screaming to be saved. There seems to be no minions nearby, which is odd. You start to untie one of the passengers, who gives you a scared look in his eye.
“It’s OK,” you start to say, before you receive a baseball hat to the back of the head. Recoiling from the hit, you realise a minion has appeared behind you, who was disguised as a passenger the whole time. You grab his baseball bat and choke his neck with it. Another minion appears, and you elbow him to the face. Tripping up another appearing minion, you kick two in the head either side of you.
Well, that turned out rather like an action movie, you think to yourself.
You run through the door to the energy room, pushing a baddy aside as he is shoveling coal. You see Sire Kith go up a ladder with your girlfriend tied up. You follow him up the ladder, and as you emerge at the top, he punches you, sending you flying across the traintop.
You almost fall off the edge of train’s roof, and your mobile phone goes sliding off the edge into the abyss below. The train tilts to the left on a corner, and you and Sire Kith slide across the roof. You grab the side railing of the train, hanging on at the edge. You pull yourself up, kicking Sire Kith in the face. He falls face down on the metal roof, before pulling himself to his feet. Blood fills his teeth, and a demented smile emerges.
“You can’t defeat me,” he says, wiping blood from his mouth, “I’ll just die, that’s all.”
“You took the Axis of Eternity,” I say, throwing a punch to his teeth, which he dodges, giving me a knee to the groin.
“I did it to save Triportia,” he says, flooring you with an uppercut. He pins you down to the ground, his elbow in your neck. “Saving Triportia from its disgusting self. Ridding this wretched city of its unabashed consumerism and capitalism! Don’t you dare tell me you have more noble aspirations!”
I turned the pin on him, looking up at Rina’s icy blue eyes. Seeing her tied up like this was fairly distressing, considering that any sharp turn might send her toppling off the edge. This guy has a point, you think to yourself, however twisted he might be. He socks you one in the face, and reverses your pin back on you.
“You’re doing it all the wrong way,” you shout above the raging wind. “Stealing is bad, you know this.”
He starts to strangle you with both hands. You feel the air escaping from your lungs, but there is no way of getting it back in. You feel yourself start to black out, but you push it away.
“You’d do the same if you knew what was at stake,” you hear yourself say, but you’re not sure if he hears your whisper over the noise. The blackness spreads inwards, as you hear Rina scream. Your last memory is of Sire Kith mouthing the words ‘for Triportia’, a smile on his face.
But you have thought one step ahead of him. The train races through a tunnel, as his body is hit with the full force of the moving concrete, and his body flies through the air. You rub your neck, watching his purple satin-suited body fly down into the forestry below.
You untie Kina, as she jumps into your arms, sobbing.
“Thank you,” she says. “Thank you.”
You hold her close to your body, and lightly kiss her on the forehead.


__________________________



.

Completed Games:


Games Under Devlopment:
(Recruiting testers, PM me)

I Support:


My Award:
Go to the top of the page
 
+Quote Post
   
 
Start new topic
Replies
thatbennyguy
post Jul 6 2012, 09:29 PM
Post #2


Aspiring Indie Game Dev
Group Icon

Group: Revolutionary
Posts: 197
Type: Developer
RM Skill: Undisclosed
Rev Points: 40




Here's another weird one I wrote called "The Discolouration". It's about mental illness and stuff. Beware: it's kinda scary. But only a little bit.

Enjoy.

DISCOLOURATION
Diprose is normal. Diprose is sweet. Diprose is a real sweetheart, darling. Yesterday, Diprose ate a small apple. He felt good about that day. Argumentative, even. Was that a change? Did that feel normal, George? Did that feel the way that you thought it would feel, George?
But no matter. Diprose went and ate two slices of peanut-buttered bread all by himself. No force required. It was a cinch! You wouldn't even know he was a killer, from the way he behaved now. Of course he was on his meds. Everyone had to be on meds in the hospital. I thought he might have been dangerous, I thought he might have been insane past his brain. If you mind the idiom, George. But he seemed perfectly fine, perfectly fine indeed.
They gave him a half-blue, half-white pill for breakfast. They gave him a half-red, half-orange pill for lunch. And they gave him a fully gray pill for dinner. I observed the doctors taking their measures precisely, putting just the right amount of this drug in one pill, and just the right amount of that drug in the other pill. They used a machine to compress the powder into a small semi-plastic casing, which was coloured uniquely to differentiate the variety of pills from each other. I would imagine if there was any mistake, even a small one, that there would be dire consequences for everyone involved. The entire procedure was blatantly clinical: from the puke-green rubber gloves, to the pristine white lab coats; from the plastic goggles with the black straps, to the carefully polished shoes. It would take a certain personality to be able to do this kind of job. I certainly don't think I could handle dealing with these deranged maniacs, with their multiple personality disorders and psychopathic behaviours.
I mean, sure, they're on the meds, but that doesn't suppress the whole thing. Even with the meds in their systems, they may still have the desire, however small, to keep trying to find something that will make them feel. That action that will make them feel anything.
Experienced doctors say that a lot of murderers in the state area are mentally ill. They send them to this hospital, Thompson Mental Centre. It's a mental hospital, and it holds people who are sick, George. Sick in the head. Doctors drug them up, to pacify them enough to manage them - it's a very controlled process. First they give the patients their meds in the morning, wait for them to kick in, and then about half an hour later, they'll open the doors and let them wander. The patients are directed to the mess room, where they hop in line to receive their daily rationed food. I've tasted the food before - it's good, but not great. Their patients aren't slaves; they deserve a good meal. Slowly the patients will hobble to their seats, with their plates as full as they can allow. There are no second servings in the mental house.
And after breakfast, there's washing to be done. The patients take turns washing their own clothes, and returning them to their rooms, where they have their own dressers. There are only single beds in the facility; no-one is allowed to share beds, for obvious reasons. The doctors treat them like human beings, but they are still dangerous. We have to remember that each of them is capable of the worst kind of crime - murder. It scares you a little, but it also makes your compassion rise. Which is a potent combination.
I have watched and observed their lives for a little while now. They seem to be mostly at peace, away from the hustle and bustle of the everyday world. They are almost glad that they don't have to put up with being laughed at, or having to struggle with everyday chores. Their conditions, although various, share one common denominator – they all are uncontrollable by human will. No mental patient is there by choice, unless you count the mental injuries caused by human incidents such as car crashes or excessive drug use. In that case, they have received the consequences of their actions.
After all my observations, I can say that overall they are nice people. They have manners, they speak nicely and politely, and they seem normal on most days. Again, this is while the meds haven't worn off, because they sometimes do, George. And George, this is when things get quite freaky, because they might have an epileptic fit, or they might try to attack somebody, or scream loudly. When this happens, I prefer to leave the room, because it's not nice to see. These things are never nice to see.
Now I come to Diprose. Diprose is normal. Diprose is very normal. But then again, he's also different. I saw him for the first time on 17 May, 2005. He was tied up with belt-like restrictors on his wrists and ankles, on a slightly reclined surface. His eyes were rolled back in his head, and he was muttering very indistinctly. I tried my best to calm him down, but he wouldn't respond to anything I did. That was before the nurse entered the room, and told me to stop fighting him. I replied that I didn't mean to do any harm, and backed off him. It was a hard ordeal, since I felt that I knew how to control him, but he was so distant, so very far away.
This incident would play on my mind for the next two and a half weeks. I fretted about visiting him again, because I wondered if he would recognize me from that day. You see, George, he was a very good-looking man. He wasn't clean-shaven; in fact, his beard was quite rugged and dirty. I wondered if the nurses had bothered to clean him up or dress him in any way, because his clothes looked worn-out and rotting. But they probably couldn't get their hands on him anyway, because he was in this rabid, uncontrollable state. They tried to feed him tomato soup, which he almost swallowed. But he had spat it out violently, and attempted to shake himself free for a few hours.
By the third week the room stunk of cold, stale sweat. They had managed to get him to have half a can of tomato soup, but he wouldn't finish the rest. His body was coated with thick sweat, George. It was the most horrible thing. You would've thought they had the decency to scrub him down, but they were too afraid to even touch his slowly deteriorating body. His skin began to well up with sores, ranging from his neck to his feet. Pus seeped from his wounds; it was a truly horrid thing to experience.
By Monday they had chosen to bathe him. They took him off his stand, expecting resistance, but there was none. They lowered him into the warm bath, and scrubbed him with wet towels. After removing him naked from the bath, they covered his sores with ointment, and they replaced his decrepit clothing with a fresh hospital gown. I was relieved that they had taken such care with him, but angry that it had taken them this long to do it. Oh well, at least it was done. I was glad about that part.
A few days later, Diprose opened his eyes for the first time since he had entered the clinic. They were bloodshot red, and as soon as they opened, he struggled in his seat. He was securely pinned down, so I had nothing to worry about. After coating his wounds with a second dressing, it became clear to us that he was slightly placid now. They gave him his meds, and he popped them down without hesitation. At lunch he popped down another pill. At dinner he popped down another pill, more gratefully.
In a few weeks he started to regain his natural colour. His nature became even more placid, and tameable. I was surprised at how humane he had become. The nurse said that he was almost ready to be released from his restrictions, but on the condition that he be placed in isolation from other members of the ward. I agreed, and sure enough, in a few more weeks, they released him from his chair.
They released him from his chair, George. He was finally free to walk around the cell, albeit slowly, as if he were very dizzy. There was a slight discolour in his right leg, though. The nurses thought it was nothing. They explained that it was just due to him responding to sudden changes in his environment. Soon his leg will be used to the walking that he was experiencing, the colour of his leg will fade back to normal, and he will experience strength starting to come back in his bones. But to me, it was apparent that his leg wasn't getting any better. In fact, I could see that the colour was spreading to his left thigh. There was slight immobility to his walk, as if the discoloration was tightening the joints, restricting their rotation.
It got worse over the next few days. The discolouration spread to his left thigh, as I had observed, and then decided to make its way to his left wrist. Over time, the disease spread, and in a week, everything except his neck and his shoulders was fully paralyzed. The nurses didn't know what to make of it, as he lay there paralyzed on his bed, a blank exp​ression on his face. They had their theories, one of which involving the lack of proper air conditioning in his cell room. It was supposed to be agonizing, each of his joints feeling the pain in turn, as if the skeletal system was being twisted fiercely at regular periods in time. But he was a mute, so he couldn't even communicate his frustration except with sporadic fits that he would have from time to time. But I could see the pain in his eyes, the constant depression, and the overwhelming fear.
The fear, George. It was everywhere, even in my soul. I was scared. Scared for a man that I hardly knew, yet had spent so much time with. I was beginning to wonder why I cared about him so much; he was a mental patient, and he had committed murder. I was not supposed to empathize with someone who had done such a bad thing. But nothing separated the bond between me and him, George.
At 18:50, 19 June, 2005 Diprose was pronounced dead for unknown causes. Officers came, wrapped him in a black bag, and escorted him out of the premises. They took him to an autopsy chamber, and uncovered his body at precisely 20:37, 19 June, 2005. They could not prescribe the cause of his death. At his funeral, his close family and school mates were the only visitors. His family remembered his bubbly personality before the accident, and how he never remembered to properly tie his shoelaces. His school mates sung the school song that he had loved before he became ill, and they all cried together.
They left briefly after this, and the cemetery was quiet, George.
Quiet except the sound of my breathing. I could hear myself now. Here, where nobody could see me. Deep under six feet of cemetery soil, breathing air for the first time in 37 hours. I was finally awake, I was finally free, George. Here in this coffin I had created for myself when I had decided to make a deal with fate, and drive drunk with my six best buddies. It was for a bet. I kept speeding even though they had told me to slow down, George, slow done. We crashed in an alcove of trees, and two of them died due to my actions.
But I lived, George. We both lived. You and I.
And now we are bound together, as the wall that separates ourselves from the world will not quit, nor will it go away.


__________________________



.

Completed Games:


Games Under Devlopment:
(Recruiting testers, PM me)

I Support:


My Award:
Go to the top of the page
 
+Quote Post
   



Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 

Lo-Fi Version Time is now: 23rd May 2013 - 09:22 AM
RPG RPG Revolution is an Privacy Policy and Legal
eXTReMe Tracker