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> Alive, Rmxp - Survival Horror
Vexus
post Jun 23 2012, 05:14 AM
Post #1


Level 19
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Group: Revolutionary
Posts: 396
Type: Mapper
RM Skill: Intermediate







Abstract: You wake up from a coma in a hospital after a car accident, you can't remember anything from your past not even your name.

Leaving the hospital you find yourself in a deserted town, calling for help is useless no one responds. You now venture outside trying to find any clues of who you really are and what happened while you where in a coma while trying to find if anyone else is alive.
Genre: Survival Horror
Engine: Rmxp


Story
Long Story
While going for a road trip with your family you get involved in a car accident which killed your children on impact, you and your wife survive the accident and get sent into hospital. Your wife injuries were more serious than yours, her symptoms where broken ribs and pneumothorax but she didn't survive the operation. Your symptoms where broken ribs, severe skull fractures and a concussion that made you lose your senses.

During the operation some complication arised and you fell in coma with some brain damage. Doctors conducted the skull fractures with the concussion could have possibly made you lose some of your memory but they couldn't be certain until you regained senses.

Meanwhile you were in a coma in a foreign island some scientists where experimenting on ways to modify our dna to cure the ageing "malfunction" of our species in hopes of achieving eternal life. Complications rose and instead of finding a remedy to ageing they created a virus that made people lose control. The virus was considered potentially dangerous and so it was kept hidden from the public as ordered by the government.

Weeks passed but the scientists where not getting any conclusive progress from the experiment so the government cut their supply of money. The head scientist, Dr. Chris Gerber creator of the virus was displeased with the news but there was nothing he could do.

Dr. Gerber couldn't neglect all the research he did and all progress done. It was driving him crazy being left alone without the possibility on doing anything, but the project was not left dying, a foreign company contacted Dr. Gerber on the continuation of the research.

Dr. Gerber accepted without any hesitation, little did he know that the company he joined where more interested in turning the research into a weapon than a remedy to cure people.

After a month Dr. Gerber managed to reconstruct the molecule of the virus, now he could continue from where he left. The research started to get some progress done tough it was far from ready.

Tests were being conducted on small animals which concluded the subjects inhaling the virus suffering an exponential increase in aggressivity resulting in a highly contagious rage that kills it's victims after a couple of hours.

The company in charge of Dr. Gerber's research was notified of the progress and dispatched a sample to be tested on some prisoners. The results were terrifying, the virus did raise people from the dead but they were no longer human, they became predators....

The company ordered Dr. Gerber to progress the research so that the virus could be controlled but Dr. Gerber opposed their orders stating his intentions where to find a remedy for ageing not to create a biological weapon. Dr. Gerber didn't want to take part of the modification of the research and requested to be resigned of the project. The company couldn't let him go so easily, he had valuable information and forced him to continue the research against his will.

Without any choice Dr. Gerber had to continue the research.

A week passed and more tests were conducted on these monsters, surprisingly victims raised from the dead didn't seem to suffer any pain when hit or shot unless they were shot in the face or decapitated else they remained dead instead of rising again.

Dr. Gerber couldn't bear with his research becoming a biological weapon of mass destruction so he modified the formula without the companies consent and managed to reduce its effects exponentially. The modification managed to change the virus from effecting people that where alive; victims had to die for the infection to trigger.

Victims that raised from the dead had infected blood in their systems so if you where bit, scratched or infected blood touching/entering in a victim system it would have caused a bacterial infection killing the victim after a couple of hours and thus triggering the virus.

Later that day Dr. Gerber committed suicide leaving a note stating the project was complete but he didn't want to have any part of it.

Having lost the scientist who created the virus the company thought on having a final test before selling it on the black market. Prisoners were taken into a special room while the company and interested buyers looked from behind a protective barrier for the results. The experiment started without any complications but after a couple of minutes the prisoners started hitting the barrier to get out and one of them got shot. The "dead" prisoner raised from the dead and started attacking the other prisoners and they where turning one by one into these monsters.

The buyers where very impressed with what this virus could do but while they were going to start contracting the infected started hitting the machine and it started overheating, the machine was damaged and it was about to explode exposing the virus into the atmosphere infecting everyone on the planet.

The scientists tried everything they could but there wasn't enough time. The people reviewing the experiment managed to get out before the explosion and after a couple of minutes the whole building collapsed from the explosion leaving several victims dead.

The victims started rising from the dead after a couple of hours, people outside didn't know what was happening inside, they thought the victims coming out were injured from the explosion. The virus was spreading rapidly through the air; people couldn't know what was happening. The infected started attacking the civilians and slowly they were starting to increase in numbers killing and eating all the victims they could find near the area the experiment was conducted.

People were in chaos among trying to escape the living dead.

Months passed, the virus spread throughout the planet, everyone is infected now but there are still people fighting for their lives while the infected increase in numbers every day.

After a year, infected have overrun most of the planet, hope on humanity salvation is very slim. Some small groups around the planet are still able to fend off the infected but they are not the only thing to look out from, wild animals run in towns scavenging for food, scavengers and bandits roam the abandoned cities looting valuables and destroying anything they find.

It's a new world with no rules, survive of the fittest...

Alive


Characters
?????

Doesn't remember anything from his life not even his name, left alone after a car accident which sent him into a coma for 2 years.

- Will add more in the future.

Credits
Credits
- Brewmeister
- Gubid
- Star
For Day night script

-LiTTleDRAgo
For inventory, lighting effect between rooms and helping me on menu layout

-Night_Runner
For Forced Z angle on events script

-Game_guy
For footsteps sound script

-Ryex
For dynamic sound script

-Foreverzer0
For diary and event proximity script

And

-Blizzard
For Blizz Abs


Screen Shots

Images
The room you start in.

First area you start in the hospital.

3rd floor emergency exit stairs. (Indicated by the sign I made near the vending machine tough I think it's a little too big)

2.5 floor showing a blocked passage with the elevator sign. (At least I hope it makes you think of that)

And 2nd floor of emergency exit stairs before going back into the actual hospital to find a way out. (I intend on using signs for every floor to portrait a more realistic approach)

And examples of some infected that are still low on number as I need to do more plus some with no legs or crawling ones which are harder to do.








Features
- Game is being set in black and white apart of the colour red for blood (Ala sin city)
- Your character doesn't fight you have to hide, sneak and run to survive.
- Your limited to how many items you can carry by the bag you have.
- You need to eat and drink to survive. (Eating also restores health while drinking also restores stamina to run) - Currently This feature is not implemented.
- Hidden stuff to find and hopefully even traps you can make to gain some time over the infected. - Currently This feature is not implemented.
- Getting bit or scratched by an infected can get you sick and will start to get damage every few steps (If possible I'll make the damage start low then rise slowly after x time) and need to take some medicine to cure yourself or you'll die. - Currently This feature is not implemented.
- Everyone is infected even you but to trigger the infection you need to die. (Unless you get shot in the head or decapitated then you just die)
- You can run, sneak around enemies but running requires stamina so you cant run forever. (To regenerate stamina you either keep walking and regenerate slowly or stand still and regenerate faster)
- You can barricade doors to increase time it takes for infected to breach inside. (Barricading a door requires wood and hammer and once the door is barricaded you can no longer open the door to pass through unless it gets destroyed so think wisely.) - Currently This feature is not implemented.
- Currently there's a day/night system but if the script gets updated in letting you have a light around your character too I'll make it permanently night as it has a much greater atmosphere.
- Inside buildings when you pass from some rooms, the previous room goes darker while the one you enter in gets brighter as shown in one or some of the screens.

That's it for now I'll put a demo soon with the first part of the story where you'll meet your first infected. (Demo will only have you getting out of the hospital and into the back alley and some other part of the town nothing more.)

(Hospital interior is all mapped it has 3 floors and a basement for air conducts)

Demo

New updated version of prologue is "finished" hopefully so if someone could check it out and let me know what they think it would be great smile.gif

No RTP version
- http://www.mediafire.com/?a0uwpanau5ul25m

With RTP version
- http://www.mediafire.com/?dast6f9rr1grym8

(An actual demo with gameplay will be released when I am satisfied with how the menu windows look.)

This post has been edited by Vexus: Oct 21 2012, 04:25 AM


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Vexus
post Jul 26 2012, 09:45 AM
Post #2


Level 19
Group Icon

Group: Revolutionary
Posts: 396
Type: Mapper
RM Skill: Intermediate




To be honest I don't know why this site makes my maps so dark, on another site I posted my thread the darkness is not that pitch black as in here nor is ingame.

As for the police car lights I thought it looked good as a scenery but yes not every human is a zombie yet some still survive and in the future you'll also meet some bandits and maybe some wild animals in towns. (Not sure yet on the animals part.)


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Jens of Zanicuud
post Jul 26 2012, 10:53 AM
Post #3


Dark Jentleman
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Group: Local Mod
Posts: 904
Type: Scripter
RM Skill: Skilled
Rev Points: 120




QUOTE (Vexus @ Jul 26 2012, 07:45 PM) *
To be honest I don't know why this site makes my maps so dark, on another site I posted my thread the darkness is not that pitch black as in here nor is ingame.

As for the police car lights I thought it looked good as a scenery but yes not every human is a zombie yet some still survive and in the future you'll also meet some bandits and maybe some wild animals in towns. (Not sure yet on the animals part.)


Uhm... animals are not likely to be there... if you really intend to make them appear, put just some cats or dogs, nothing more, maybe rats.
If there aren't any survived police agents, I thought you should at least switch the police cars lights off.
BTW, I like the general concept, it's darker enough to at least cause some inquietude in the player...

Jens

EDIT: What about soundtrack? SIlent Hill, original score, simply BGS without music or anything else?

This post has been edited by Jens of Zanicuud: Jul 27 2012, 01:06 PM


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Posts in this topic
- Vexus   Alive   Jun 23 2012, 05:14 AM
- - Arbor   The screen shots look really impressive. Where do ...   Jun 27 2012, 04:20 PM
- - Vexus   The premise of the story is to see if you can find...   Jun 27 2012, 09:50 PM
- - MEands   Zombie clowns. Why did you have to make zombie clo...   Jun 28 2012, 12:15 AM
- - Vexus   Some people are creeped out by clowns and besides ...   Jun 28 2012, 02:39 AM
|- - 3rr3   I do really like that the hero had to survive, ins...   Jun 29 2012, 03:37 AM
|- - Vexus   QUOTE (3rr3 @ Jun 29 2012, 01:37 PM) I do...   Jun 29 2012, 04:39 AM
|- - 3rr3   I think that it could be something great Sorry fo...   Jun 29 2012, 05:32 AM
- - supercow   the black and white looks quite cool STORY -sk...   Jun 29 2012, 04:56 AM
|- - Vexus   QUOTE (supercow @ Jun 29 2012, 02:56 PM) ...   Jun 29 2012, 07:48 AM
|- - Jens of Zanicuud   QUOTE (Vexus @ Jun 29 2012, 05:48 PM) If ...   Jun 30 2012, 05:11 AM
- - Vexus   Hey jens thanks for the compliments Yes the stor...   Jun 30 2012, 06:44 AM
- - Vexus   -Update- Current plans on the prologue of the sto...   Jul 2 2012, 08:22 AM
- - Magical_RuNE_Knight2001   Wowww, coool! ^D^ Ur game and update sounds re...   Jul 3 2012, 06:20 PM
- - Vexus   [Edit] New demo on 2nd page.   Jul 7 2012, 03:22 PM
- - Vexus   No one? C'mon guys it's the prologue only...   Jul 12 2012, 07:49 AM
- - supercow   i downloaded from non-rtp -wedding scene- 1. wedd...   Jul 12 2012, 10:06 AM
|- - Vexus   QUOTE (supercow @ Jul 12 2012, 08:06 PM) ...   Jul 12 2012, 10:27 AM
- - Magical_RuNE_Knight2001   Wow, i thought it was really good. : ))) i wanted...   Jul 12 2012, 02:58 PM
- - Vexus   Thanks for noticing the spelling mistake magical ...   Jul 13 2012, 11:30 PM
|- - Jens of Zanicuud   Okay, I've checked the prologue intro. What t...   Aug 10 2012, 11:59 PM
- - MiguHideki   this looks great!!! i'll be waitin...   Jul 14 2012, 12:26 AM
- - Vexus   Thanks Anyway while waiting for help from the me...   Jul 14 2012, 04:50 AM
- - thatgreenalien   Pretty cool, I downloaded the demo and went throug...   Jul 14 2012, 09:44 PM
|- - Vexus   QUOTE (thatgreenalien @ Jul 15 2012, 07:4...   Jul 15 2012, 02:13 AM
|- - thatgreenalien   QUOTE (Vexus @ Jul 15 2012, 06:13 AM) - F...   Jul 15 2012, 08:33 AM
- - Vexus   -Update- New updated version of prologue is ...   Jul 17 2012, 02:18 AM
- - Vexus   Bump Some feedback please.   Jul 20 2012, 01:12 PM
|- - Jens of Zanicuud   I was almost blind as regards city maps (haven...   Jul 26 2012, 07:38 AM
- - amerk   QUOTE (Vexus @ Jun 23 2012, 08:14 AM) Tha...   Jul 31 2012, 09:11 AM
- - Vexus   I guess. Updated OP with the links, thanks amerk....   Jul 31 2012, 12:34 PM
- - hero501   Good luck   Aug 7 2012, 05:08 AM
|- - amerk   QUOTE (hero501 @ Aug 7 2012, 08:08 AM) Go...   Aug 7 2012, 09:54 AM
- - Vexus   -Small Update- I'm adding some tutorials inga...   Aug 9 2012, 11:04 AM
|- - Jens of Zanicuud   The tutorial is surely welcome, maybe, I just chan...   Aug 10 2012, 02:08 AM
- - Vexus   Currently reading messages and selecting stuff use...   Aug 10 2012, 02:22 AM
|- - Jens of Zanicuud   QUOTE (Vexus @ Aug 10 2012, 12:22 PM) Cur...   Aug 10 2012, 02:57 AM
- - Vexus   Yea I forgot to put some text document or tutorial...   Aug 10 2012, 03:09 AM
- - Vexus   Hey jens thanks for the feedback and thanks for th...   Aug 11 2012, 01:23 AM
|- - Jens of Zanicuud   1. Remove that damn turtle! It utterly ruins t...   Aug 11 2012, 02:39 AM
|- - Clord   QUOTE (Jens of Zanicuud @ Aug 11 2012, 01...   Aug 11 2012, 03:12 AM
- - Vexus   They will be shown when you start the game but the...   Aug 11 2012, 04:04 AM
|- - Jens of Zanicuud   QUOTE (Vexus @ Aug 11 2012, 02:04 PM) The...   Aug 11 2012, 09:18 AM
- - Vexus   Well every game I tried had some sort of backgroun...   Aug 11 2012, 02:37 PM
|- - Clord   QUOTE (Vexus @ Aug 12 2012, 01:37 AM) Wel...   Aug 12 2012, 04:42 AM
- - Vexus   Yea I don't want the game to be 100% serious a...   Aug 12 2012, 07:02 AM
- - Clord   To be honest, you might want add more than just zo...   Aug 12 2012, 08:08 AM
- - Vexus   There will also be scavengers/bandits and maybe so...   Aug 12 2012, 08:22 AM
|- - Clord   QUOTE (Vexus @ Aug 12 2012, 07:22 PM) The...   Aug 12 2012, 08:28 AM
- - Vexus   Nah it wouldn't make any sense putting a ...   Aug 12 2012, 11:59 AM
|- - Jens of Zanicuud   Youtube tells me yours is a private video and I ca...   Aug 13 2012, 12:27 AM
- - Vexus   Ops! I made the video private, I changed it, n...   Aug 13 2012, 01:25 AM
|- - Jens of Zanicuud   I've seen the video and I have a suggestion wh...   Aug 17 2012, 04:25 AM
- - Vexus   Thanks jens didn't see the diagonal options wh...   Aug 17 2012, 04:01 PM
- - Vexus   Already answered that question on the first page.....   Aug 18 2012, 02:15 AM
- - X-M-O   Sorry Vexus, that was a bot and we cleared it out.   Aug 18 2012, 05:01 PM
- - Vexus   Oh, lol thanks. That was weird.   Aug 19 2012, 01:42 AM
- - Clord   I will look forward that so called "proper...   Aug 19 2012, 11:34 PM
- - Vexus   Hehe thanks In the new demo there's an added...   Aug 20 2012, 01:25 AM
- - Vexus   Just want to point out that I'm still working ...   Sep 3 2012, 04:14 PM
|- - Clord   QUOTE (Vexus @ Sep 4 2012, 03:14 AM) Just...   Sep 4 2012, 12:29 AM
- - Vexus   Hopefully it doesn't heh I can't predict t...   Sep 4 2012, 02:31 AM
- - Vexus   -Update- 2 more maps needs to get events on 90% o...   Sep 17 2012, 01:59 PM
- - Vexus   -Update- It's actually a small update but I...   Sep 21 2012, 06:08 PM
|- - Jens of Zanicuud   Hey Vex, 1] I'd like to see them, though I su...   Sep 22 2012, 01:12 AM
- - Vexus   - Outside maps, there are in reality only 3 but ma...   Sep 22 2012, 01:59 AM
|- - Jens of Zanicuud   Uhm... okay, then I've got another idea. You c...   Sep 22 2012, 03:34 AM
- - Vexus   What about this: Having a sort of pda but since t...   Sep 22 2012, 09:51 AM
|- - Dark Kyu   QUOTE (Vexus @ Sep 23 2012, 12:51 AM) Wha...   Sep 22 2012, 10:12 AM
|- - Jens of Zanicuud   I agree with Dark Kyu. It's more original than...   Sep 23 2012, 01:17 AM
- - Vexus   There will only be 1 save file it's already li...   Sep 23 2012, 02:24 AM
|- - Jens of Zanicuud   QUOTE (Vexus @ Sep 23 2012, 12:24 PM) Yea...   Sep 23 2012, 05:16 AM
- - Vexus   How about this as battery level? [Show/Hide] ...   Sep 25 2012, 01:31 AM
|- - Jens of Zanicuud   I'm for rechargeable batteries. That phone you...   Sep 25 2012, 05:33 AM
- - Vexus   That could be nice I guess the no signal thing. J...   Sep 25 2012, 12:02 PM
|- - Jens of Zanicuud   QUOTE (Vexus @ Sep 25 2012, 10:02 PM) I...   Sep 27 2012, 05:16 AM
- - Albino Parakeet   Hey Vexus I was just wondering what happened to So...   Sep 30 2012, 03:12 PM
- - Vexus   It has been paused as it had too much hassle to ma...   Sep 30 2012, 11:14 PM
|- - Albino Parakeet   QUOTE (Vexus @ Oct 1 2012, 02:14 AM) It h...   Oct 1 2012, 05:34 AM
- - Clord   If you decide to add something like Pen item or an...   Oct 1 2012, 05:44 AM
- - Vexus   Save will be limited it's a survival horror af...   Oct 1 2012, 12:41 PM
- - Vexus   -Small update- I'm playtesting the project an...   Oct 4 2012, 12:46 PM
|- - Jens of Zanicuud   Can't wait to see the Demo, then I totally ag...   Oct 5 2012, 01:44 AM
- - Vexus   That would be nice jens. I really wish to have ev...   Oct 5 2012, 12:28 PM
- - the prince of mars   the black and white art style is very nice how are...   Oct 14 2012, 11:32 AM
- - Vexus   Hey, thanks The lightning is currently being don...   Oct 14 2012, 11:47 AM
- - Vexus   -Small Update- I'm currently editing the titl...   Oct 21 2012, 11:19 AM
|- - Clord   QUOTE (Vexus @ Oct 21 2012, 10:19 PM) -Sm...   Oct 21 2012, 11:48 AM
- - Vexus   The design is different because you can only load ...   Oct 21 2012, 01:01 PM
|- - Jens of Zanicuud   As regards the buggy lighting script: it's rea...   Oct 22 2012, 11:42 AM
- - Vexus   It will be visible on the actual demo it's som...   Oct 22 2012, 11:48 AM
- - Vexus   -Update- Well not much of an update but wanted to...   Nov 3 2012, 06:12 PM
|- - Clord   Now you are just teasing. I don't want this to...   Nov 6 2012, 01:20 AM
|- - Vexus   QUOTE (Clord @ Nov 6 2012, 10:20 AM) Now ...   Nov 6 2012, 06:23 AM
- - Vexus   -Update- 1] Examine function now works thanks aga...   Nov 15 2012, 02:03 AM
- - Clord   I suggest not to ruin that skin just because of th...   Nov 15 2012, 03:45 AM
- - Vexus   Hmm I'll see if I can do that since no one els...   Nov 16 2012, 01:02 AM
- - amerk   Awesome prologue, which will set the mood for the ...   Dec 1 2012, 09:24 PM
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