QUOTE (X-M-O @ Sep 14 2012, 01:46 PM)
I think the idea, overall, seems all right if done well.
The only foreseeable problem is that there is a slight chance that you will indefinitely be going between random rooms.
So you'll want to remember to set a variable that basically says "after 5 attempts and still not getting to the end, the next door always leads to the end" or something similar. =]
I think you could probably have a variable which sets the map event location of the current room, and the last one. It would try a different one than either of those, so although random, it becomes a rigged dice that rerolls until you get something different. Rather than stop after five attempts, one of these rooms should actually have a (hidden) second exit.
This post has been edited by bulmabriefs144: Sep 18 2012, 08:00 AM