This is another Game play Design for Spirit Timer, for more information on the game, so that you'll be able to grasp the basic idea of the game click the logo.
Anyway, I've had an idea, and it seems to be working...so far, in theory and now I am intrigued to see what you guys think...So pretty much so far the game is relatively simple, you have passed the first two "Soul Search" challenges now things are going to get slightly more...well difficult
The character is in a room, with one exit. only one you are informed that the next Soul Search challenge is in this next room, which seems rather easy, however upon transfer, you are randomly sent to one of four rooms. In some rooms there are switches, upon hitting these switches the room transfer list changes, and each exit leads you to either a room you've already visited or a completely new room. You need to find and operate a certain amount of switches which will lead you to the exit, and begin the next Soul Search Challenge.
If that makes sense...
It is similar to the Skyview Temple in LOZ: Skyward Sword for Zelda fans...accept you have no control over which room you end up in, the only way to affect where you are transferred to is by the switches in the rooms and even that causes a random choice of four options.
Each time you play it is completely different, so the next time you enter the rooms, it changes again...
I am also thinking of adding other things in too, such as things that increase your time, all dependent on which switch you activate and at what time...
So what do you guys think?
What do you like about it, what don't you like about it...what do you think I could add that would enhance it more....
I'm open to ideas