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> The Haven, Heroes III-like Town Map
Zinx10
post Jun 16 2012, 10:52 AM
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Hello everyone. I am trying to create a heroes-like game and I am trying to make a town screen for Castle/Haven. For those unfamiliar of what it looks like, here is a screenshot of Heroes III Castle Town Screen:
*Click*


Now here is my question
I was wondering if the architecture of the buildings correspond to how they would actually look in a medieval-fantasy setting. Here is me making it using the RPG Maker 2003 RTP:
V2 (l->r: Mage Guild Level 4, Tavern, Capitol, Marketplace, Archer's Tower, Pikeman Tower, Barracks, and Fort):


V1 (l->r: Mage Guild Level 4, Tavern, Capitol, Marketplace, and Fort):
http://i717.photobucket.com/albums/ww176/Z...titled-1895.png

Do note that this is a 20x15 map and I am using pictures to represent the huge buildings by shrinking them to 50%. If you want 100% size pictures, I shall post them. So any design critique?

This post has been edited by Zinx_therpgmaker: Jun 18 2012, 06:16 PM


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rewells
post Jul 11 2012, 08:41 AM
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Chain of Retribution was made using 2003 and its towns are very large and look great. I'm not sure how much of it is RTP and how much is ripped (I know the characters are from Bahamut's Lagoon), but I would recommend playing it for inspiration. You start the game in a town so you can jump right in. I'm sure the creators would be glad to give you some pointers.


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Posts in this topic
- Zinx_therpgmaker   The Haven   Jun 16 2012, 10:52 AM
- - Lato   I would say right on for even attempting to do thi...   Jun 16 2012, 04:30 PM
|- - Zinx_therpgmaker   QUOTE (Lato @ Jun 16 2012, 05:30 PM) I wo...   Jun 16 2012, 04:40 PM
|- - Lato   QUOTE (Zinx_therpgmaker @ Jun 16 2012, 04...   Jun 16 2012, 04:49 PM
- - Zinx_therpgmaker   I was also looking at some chipsets and here is so...   Jun 16 2012, 04:56 PM
- - Lato   Are these from english sites? Do they have terms o...   Jun 16 2012, 05:39 PM
|- - Zinx_therpgmaker   QUOTE (Lato @ Jun 16 2012, 06:39 PM) Are ...   Jun 16 2012, 06:08 PM
|- - Lato   QUOTE (Zinx_therpgmaker @ Jun 16 2012, 06...   Jun 16 2012, 06:11 PM
- - Zinx_therpgmaker   It is non-profit. It is basically a fan game.   Jun 16 2012, 06:13 PM
|- - Lato   QUOTE (Zinx_therpgmaker @ Jun 16 2012, 06...   Jun 16 2012, 06:26 PM
|- - Zinx_therpgmaker   QUOTE (Lato @ Jun 16 2012, 07:26 PM) QUOT...   Jun 16 2012, 06:29 PM
|- - Lato   QUOTE (Zinx_therpgmaker @ Jun 16 2012, 07...   Jun 16 2012, 06:34 PM
|- - Zinx_therpgmaker   QUOTE (Lato @ Jun 16 2012, 07:34 PM) QUOT...   Jun 16 2012, 06:37 PM
|- - Lato   QUOTE (Zinx_therpgmaker @ Jun 16 2012, 07...   Jun 16 2012, 06:41 PM
|- - Zinx_therpgmaker   QUOTE (Lato @ Jun 16 2012, 07:41 PM) QUOT...   Jun 16 2012, 06:45 PM
- - Lato   A tileset artist, thats a tall order, ive been try...   Jun 16 2012, 06:54 PM
- - Zinx_therpgmaker   Yeah, I know. My main problem with this is spacin...   Jun 16 2012, 07:06 PM
- - Zinx_therpgmaker   It took me a while, but I managed to do it. I man...   Jun 18 2012, 06:14 PM
|- - Lato   QUOTE (Zinx_therpgmaker @ Jun 18 2012, 06...   Jun 18 2012, 06:21 PM
|- - Zinx_therpgmaker   QUOTE (Lato @ Jun 18 2012, 07:21 PM) QUOT...   Jun 18 2012, 06:33 PM
|- - Lato   QUOTE (Zinx_therpgmaker @ Jun 18 2012, 06...   Jun 18 2012, 07:14 PM
- - Zinx_therpgmaker   That does make sense. So, do you think this fits ...   Jun 18 2012, 07:46 PM
|- - Lato   QUOTE (Zinx_therpgmaker @ Jun 18 2012, 07...   Jun 18 2012, 07:54 PM
- - Zinx_therpgmaker   There we go:   Jun 18 2012, 08:11 PM
|- - Lato   QUOTE (Zinx_therpgmaker @ Jun 18 2012, 08...   Jun 18 2012, 08:21 PM
|- - Zinx_therpgmaker   QUOTE (Lato @ Jun 18 2012, 09:21 PM) QUOT...   Jun 18 2012, 08:23 PM
|- - Lato   QUOTE (Zinx_therpgmaker @ Jun 18 2012, 08...   Jun 18 2012, 08:26 PM
|- - Zinx_therpgmaker   QUOTE (Lato @ Jun 18 2012, 08:26 PM) QUOT...   Jun 18 2012, 08:34 PM
|- - Lato   QUOTE (Zinx_therpgmaker @ Jun 18 2012, 08...   Jun 18 2012, 08:41 PM
|- - Zinx_therpgmaker   QUOTE (Lato @ Jun 18 2012, 09:41 PM) QUOT...   Jun 18 2012, 08:45 PM
- - Zinx_therpgmaker   QUOTE (rewells @ Jul 11 2012, 08:41 AM) C...   Jul 11 2012, 02:07 PM


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