I'm not sure how good it is, but may be worth checking out. I'm sure there are other similar ones, but I only came across this on a quick google search.
Here's one written by our own TheBen (http://www.rpgrevolution.com/forums/index.php?showtopic=52521), along with a vid of how to install it (http://www.youtube.com/watch?v=6gSZ1oCcFQ8).
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Group: Local Mod
Posts: 1,250
Type: Event Designer
RM Skill: Masterful
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With a scene you can add a picture with some music, you just simply have to have it load the scene, have no hero loaded starting off, load a picture and play the music, then put in an event to go to title screen when a button is hit. I hope I explained that clearly, a little sick today, and my head is not all there.
Group: Member
Posts: 26
Type: Developer
RM Skill: Intermediate
I was in the process of doing that but if I hit the X button it called the menu and I didn't want that. But it's all good. I actually found this script by Vlue L. Maynara and it does just what I need.
Title
#--------- Pretitle script ------------------------------------------# # - A script to display up to three images before the title menu # # - Configurable! Woot! # # ###Read this before using### # # - Pictures to be displayed must be placed in the \Graphics\System # # folder # # - Audio files to be played must be placed in the \Audio\BGM folder # # - Must change "$scene = Scene_Title.new" under Main to # # "$scene = Scene_Pretitle.new" # # - To call script (why? o.0) use "$scene = Scene_Pretitle.new" # # # # Disclaimer? Give credit where credit is due # #-------------------------Script written by: Vlue L. Maynara---------#
class Scene_Pretitle < Scene_Base
###Config### ###Failure to comply with rules will result in script failure### #Skip pretitles? PRETITLE_SKIP = false #Fadein (frames) PRETITLE_TRANSITION = 0 #How long to display (frames) PRETITLE_WAIT = 100 #Fadeout (frames) PRETITLE_FADEOUT = 0 #Music to be played, nil in none (Filename must be in quotes, ex. "Scene1") PRETITLE_MUSIC = "nil" #Volume of Music (%) PRETITLE_VOLUME = 100 #Pitch of Music (50-150) PRETITLE_PITCH = 100 #First file to load, nil if none (Filename must be in quotes, ex. "Gameover") PRETITLE_FILE = "nil" #Second file to load, nil if none (Filename must be in quotes, ex. "Balloon") PRETITLE_FILE2 = "nil" #Third file to load, nil if none (Filename must be in quotes, ex. "Title") PRETITLE_FILE3 = "nil" ###End Config###
#Script start#
def main if $BTEST # If battle test $scene = Scene_Title.new # Start battle test else # If normal play super # Usual main processing end end
def start if PRETITLE_SKIP $scene = Scene_Title.new elsif create_pretitle_1 end end
def create_pretitle_1 if PRETITLE_FILE != nil if PRETITLE_MUSIC != nil Audio.bgm_play("Audio/BGM/" + PRETITLE_MUSIC, PRETITLE_VOLUME, PRETITLE_PITCH) end @sprite1 = Sprite.new @sprite1.bitmap = Cache.system(PRETITLE_FILE) Graphics.transition(PRETITLE_TRANSITION) Graphics.wait(PRETITLE_WAIT) Graphics.fadeout(PRETITLE_FADEOUT) @sprite1.bitmap.dispose @sprite1.dispose create_pretitle_2 elsif create_pretitle_2 end end
def create_pretitle_2 if PRETITLE_FILE2 != nil @sprite1 = Sprite.new @sprite1.bitmap = Cache.system(PRETITLE_FILE2) Graphics.fadein(PRETITLE_TRANSITION) Graphics.wait(PRETITLE_WAIT) Graphics.fadeout(PRETITLE_FADEOUT) @sprite1.bitmap.dispose @sprite1.dispose create_pretitle_3 elsif create_pretitle_3 end end
def create_pretitle_3 if PRETITLE_FILE3 != nil @sprite1 = Sprite.new @sprite1.bitmap = Cache.system(PRETITLE_FILE3) Graphics.fadein(PRETITLE_TRANSITION) Graphics.wait(PRETITLE_WAIT) Graphics.fadeout(PRETITLE_FADEOUT) @sprite1.bitmap.dispose @sprite1.dispose $scene = Scene_Title.new elsif $scene = Scene_Title.new end end end #End Script#