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> (PS) Chao Land teaser thread, single player fantasy Chao RPG
LaDestitute
post Jun 10 2012, 04:34 PM
Post #1


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Posts: 351
Type: Event Designer
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Chao Land

Abstract: Chao Land is a fantasy RPG where the main sentient race are Chao, the virtual pet creatures from the Sonic the Hedgehog games.
Genre: Fantasy
Engine: Construct 2


Story
This is currently no storyline written yet for the game, but the developers and writing team are planning to add a set of quests that act as the main story arc for the game; that probably will reveal certain things in the Chao Land mythos.

Setting
The game is set in a fantasy world with geography similar to Earth, but being much more varied in terms of biomes and areas. The main city is named Rivera, and some of the areas from the game include the The Below, Shattered Star Field, and the Rivera Digsite.

Characters
The main hero is a young Chao (a few years old in Chao years) named The Hero who has a kind and heroic personality, but yet knows when to be scared or when to run away from danger.

One of the supporting characters are multiple Omochao NPCs. According to Chao Land lore, the Omochaos are an ancient breed of machines created in the image of their masters. They appear scattered throughout the game, and help the player with hints and tutorials; and occasionally items.

Credits
*Credit goes to the following people/teams:
SEGA/SonicTeam (for their Chao trademark)
Dragon Goddess and gamerguy for the Chao sprites
BR Team and Green Raven (for the Breeze Revolution sprites/palette)

Screen Shots
Login screen v.3
Test map at night
First HUD menu
New Chao (using the BR palette) color scheme
Stat menu 1 (finished)
Stat menu 2 (finished)
Giant's Maw (a network of caves in a circular ravine) (artwork)
Shroom Gardens (artwork)
Felink Wraith (concept and design by Inf3rnal) (artwork)
Felink Reaper (concept and design by Inf3rnal) (artwork)

Features
*Chao Based Features (Alignments, Chao evolution (class system), all Chao attributes (stats), items, etc)
*Expansive Landscapes (From woodland forests to frozen tundras, and even molten caves)
*Fruit Tree System (Growing trees, dropping fruits, and planting trees)
*Weather System (Dynamic weather system that affects gameplay mechanics, with snow, rain, fog, thunderstorms, etc...)
*Time Based Lighting System (Dynamic time system that affects the gameplay mechanics. It rotates from dawn, mid-day, dusk, and night-time)
*Leveling System (Includes a overall level as well as skill levels like run, fly, power, swim, belly and stamina. The overall level is sometimes a 'key' required to access new areas.).

This post has been edited by LaDestitute: Jun 11 2012, 02:07 PM


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Illumination effect tutorial
Writing good dialog tutorial
Color theory tutorial
Breeze Revolution
Tindy's General Mapping Guidelines
Proper story structure tutorial
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LaDestitute
post Jun 14 2012, 07:09 PM
Post #2


Level 18
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Group: Revolutionary
Posts: 351
Type: Event Designer
RM Skill: Advanced




Bumping for a good reason! New sprites! Also probably the last before the release of alpha version 0.01.



Left: Normal seed, mana seed, strong seed, reworked tree sprites (including new mana and strong tree sprites), normal fruit, mana fruit, and strong fruit.
Right: Chaos shards (yellow=swim, green=run, purple=fly, red=power), and the following small animals: penguin, boar, parrot, and gorilla.

This post has been edited by LaDestitute: Jun 14 2012, 07:10 PM


__________________________
Current Project: Pozzo (arcade game, tentative title)

The following statement is true: The previous statement is false.

Cool links and shit
YouTube Subscribe Spread
Illumination effect tutorial
Writing good dialog tutorial
Color theory tutorial
Breeze Revolution
Tindy's General Mapping Guidelines
Proper story structure tutorial
Go to the top of the page
 
+Quote Post
   

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