Is there a way to call a common event within on game load so that i can play a cutscene i will end up making. I just need to know how to call the event within the game load.
Thanks
EDIT: Okay I figure it should probably go here
CODE
#-------------------------------------------------------------------------- # * Processing When Load Is Successful #-------------------------------------------------------------------------- def on_load_success Sound.play_load fadeout_all $game_system.on_after_load SceneManager.goto(Scene_Map) end
But I have no idea what the event call would look like or if it would even go here.
This post has been edited by Pharonix: Jun 10 2012, 09:58 AM
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