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> Call common event on game load?, for a ff13-2 type recap system
Pharonix
post Jun 10 2012, 09:55 AM
Post #1


Eventer. Gamer. Writer.
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Group: Revolutionary
Posts: 155
Type: Event Designer
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Is there a way to call a common event within on game load so that i can play a cutscene i will end up making.
I just need to know how to call the event within the game load.

Thanks happy.gif

EDIT:
Okay I figure it should probably go here

CODE
  #--------------------------------------------------------------------------
  # * Processing When Load Is Successful
  #--------------------------------------------------------------------------
  def on_load_success
    Sound.play_load
    fadeout_all
    $game_system.on_after_load
    SceneManager.goto(Scene_Map)
  end


But I have no idea what the event call would look like or if it would even go here.


This post has been edited by Pharonix: Jun 10 2012, 09:58 AM


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