Group: Local Mod
Posts: 1,161
Type: Event Designer
RM Skill: Masterful
Rev Points: 30
So, your first reaction might be "WHAT? IT'S BACK," or "Don't we have a thread for this," or somewhere in between. Allow me to explain. As you may have heard, the old screenshot thread was taken down due to people not posting actual advice on another's work. Now I know some would love to 'receive' actual advice so I thought we should see how this would work out the second time over.
Titan hasn't been around lately to moderate the Screenshot Showoff thread. Most of you should know that it's a place where you can post your finer work for others to look at. But some don't want to show off their work without the typical "how does this look." leading to the next person critiquing. That means that he/she is not done it but needs advice in order to "be" done. The purpose of that thread is to show your best to the people who come to look for inspiration from the very best; you. But how can they be sure it's the very best if they realize you just said "does this look good here," and thus has to read the next post to find out the solution.
The main purpose of this is to post your maps you believe needs a second look before finalizing. Anything theory based, create a topic for it.
If you have any questions, feel free to send me a message detailing your concern ------------------------------------------------------------------------------------------
So what do we do now? How do we get our advice? Simple, the Screenshot Critique thread.
Here you can post your maps, battles, title pages, anything in-game related you believe needs advice. Post what should be done next or ask for recommendations on something. What are the rules? - You must post critique to the previous image before you post your own. - Posting an image is optional, but you must post critique (no chit chat, PM each other). - All other forum rules apply
Last words: this is only a test to see how far we can go without breaking the rules. If all goes well... it's here to stay.
Group: Revolutionary
Posts: 280
Type: Artist
RM Skill: Undisclosed
@shadowval + @highlander4 : use of different kinds of floor tile can really help lift the boring scenery or repetition of the same tile. @highlander4 already utilize some carpet, although i think its should be the teacher XD , the center looks empty and wasted space @shadowval its too wide and big of empty space, its weird with classrom thats next to some kind of library, pick either classrom or library
@lordvampire : 1. unnecessary chimney in side of the road, you could add more things like a well, cart , garbage stuff, big rock,fence, etc just to fill empty space and add more life 2. the ground should have difference between grass and dirt ground 3. the character hand.... looks like in their behind, if thats for every character its fine for consistency 4.why the use of comparing your screenshot using a car? both of the car looks cool, im not a car expert 5. if you make the map with custom tileset, i applaud you , its great that you strife to be better, so am i , but theres no reason to be so negative about other peoples work
@supercrow ------------------------------------------------- @shadowval + @highlander4 : use of different kinds of floor tile can really help lift the boring scenery or repetition of the same tile. @highlander4 already utilize some carpet, although i think its should be the teacher XD , the center looks empty and wasted space @shadowval its too wide and big of empty space, its weird with classrom thats next to some kind of library, pick either classrom or library -------------------------------------------------
XD I tried to place a carpet under the Teacher's Table but the problem is I used a Table Autotile for the teacher's table and two autotiles crash in VX and VX Ace and sadly there are no Three square tables in Cellianas Tileset B-E and I'm too lazy for editing the tileset and I gotta add something in the center.
This post has been edited by highlander4: Aug 22 2012, 06:24 PM