Group: Local Mod
Posts: 1,159
Type: Event Designer
RM Skill: Masterful
Rev Points: 30
So, your first reaction might be "WHAT? IT'S BACK," or "Don't we have a thread for this," or somewhere in between. Allow me to explain. As you may have heard, the old screenshot thread was taken down due to people not posting actual advice on another's work. Now I know some would love to 'receive' actual advice so I thought we should see how this would work out the second time over.
Titan hasn't been around lately to moderate the Screenshot Showoff thread. Most of you should know that it's a place where you can post your finer work for others to look at. But some don't want to show off their work without the typical "how does this look." leading to the next person critiquing. That means that he/she is not done it but needs advice in order to "be" done. The purpose of that thread is to show your best to the people who come to look for inspiration from the very best; you. But how can they be sure it's the very best if they realize you just said "does this look good here," and thus has to read the next post to find out the solution.
The main purpose of this is to post your maps you believe needs a second look before finalizing. Anything theory based, create a topic for it.
If you have any questions, feel free to send me a message detailing your concern ------------------------------------------------------------------------------------------
So what do we do now? How do we get our advice? Simple, the Screenshot Critique thread.
Here you can post your maps, battles, title pages, anything in-game related you believe needs advice. Post what should be done next or ask for recommendations on something. What are the rules? - You must post critique to the previous image before you post your own. - Posting an image is optional, but you must post critique (no chit chat, PM each other). - All other forum rules apply
Last words: this is only a test to see how far we can go without breaking the rules. If all goes well... it's here to stay.
Group: Local Mod
Posts: 1,250
Type: Event Designer
RM Skill: Masterful
Rev Points: 90
@Madurai - I like your style with your maps, you can feel a dark and gritty approach. I do have to agree that the doors look way off as does the fan, I also see 'medieval style' tiles along with the more modern ones and it looks a bit off, such as that lantern in the second frame. It's definitely a great start and you are on the right path.
So I attempted to make my first map, this is the courtyard type area of the academy I posted before. I think this one turned out a lot better then before. I don't really care for the door, I wanted to use the rounded gate instead, but it refused to line up correctly.
@Madurai - I like your style with your maps, you can feel a dark and gritty approach. I do have to agree that the doors look way off as does the fan, I also see 'medieval style' tiles along with the more modern ones and it looks a bit off, such as that lantern in the second frame. It's definitely a great start and you are on the right path.
So I attempted to make my first map, this is the courtyard type area of the academy I posted before. I think this one turned out a lot better then before. I don't really care for the door, I wanted to use the rounded gate instead, but it refused to line up correctly.
Screen Shot
@kayden997 sorry about that I didn't realize th rule should be in mind all the time.
@shaddowval about this map I just don't like your castle as it looks like a floor I don't know why and for your dungeon I know that the player will stay there for just a few seconds but I think you shoud put things that will make it more like a real dungeon cause it's too clean for me
This post has been edited by highlander4: Sep 28 2012, 07:42 PM