Group: Local Mod
Posts: 1,172
Type: Event Designer
RM Skill: Masterful
Rev Points: 30
So, your first reaction might be "WHAT? IT'S BACK," or "Don't we have a thread for this," or somewhere in between. Allow me to explain. As you may have heard, the old screenshot thread was taken down due to people not posting actual advice on another's work. Now I know some would love to 'receive' actual advice so I thought we should see how this would work out the second time over.
Titan hasn't been around lately to moderate the Screenshot Showoff thread. Most of you should know that it's a place where you can post your finer work for others to look at. But some don't want to show off their work without the typical "how does this look." leading to the next person critiquing. That means that he/she is not done it but needs advice in order to "be" done. The purpose of that thread is to show your best to the people who come to look for inspiration from the very best; you. But how can they be sure it's the very best if they realize you just said "does this look good here," and thus has to read the next post to find out the solution.
The main purpose of this is to post your maps you believe needs a second look before finalizing. Anything theory based, create a topic for it.
If you have any questions, feel free to send me a message detailing your concern ------------------------------------------------------------------------------------------
So what do we do now? How do we get our advice? Simple, the Screenshot Critique thread.
Here you can post your maps, battles, title pages, anything in-game related you believe needs advice. Post what should be done next or ask for recommendations on something. What are the rules? - You must post critique to the previous image before you post your own. - Posting an image is optional, but you must post critique (no chit chat, PM each other). - All other forum rules apply
Last words: this is only a test to see how far we can go without breaking the rules. If all goes well... it's here to stay.
It's not bad of a menu or whatever it is but in my opinion it has far too many colours that could distract a little from the view.
Also the font doesn't match the style your trying to portray. I suggest you find a more cartoonish font that is one static colour not going from dark to light. --------------------
I'm trying to make a ventilation vent map with what I could find by searching and editing a little and came up with this:
"
Is it fine like this or I should add some more stuff? (Maybe different graphics for the holes?)
This post has been edited by Vexus: Jun 10 2012, 08:34 AM
Group: Revolutionary
Posts: 166
Type: Artist
RM Skill: Skilled
QUOTE (Vexus @ Jun 10 2012, 09:33 AM)
It's not bad of a menu or whatever it is but in my opinion it has far too many colours that could distract a little from the view.
Also the font doesn't match the style your trying to portray. I suggest you find a more cartoonish font that is one static colour not going from dark to light. --------------------
I'm trying to make a ventilation vent map with what I could find by searching and editing a little and came up with this:
"
Is it fine like this or I should add some more stuff? (Maybe different graphics for the holes?)
Hmmm... I think it could use some more dark areas like shadows, and the pipes that isn't hanging on the walls but hanging above the floor looks a little flat. That's all I can see, the rest looks pretty cool.
As for my last post about a Japanese's school hallways. I based some of my maps from pictures I seen. They didn't have any lockers other then where you would walk in school. But they did for some reason have some sinks and fire extinguishers. So I will go with that and work on what you guys said. Thank you.
My Screens:
Autumn Map during dawn - I'm still making the titleset and I figure I could ask some help on how to make a forest that's in a autumn season. Any pointers? I'm not so sure about the tone of the map by the way It's the default dawn setting.
Map Select Screen. No script. Want to know if this is helpful to the players or what could make it better.
This post has been edited by Yuu-Mon Musuedo: Jun 26 2012, 09:43 PM
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The Huhja High School martial arts club's captain, known as one of the strongest martial artist captains has passed away last year. Prove of his death, and rumors about the ordinary club members leaving had surfaced to the other schools that are in rivalry to them. They begun taking up the Huhja's turfs and claiming to take over the school next.
The Huhja's martial arts club has now disbanded after a crushing defeat at their turfs.The school's morale quickly started disappearing... Till an quiet first year girl joins the school. This young, quiet, small girl may look weak and helpless, but her martial art style is unseen. With her help, Huhja High must revive the club, gain new allies, discover hidden fighting arts, restore the school's morale, take back their turfs, and defeat their powerful rivals.
A game inspired by: Ranma 1/2, Persona, and Slice-of-Life Animes.