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> Dialogue boxes
Kaust
post Jun 3 2012, 10:15 AM
Post #1


Level? Where we're going we don't need levels.
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Group: Revolutionary
Posts: 676
Type: Musician
RM Skill: Beginner
Rev Points: 30




A project I'm currently working on is converting a play into RM (The Importance of Being Earnest). As you're all likely aware plays rely heavily on dialogue as a narrative force (relaying offscreen events and the likes). With this in mind I'm sure you can understand the desire for a pleasant method of presenting dialogue, it often comes across so untidy.
So here are a few examples of relaying dialogue and I'd like you to pick your favourite or suggest one I haven't thought of.

1. The plain, blunt, approach: (Easy and so much less time consuming, preferable seeing as I'm copying out for hours at a time, but I dislike the result)

"Did you really Miss Prism? How wonderfully
clever you are! I hope it did not end happily?
I don't like novels that end happily."

2. A sentence per box: (A little ott? These sentences are, of course, quite short, so you see this method in its worst, but still accurate, light. This would allow for many changes in face art though, and so more apt expressions)

"Did you really Miss Prism?"
"How wonderfully clever you are! "
"I hope it did not end happily?"
"I don't like novels that end happily."

3. Some amalgamation of the above: (This may be the best method, it feels the most phonetic, but its so hard to define when each should start and end)

"Did you really Miss Prism?
How wonderfully clever you are!"
"I hope it did not end happily?
I don't like novels that end happily."


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