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> Weapon Feedback, What weapon should I have in my game..
phxDansuke
post Jun 1 2012, 07:30 AM
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Type: Event Designer
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I've been making this project for three months now. I have the settings, the characters, the bosses, the story, the gameplay. Everything is ready to go. However, I have been staring at a blank page for a lot of time because of this little problem. I'm not really sure on how start to make weapons to the database.

I have 7 weapon types, which are your typical RPG weapons: Swords, Lances, Bows, Axes, Staves, Daggers, and Whips:
Swords: They typically offer a higher chance of critical hits.
Lances: They typically offer a higher chance of second commands (attacking twice in the same turn.)
Bows: They need ammo (arrows).
Axes: You need both hands with all axes.
Staves: Amplifies magical attack and makes your magic more powerful.
Daggers: Every class in my game can use daggers, and they're useful for stealing items from an opponent
Whips: They can stun an opponent

The best I can think of is material-based weapons like in Minecraft (Wood, Stone, Steel, Gold, Diamond), but that's seriously uncreative. I'm asking you guys if you could give me advice on making weapons? I would love to have all sorts of weapons, but I want every weapon to be unique in its own way, kinda like how the weapon types are different one another. Any suggestions?


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rewells
post Jun 4 2012, 12:45 PM
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Posts: 222
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Watch Deadliest Warrior! It's on Netflix and Spike TV if you have cable in the U.S. The last season has been ridiculous with vampire v.s. zombie type battles, but the first two seasons have matchings like vikings v.s. samurais, apaches v.s. gladiators, Persian immortals v.s. Ancient Celts, IRA v.s. the Taliban, etc. and they show off weapons that they use/d. The show is pretty silly but I've learned a lot about weapons and armor.

I like the idea of each weapon having benefits and drawbacks. Would all of your characters be able to equip any weapon or is each one limited to a few? That'll be important in setting up battle strategies.


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