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> Weapon Feedback, What weapon should I have in my game..
phxDansuke
post Jun 1 2012, 07:30 AM
Post #1


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Group: Member
Posts: 38
Type: Event Designer
RM Skill: Skilled




I've been making this project for three months now. I have the settings, the characters, the bosses, the story, the gameplay. Everything is ready to go. However, I have been staring at a blank page for a lot of time because of this little problem. I'm not really sure on how start to make weapons to the database.

I have 7 weapon types, which are your typical RPG weapons: Swords, Lances, Bows, Axes, Staves, Daggers, and Whips:
Swords: They typically offer a higher chance of critical hits.
Lances: They typically offer a higher chance of second commands (attacking twice in the same turn.)
Bows: They need ammo (arrows).
Axes: You need both hands with all axes.
Staves: Amplifies magical attack and makes your magic more powerful.
Daggers: Every class in my game can use daggers, and they're useful for stealing items from an opponent
Whips: They can stun an opponent

The best I can think of is material-based weapons like in Minecraft (Wood, Stone, Steel, Gold, Diamond), but that's seriously uncreative. I'm asking you guys if you could give me advice on making weapons? I would love to have all sorts of weapons, but I want every weapon to be unique in its own way, kinda like how the weapon types are different one another. Any suggestions?


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