QUOTE (ninjaluc79 @ Jul 13 2012, 07:38 AM)
There was a game series where you get EXP proportional to the difference between your level and the enemy's level. If the monster is much more powerful than you, you get massive EXP; otherwise, you get insignificant EXP.
Which series is that? Sounds like a logical concept, as in reality you wouldn't become equally more experienced by doing the same thing over and other again - you'd usually master the task after the first couple of times.
And yeah, Final Fantasy I-IV pretty much require you to get all the skills and do all the side-quest to be strong enough to beat the game, whereas the others 100% completion is optional and requires an ass-load of playtime. I was really proud of myself for beating the Emerald Weapon in 7 (granted it does require skill), but to even get strong enough to have a chance I know I poured at least 20 hours or so in chocobo racing and level grinding. Since then I've yet to 100% complete an FF game because I lose interest once the story is over. At least in 7 the Emerald Weapon plays a role in the main story, so there's some emotional reward for killing it. I don't really see the pleasure in doing hundreds of fetch quest to be rewarded with a fight with a giant sand lizard with 50 million HP (Yiazmat from FFXII)