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> Level Grinding, What do you think?
rewells
post May 30 2012, 07:12 PM
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Level 13
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I'm thinking of writing a post on games that require level grinding v.s. games that don't. When playing rpgs, do you like having to just fight a bunch of battles to continue? I never grind unless I have to because I think it's fun to try to beat the game at the lowest possible level - it makes it more challenging. But I don't mind level grinding if the game is fun. I really like rpgs with difficulty levels (like *cough* Persona 4), but it's kind of hard to adjust the math to change the character's growth curves and enemy hp and such in RM.


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Ndoelicious
post Jul 10 2012, 01:27 AM
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Hahaha, well, it always better to spend time on online-games than solo RPG since it's more rewarding smile.gif
But yeah...if it's rewarding enough, why not?
There's always a Youtube to brag~ xD


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ninjaluc79
post Jul 13 2012, 03:38 AM
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Went back to playing solo RPG after nightmarish experiences with online games.

Anyways, back to the topic, I used to be a type B, because I assume that the boss has a much higher level than my current party. However, that has become a problem when more and more RPGs have monsters give the player ridiculously low amounts of EXP for some parts of the game, usually mid-game. So I told myself, "Ah, screw this, I'm going to look for solo RPGs where you don't need to grind."

And surprisingly, I did. There was a game series where you get EXP proportional to the difference between your level and the enemy's level. If the monster is much more powerful than you, you get massive EXP; otherwise, you get insignificant EXP. No need to worry about being too underleveled or overleveled because you now know whether you're strong enough to beat the boss or not. One problem with the system though, grinding to level 99 is VERY tedious unless you exploit a loophole to let you gain enough EXP to shoot up from say, 39 to 99. So what they did is to give horrendously low EXP if you defeat an enemy which is 15+ levels higher than you or so.

As a result, I became a type A without even trying to. Most RPGs that I know of nowadays only offer the player the ability to grind to level 99, and the story mode can now be finished at around level 50-60, unlike before when you're almost always guaranteed to hit whatever the max level is by the time you get to the final boss.
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rewells
post Jul 19 2012, 03:15 PM
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QUOTE (ninjaluc79 @ Jul 13 2012, 07:38 AM) *
There was a game series where you get EXP proportional to the difference between your level and the enemy's level. If the monster is much more powerful than you, you get massive EXP; otherwise, you get insignificant EXP.


Which series is that? Sounds like a logical concept, as in reality you wouldn't become equally more experienced by doing the same thing over and other again - you'd usually master the task after the first couple of times.

And yeah, Final Fantasy I-IV pretty much require you to get all the skills and do all the side-quest to be strong enough to beat the game, whereas the others 100% completion is optional and requires an ass-load of playtime. I was really proud of myself for beating the Emerald Weapon in 7 (granted it does require skill), but to even get strong enough to have a chance I know I poured at least 20 hours or so in chocobo racing and level grinding. Since then I've yet to 100% complete an FF game because I lose interest once the story is over. At least in 7 the Emerald Weapon plays a role in the main story, so there's some emotional reward for killing it. I don't really see the pleasure in doing hundreds of fetch quest to be rewarded with a fight with a giant sand lizard with 50 million HP (Yiazmat from FFXII)


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Posts in this topic
- rewells   Level Grinding   May 30 2012, 07:12 PM
- - lato22   QUOTE (rewells @ May 30 2012, 07:12 PM) I...   May 30 2012, 08:08 PM
|- - userjosh704   QUOTE (lato22 @ May 30 2012, 08:08 PM) I ...   Apr 22 2013, 02:38 PM
- - nohmaan   I believe that the reason level grinding really be...   May 31 2012, 12:44 AM
- - Kaust   It comes down to other aspects of gameplay; if the...   May 31 2012, 01:04 AM
- - zacheatscrackers   I'm with Kaust on this one; if the gameplay...   May 31 2012, 03:12 PM
- - Magical_RuNE_Knight2001   QUOTE (rewells @ May 30 2012, 11:12 PM) W...   May 31 2012, 07:14 PM
- - phxDansuke   That was actually interesting... there should be s...   Jun 1 2012, 07:01 AM
- - shinyjiggly   Just as a note, not all sidequests need to give ou...   Jun 3 2012, 11:18 PM
- - amerk   I'm sort of in a mixed bag. I don't mind m...   Jun 4 2012, 10:48 AM
|- - rewells   Thanks for all the feedback! @Kaust: Thanks ...   Jun 4 2012, 12:13 PM
- - amerk   Well, I do have my Class and Magic Guide: http://...   Jun 4 2012, 01:16 PM
- - Badgerthrottle   Personally, if it doesn't take very long, I wi...   Jun 29 2012, 08:06 PM
|- - amerk   QUOTE (Badgerthrottle @ Jun 29 2012, 11:0...   Jul 2 2012, 06:32 PM
- - Severity   I don't like grinding personally as I play the...   Jul 3 2012, 02:58 AM
- - Severity   Oops double post is it allowed? If its not I'm...   Jul 3 2012, 02:58 AM
- - Puck   Considering I grew up on games like Pokemon, Drago...   Jul 3 2012, 06:20 AM
- - Oceans Dream   There is no strategy to grinding, that is why. It ...   Jul 3 2012, 08:47 AM
- - Ndoelicious   Yeah, level grinding gives me the creeps, like rea...   Jul 3 2012, 10:34 AM
- - Puck   I agree. If it's only for the fact you NEED to...   Jul 3 2012, 10:58 AM
|- - udivision   QUOTE (rewells @ Jul 19 2012, 06:15 PM) Q...   Jul 19 2012, 04:18 PM
- - Amy Pond   Grinding works in MMORPGs because it serves simply...   Aug 16 2012, 04:28 AM
- - TheCableGuy   Quite simply, I'm perfectly fine with a steady...   Aug 16 2012, 06:35 AM
- - Amy Pond   One of the Final Fantasies (can't remember whi...   Aug 16 2012, 09:11 AM
- - shaddowval   grew up with the era of grinding, such as the Drag...   Aug 16 2012, 09:38 AM
- - rewells   QUOTE (shaddowval @ Aug 16 2012, 01:38 PM...   Aug 28 2012, 02:42 PM


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