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> My (extremely short) puzzle demo, Feedback wanted
rewells
post May 28 2012, 08:02 PM
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Level 13
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Group: Revolutionary
Posts: 222
Type: Event Designer
RM Skill: Skilled




Hey y'all. I'm learning to design puzzles, possibly looking to design a whole game. I'd like a little feedback. I'm specifically looking for feedback on how I evented the puzzles. Are their easier ways to set the puzzles up? There is some inconsistency in this regard, as I learned more as I progressed. So far I only have 5 rooms. All of the puzzles are straight up lifted from Brainlord for SNES, a game I highly recommend for puzzle designers. Here is the link.


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thatbennyguy
post May 30 2012, 12:23 AM
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Aspiring Indie Game Dev
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Group: Revolutionary
Posts: 197
Type: Developer
RM Skill: Undisclosed
Rev Points: 40




The first ones were easy, but the last one was pretty hard! I don't know if there's any way to do it other than the way I did it, but it was quite difficult... I didn't get all the black balls on there, only two black ones and one regular one... so keep it up dude!

The only thing I would say is that all those explosion animations weren't needed, a simple rolling animation would suffice happy.gif


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