Thanks! I knew how to do that, but is there a way that requires the player to press A while also pressing a directional button to jump in that direction, and if a directional button is not being pressed the sprite jumps in place (like jumping works in most commercial games)? And better yet, is there a way to make the character jump farther if you're dashing? For a puzzle that requires jumping, if I just have to look in a direction and jump there's no real challenge, so if I include jumping puzzles I want them to require good timing and pressing more than one button.
I'm trying to design something like the puzzle at 7:33 in this video
. That'd also require making moving tiles and the possibility of falling. Any suggestions?
QUOTE (shaddowval @ May 31 2012, 08:53 AM)
If you are using VX then you can add a jump key rather easy, using a common event.
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This is just a rather simple example, moving you two spaces depending on how you are facing. You can add flare, such as dust when you jump or land, or whatever. The main thing you will need to do is make sure your character doesn't get stuck jumping somewhere they shouldn't be able too. That will take a bit more effort. I hope this helps.