Pixel movement hasn't been done yet as far as I know, but it's on my (rather long) todo list. A reason why it hasn't been made yet could be related to how you need to use some undocumented functionality to get a hold of the right data (basically recasting specific memory adresses as relevant types, and you'll have to know how to read out of the map file as well).
Also, as far as I know, there is no access to the panorama image at the moment, but you could access Picture with the same graphic as the panorama, or load it directly into a 8 bit image buffer, and then start to play around with it.
It's not without limits though. Emitting actors probably won't become possible at any time. The SDK primary capability is to read and modify existing data, while creating new will generally cause crashes or/and other bad stuff, with exceptions like the 8bit image buffers I mentioned.
Also, while we're at it, since a lot of the "other maker stuff" seemed directed at me. Already have, I'm playing around in SFML every now and then, and have made a little game in it as well, and I think Construct and Construct 2 are pretty cool too, and have made some simple stuff in them as well. I never really liked Game Maker, which is probably related to how I disliked it's interface, so while it might be more mature and very useable (as long as you make good use of GML), I couldn't get around to like it. I still simply love playing around in 2k3 though, the C++ bit allows me to have some more fun with it as well.
QUOTE (Rukiri @ Aug 15 2012, 03:40 AM)

I played with DynaRPG, but it's not the same thing. You need to know or at least have basic knowledge of C++ to use it. The entry is just too high and people that use Rm2k/3 generally DO NOT HAVE A PROGRAMMING BACKGROUND.
You don't need to have programming background to be able to simply install a plugin someone else has written, much like how you don't need to know how to script to install a script someone else has written for the later makers, which was the point I was getting at, in terms of them being somewhat analogues in usage. The average VXPace user don't know how to script either.
This post has been edited by Kazesui: Aug 14 2012, 09:31 PM