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> Paper Knight's Story, A Paper Mario-esque RPG that's not as flat as it looks!
udivision
post May 25 2012, 03:37 PM
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Posts: 216
Type: Developer
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Paper Knight's Story

Abstract: A Paper Mario-esque RPG that's not as 2 dimensional as it looks!
Genre: Adventure/Fantasy
Engine: RPG Maker XP


Story

Paper Knight's Story is a turn-based RPG set in the world of an old fairy tale.  However, unlike your typical story, the characters have become aware of the book's ending: the Kingdom is destroyed!  Having learned of this most troubling spoiler, the Kingdom decides to do... nothing.  Everyone is much too afraid of The Sad Ending or too busy seizing their last days to try and change their destiny.  There is, however, one lowly boy who finds the courage to try and stop the The Sad Ending from happening.  He sets out on a quest to find the Author's Pencil, an ancient relic said to have the power to change The Sad Ending into The Good Ending, and with the help of magical beasts known as the Apostropha, Nait very well may be able to save the Kingdom.  That is, unless Antag the Dark has his way!

Characters
Nait- When the world needed a knight, this unlikely mage rose to the ocassion. Seemingly a typical silent protagonist, but the third-person omniscient Narrator gives us a glimpse into his mind. He's more genre-savvy that some of the other characters in the game. Tasked with finding the Author's Pencil, Nait is willing to do what most other residents of the Kingdom aren't.

The Master Scribe-Ever so often, the Great Book reveals another page and another prophetic piece of the future. The Master Scribe, along with the scribes who work with him, are tasked with deciphering the ever changing code of the book and relaying that info to the masses.

The Knights-After a too-long peace, the Knights aren't as well-trained as their forefathers. Now that evil is on the rise, will they be enough to stop it?

???/Antag the Dark-Little is known about him, except that he's been prophesied to best the Hero at the end. Rumor has it that he once lived in the Kingdom...

Goldy the Bandit Bear
Goldy, the kleptomaniacal Bandit Bear shunned from her clan of bandits for breaking the Bandit Bear Golden Rule: never steal from a fellow Bandit Bear. Her goal is to find (steal) the Aurthor's Pen, and rework that bit of irony from her backstory. Although she bears (ha!) no ill-will towards Nait, their paths often cross.

Credits
MGC - Mode7 Script
Atoa - Atoa's Battle System

Screen Shots



Features
-Pop-up paper artstyle we've made to fit the mood.
-Light-hearted adventure not afraid to poke fun at typical gaming conventions
-Simple and engaging battle system featuring "Action Commands"
-Many areas to explore, with unique scenery

This post has been edited by udivision: Jun 17 2012, 03:08 PM


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udivision
post May 28 2012, 02:56 PM
Post #2


Level 12
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Group: Revolutionary
Posts: 216
Type: Developer
RM Skill: Skilled




Thanks, I'm actually devoting this week to hammering out more specifics with the battle system. At the very least expect something similar to Paper Mario "aesthetically":
-Low Stats
-Low Damage with simple algorithm
-No damage variance

.. and in the feature set as well:
-Attack Folding (Action Commands)
-Defense Flipping (The "Guard' Action Commands)
-Footnotes (Badges:)

The main difference will be in the specialization of the Hero. Using Footnotes and equipment, you'll be able to make Nait a Mage, a Knight, or something in between. While Paper Mario focused more on the location of enemies (grounded/flying/ceiling) and how to approach them, PKS will instead focus on Physical Vs. Magic. In a game where you only start off with a handful of HP and 1 or 2 damage is common, it'll be in your best interest to learn that a certain enemy has more than 3 PDEF and therefore your physical attacks won't damage it and stuff like that.

In the Physical V. Magic train of thought, Elements will also play a big role. I don't feel like elemental weaknesses have been a major thing outside of Pokemon so I want to try and incorporate a rewarding system of learning enemy weaknesses in the game, while also not being too broken. I think that's where the Footnote System will shine, since depending on how you spec Nait you'll have access to a range of different elemental skills and techs. To supplement this, Apostropha (little fairy like creatures), will join your team in your travels. Each focuses on one thing (Fire Magic, Healing Magic, Physical Attack, Buffs, etc...) but you can only take 3 into battle with you at a time. This should be helpful to players who don't want to use all of their Footnote Points on different skills, and instead want to use them for different bonuses.


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Cleril
post May 28 2012, 05:58 PM
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QUOTE (udivision @ May 28 2012, 06:56 PM) *
Thanks, I'm actually devoting this week to hammering out more specifics with the battle system. At the very least expect something similar to Paper Mario "aesthetically":
-Low Stats
-Low Damage with simple algorithm
-No damage variance

.. and in the feature set as well:
-Attack Folding (Action Commands)
-Defense Flipping (The "Guard' Action Commands)
-Footnotes (Badges:)

The main difference will be in the specialization of the Hero. Using Footnotes and equipment, you'll be able to make Nait a Mage, a Knight, or something in between. While Paper Mario focused more on the location of enemies (grounded/flying/ceiling) and how to approach them, PKS will instead focus on Physical Vs. Magic. In a game where you only start off with a handful of HP and 1 or 2 damage is common, it'll be in your best interest to learn that a certain enemy has more than 3 PDEF and therefore your physical attacks won't damage it and stuff like that.

In the Physical V. Magic train of thought, Elements will also play a big role. I don't feel like elemental weaknesses have been a major thing outside of Pokemon so I want to try and incorporate a rewarding system of learning enemy weaknesses in the game, while also not being too broken. I think that's where the Footnote System will shine, since depending on how you spec Nait you'll have access to a range of different elemental skills and techs. To supplement this, Apostropha (little fairy like creatures), will join your team in your travels. Each focuses on one thing (Fire Magic, Healing Magic, Physical Attack, Buffs, etc...) but you can only take 3 into battle with you at a time. This should be helpful to players who don't want to use all of their Footnote Points on different skills, and instead want to use them for different bonuses.


Sounds good, I wish to see it run in action!

I'm familiar with the Paper Mario series (at least, the two good games, the turn based ones) and that's especially why I enjoy your work here.

If you do make a video of this though, make sure it's a bit slower/edited better. Your map one would of been a lot better if it wasn't two seconds of each location.

Wouldn't "Paper clips" be a better name for badges than footnotes? I mean, both work, but footnotes seem more permanent in words than do paper clips.


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Posts in this topic
- udivision   Paper Knight's Story   May 25 2012, 03:37 PM
- - amerk   What about the graphics? If these weren't made...   May 26 2012, 01:49 PM
- - udivision   Here are some landscapes in video form: Early Land...   May 28 2012, 08:26 AM
- - Cleril   This looks really awesome however it would be nice...   May 28 2012, 11:29 AM
- - kayden997   This sounds awesome. First of all, I'm a huge ...   May 28 2012, 04:15 PM
|- - udivision   QUOTE (kayden997 @ May 28 2012, 04:15 PM)...   May 28 2012, 04:42 PM
- - udivision   Yea, you're right. There are a couple of thing...   May 28 2012, 08:42 PM
|- - Cleril   QUOTE (udivision @ May 29 2012, 12:42 AM)...   May 29 2012, 12:04 PM
|- - udivision   QUOTE (Cleril @ May 29 2012, 01:04 PM) I...   May 29 2012, 02:09 PM
- - shinyjiggly   This is looking pretty sweet so far! I absolut...   May 29 2012, 12:21 AM
- - udivision   At this point, I plan on using a normal exp and le...   May 29 2012, 07:20 AM
- - error_on_page   Congratulations on getting to you $1000 goal ...   May 29 2012, 01:46 PM
- - error_on_page   Okay, that's understandable. I actually haven...   May 29 2012, 02:24 PM
- - kayden997   question. Please say you're going to include...   May 30 2012, 08:32 PM
- - udivision   I'm not exactly sure what "it' is. T...   May 31 2012, 01:13 PM
- - kayden997   Yes, for the selections and such.   May 31 2012, 01:57 PM
- - zacheatscrackers   Oh wow, I've always liked the PM games, so def...   May 31 2012, 03:07 PM
- - udivision   That is an cool aesthetic but probably not one th...   May 31 2012, 04:37 PM
- - amerk   So I looked a bit more into this game and will def...   Jun 1 2012, 07:06 AM
- - udivision   If I was a competent programmer, I'd make an i...   Jun 1 2012, 07:56 AM
- - udivision   Here's a new video showing off the battle syst...   Jun 2 2012, 07:19 PM
- - zacheatscrackers   ...holy crap. Had it not been for a couple famili...   Jun 3 2012, 08:30 AM
- - udivision   Ha, thanks. I promised to get the video out this w...   Jun 3 2012, 11:06 AM
- - zacheatscrackers   Mk. Keep up the good work.   Jun 5 2012, 09:16 AM
- - supercow   looks cute i hope i get to see it finished   Jun 5 2012, 09:31 AM
- - udivision   You most certainly will.   Jun 5 2012, 06:25 PM
- - udivision   Here's a look at the Official Strategy Guide I...   Jun 11 2012, 05:52 PM
|- - Cleril   QUOTE (udivision @ Jun 11 2012, 09:52 PM)...   Jun 11 2012, 06:48 PM
- - udivision   Free & Digital of course. But it'll be rel...   Jun 11 2012, 07:13 PM
- - zacheatscrackers   Pretty much all Paper Mario games have guides as f...   Jun 14 2012, 10:12 AM
- - udivision   More info on the Apostropha The Apostropha are a...   Jun 15 2012, 09:47 AM
- - shaddowval   As many have said before me, this game truly looks...   Jun 20 2012, 08:56 AM
- - udivision   I think the revision I posted solves most of the s...   Jun 21 2012, 08:25 PM
- - MagitekElite   This looks amazing! I always loved the "p...   Jun 24 2012, 09:22 PM
- - udivision   ^Thanks! (Sorry about the quality, but click ...   Jun 26 2012, 04:27 PM
- - udivision   Particle Engine (scenes from the upcoming intro v...   Jul 9 2012, 03:15 PM
- - zacheatscrackers   That's great to hear, man. Here's to hopi...   Jul 11 2012, 10:36 AM
- - thatgreenalien   Looks really neat, I love the art and the story is...   Jul 15 2012, 05:07 PM
- - udivision   ^Hmm, I hadn't thought much about applying the...   Aug 1 2012, 08:53 PM
|- - Clord   QUOTE (udivision @ Aug 2 2012, 07:53 AM) ...   Oct 20 2012, 01:23 PM
- - udivision   A glimpse at the first dungeon. Nait will have ...   Oct 20 2012, 01:18 PM
- - amerk   The video... I don't know. I know it was a tea...   Oct 20 2012, 06:08 PM
- - udivision   ^That's true, probably should've just post...   Oct 20 2012, 06:40 PM


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