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> Tutorial Request Thread, Please Read First Post Before Continuing
Jonnie19
post Jun 9 2011, 02:03 PM
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Tutorial Request Thread


This thread is for you to post your tutorial requests. Please ensure that you have used the Search Function and also remember to check the A-Z of Tutorials. If you still have no luck in the end, feel free to make a post below.


Rules:

  1. You can place one request every 60 posts.
  2. Do not request something that has already been requested.
  3. No conversations between members. This is what PM's are for.
  4. Do not fulfill a request in this thread. A new topic should be made. A link in this post is allowed.
  5. Necroposting is allowed, only when a request has been fulfilled or a new Request is being placed.



Thank you and happy posting.


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amerk
post May 14 2012, 07:00 PM
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This was sort of discussed in another site, and Indrah included some useful comments in one of her posts:

http://forums.rpgmakerweb.com/index.php?/t...ive-easy-steps/

In case you are unable to find her comment, here it is in quotes:

"@Amerk: What's the purpose of those areas and what are their main features? How do you separate the screens?
I'd tell you to first and foremost get a clear idea on WHAT the player does in those areas. Once you have the rough idea, think of how many "filler" or "corridor" areas you want and how you separate and connect the maps, and then do the actual mapping.

For example, the mountain path: If you're only meaning to connect two areas, I'd tell you to use either a winding road with a sky parallax in the background to show ascension and descension, you can use the cliff tiles to show elevation and so on, but I'm aware that on the whole the VX boxy tile style makes mountains on the whole tricky to map. It's a kind of cliche trick to make some maps that go through caves to connect various areas in the mointains, since caves and such are easier to map. If it's merely a road, keep a linear (not straight) path and maybe do a couple of small side roads or alternative channels with a few freebies.

Grasy plains and praeries have the difficulty of no real classic "divides" like thick tree walls of cliffs. If you want to keep the player on a more or less strict path (not a huge empty field) I'd say making a very slight elevation (not a cliff, just a slightly elevated path or an unwalkable terrain) around the road, and if necessary have the characters comments on "Don't go too far from the roads" to give the player some excuse as to why they can't step on that.

On the whole, wide open areas are not recommended, because they're a bitch to map and fill out, and may feel confusing to navigate. If you MUST map big spaces, try to have a clear route (dirt paths, non-grassy lines, guiding stones, etc) and plenty of landmarks so the player doesn't get lost."


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Posts in this topic
- Jonnie19   Tutorial Request Thread   Jun 9 2011, 02:03 PM
- - shaddowval   I am fairly skilled at mapping in rmvx, but I seem...   May 8 2012, 01:49 PM
- - thatbennyguy   Wouldn't it just be something like this?   May 8 2012, 02:37 PM
- - shaddowval   I am not looking so much for a skill to rock climb...   May 8 2012, 03:39 PM
- - kayden997   So, you want the persons to climb certain parts of...   May 8 2012, 08:37 PM
- - shaddowval   No, not at all. I put the stairs there so they can...   May 8 2012, 09:14 PM
- - Vexus   Does VX has passage like on rmxp on tileset config...   May 11 2012, 02:39 AM
- - shaddowval   it does have passage but it's on the autotile ...   May 11 2012, 10:21 AM
- - Jonnie19   If I remember rightly there is a Program/script co...   May 11 2012, 02:51 PM
- - shaddowval   Thanks, this is actually very helpful, I think I...   May 11 2012, 05:02 PM
- - Jonnie19   If at any point you need assistance with parallax ...   May 12 2012, 02:20 AM
- - shaddowval   That is actually very helpful, thanks a lot Amerk,...   May 14 2012, 07:48 PM
- - Renkai141   Ok so. I'll keep it simple. Rpg maker 2003. Ev...   May 16 2012, 09:04 PM
- - shaddowval   Well it may not be walls exactly, but have you con...   May 16 2012, 09:31 PM
- - Sparrowsmith   QUOTE (shaddowval @ May 17 2012, 06:31 AM...   May 17 2012, 08:12 AM
|- - Renkai141   [Show/Hide] Pictures Uploaded with ImageShac...   May 17 2012, 11:49 AM
- - MagitekElite   I have checked the A-Z tutorial list, and even did...   Jul 3 2012, 12:52 PM
|- - Jonnie19   QUOTE (MagitekElite @ Jul 3 2012, 08:52 P...   Jul 3 2012, 01:37 PM
- - MagitekElite   Yes, that's one thing I needed, thank you so m...   Jul 3 2012, 01:45 PM
- - Jonnie19   Hmm...I have some experience in Music Theory , so ...   Jul 4 2012, 05:27 AM
- - MagitekElite   It would be spectacular if you could, Jonnie...   Jul 4 2012, 01:01 PM
- - Jonnie19   I am working on it as we speak   Jul 4 2012, 02:24 PM
- - MagitekElite   Cool! I can't wait to see it, and thank yo...   Jul 4 2012, 05:19 PM


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