The First Layer , In-depth
May 15 2012, 10:09 AM
Level? Where we're going we don't need levels.
Group: Revolutionary
Posts: 676
Type: Musician
RM Skill: Beginner
Rev Points: 30
I figured it was time to try and get a little substance behind this project beyond our somewhat vague musings. So here we'll discuss in-depth the first layer and hopefully get a few maps, etc. on the go.
So a little refresher on the first layer;
-its an mmo, its undecided what genre but I think sword and sorcery is the general consideration.
-its the most explicit example of 'game-within-a-game' and should reflect that: its not bound by the conventions of reality, and the characters are aware of this.
-we need to decide on a specific engine; I advocated VX and VXA for layers one and two for their similarity in graphics, enforcing the whole ga(game)me motif but I'm easy like Lionel Richie. All I ask if you want to change this is provide a reason other than you simply want it that way.
So discuss away on anything you would like to see included; but try to keep it in line with the plot discussed here
http://www.rpgrevolution.com/forums/index....=56326&st=0
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"everyone knows when you use caps that it's serious business"- Tsutanai "Like I said, our current market breed ferocity, it breeds a cruel and callous kind of people, but that doesn't make them guilty of anything other than being dickheads."- Sparrowsmith
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May 29 2012, 11:48 AM
Level? Where we're going we don't need levels.
Group: Revolutionary
Posts: 676
Type: Musician
RM Skill: Beginner
Rev Points: 30
Well actually what MEands said is more fitting an MMO (stock enemies with simple battles), and probably another reason to hurry through this layer as the battle aspect of gameplay would likely have to be lacking.
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"everyone knows when you use caps that it's serious business"- Tsutanai "Like I said, our current market breed ferocity, it breeds a cruel and callous kind of people, but that doesn't make them guilty of anything other than being dickheads."- Sparrowsmith
Posts in this topic
Kaust The First Layer May 15 2012, 10:09 AM Sparrowsmith Thank you Kaust I was just thinking this topic n... May 15 2012, 10:46 AM Kaust I was thinking more text box orientated like this:... May 15 2012, 11:04 AM Darkblade Heres a rough concept design of the kind of area I... May 15 2012, 01:16 PM bulmabriefs144 Hmmm, you'd have to make some sort of custom c... May 15 2012, 01:43 PM Sparrowsmith QUOTE (Darkblade @ May 15 2012, 10:16 PM)... May 15 2012, 02:11 PM thatbennyguy The idea of group puzzles is a good one. You shoul... May 15 2012, 02:22 PM MEands I really like all these ideas, but let me just off... May 15 2012, 03:19 PM thatbennyguy QUOTE (MEands @ May 16 2012, 11:19 AM) I ... May 15 2012, 03:48 PM shinyjiggly QUOTE (thatbennyguy @ May 15 2012, 04:48 ... May 15 2012, 07:16 PM Kaust Reading some of the posts I think there is some co... May 15 2012, 10:42 PM thatbennyguy Oops, sorry Kaust, I'll try not to bring story... May 15 2012, 11:05 PM Kaust Don't worry about it Benny, I appreciate it ca... May 15 2012, 11:36 PM Sparrowsmith QUOTE (Kaust @ May 16 2012, 08:36 AM) Don... May 16 2012, 05:13 AM Kaust I'm not a fan of colour schemes; it comes off ... May 16 2012, 05:44 AM bulmabriefs144 So far these sketches are pretty good. As I asked... May 16 2012, 10:37 AM Sparrowsmith I didn't mean it to be too bold, just a genera... May 16 2012, 10:49 AM thatbennyguy QUOTE (Sparrowsmith @ May 17 2012, 06:49 ... May 16 2012, 01:46 PM shinyjiggly Perhaps layer 1 could look more of a nostalgic old... May 16 2012, 02:21 PM Sparrowsmith We should remember though, for the layer 2 heroes,... May 17 2012, 08:36 AM bulmabriefs144 Let's try this. Hero meets villain big bad ei... May 17 2012, 09:53 AM MEands From what I'm hearing, it sounds like a first ... May 17 2012, 11:02 AM bulmabriefs144 Well, if we do start at the final dungeon, we shou... May 17 2012, 07:03 PM shinyjiggly Just remember that this is supposed to resemble an... May 17 2012, 11:25 PM bulmabriefs144 QUOTE (shinyjiggly @ May 18 2012, 12:25 A... May 21 2012, 03:46 PM MEands You know what would be fun. What if we throw the p... May 20 2012, 10:38 AM Kaust QUOTE (MEands @ May 20 2012, 07:38 PM) Ma... May 20 2012, 11:02 AM kaz Something I did a while back - maybe could be tidi... May 20 2012, 12:54 PM MEands Kaust: That's true what you're saying, I g... May 20 2012, 04:06 PM Kaust Good thinking MEands; How about then if we are onl... May 21 2012, 01:26 AM MEands Oh yeah. The only thing is from what I've seen... May 21 2012, 10:15 AM thatbennyguy Yeah from my experience, even the best ABS games f... May 21 2012, 12:31 PM shinyjiggly Okay, you've caught me. I've never played ... May 21 2012, 04:02 PM Sparrowsmith Well we have to keep some symbolic representation.... May 22 2012, 01:27 PM bulmabriefs144 I think we should have the game halfway like an RP... May 22 2012, 01:46 PM Kaust It sounds like you want the extra time simply to c... May 23 2012, 12:23 AM bulmabriefs144 Not for no reason. There could be hidden items and... May 23 2012, 08:56 AM Sparrowsmith QUOTE (Kaust @ May 23 2012, 09:23 AM) It ... May 23 2012, 12:36 PM thatbennyguy I reckon we should almost ignore the MMO idea, bec... May 23 2012, 12:43 PM ShanattoGunner Hey guys sorry school and famliy has kept me away.... May 23 2012, 12:49 PM Sparrowsmith QUOTE (thatbennyguy @ May 23 2012, 09:43 ... May 24 2012, 10:02 AM Kaust Well as that seemingly killed the thread I vote na... May 27 2012, 12:23 PM MEands These seem to be the major disagreements, this is ... May 27 2012, 01:03 PM bulmabriefs144 QUOTE Game type: Still make it an MMO
Game style: ... May 27 2012, 05:28 PM thatbennyguy Just a question: how long are we going to be spend... May 27 2012, 11:26 PM Kaust QUOTE (thatbennyguy @ May 28 2012, 08:26 ... May 27 2012, 11:37 PM MEands I think we need to find a balance where the game i... May 28 2012, 07:45 AM Sparrowsmith I imagine you mean levels.
We can balance it so 5 ... May 28 2012, 12:04 PM MEands I'm indifferent on the amount of enemies. The ... May 28 2012, 04:22 PM Sparrowsmith QUOTE (MEands @ May 29 2012, 01:22 AM) I... May 29 2012, 11:25 AM thatbennyguy QUOTE (Kaust @ May 30 2012, 07:48 AM) Wel... May 29 2012, 01:48 PM Sparrowsmith QUOTE (Kaust @ May 29 2012, 08:48 PM) Wel... May 30 2012, 12:36 PM bulmabriefs144 You can lose levels?!? Geez and I thought Mapl... Jun 1 2012, 03:52 PM Kaust I think its because many of us view it as an intro... Jun 2 2012, 01:54 AM bulmabriefs144 QUOTE (Kaust @ Jun 2 2012, 02:54 AM) I th... Jun 5 2012, 10:23 AM ShanattoGunner I'm back from vacation
Warned, no spamming. ... Jun 2 2012, 02:56 PM Sparrowsmith Just some key points:
It should be longer than an... Jun 2 2012, 03:48 PM Kaust It could be said they gained some xp through playi... Jun 3 2012, 01:14 AM Sparrowsmith What if the players start with multiple weapons ea... Jun 3 2012, 01:46 AM Kaust Well I decided I'd make a quick mock-up of the... Jun 4 2012, 06:19 AM Kaust I was worried about that, mediafire was messing up... Jun 5 2012, 11:17 PM Sparrowsmith QUOTE Yeah, the actual story would be good with ju... Jun 6 2012, 01:39 AM MEands Do we have anything set in stone yet? Cause I... Jun 6 2012, 01:07 PM Sparrowsmith Two ways to move from layer 1 to layer 2.
1- Same... Jun 7 2012, 03:12 AM bulmabriefs144 QUOTE (Sparrowsmith @ Jun 7 2012, 03:12 A... Jun 9 2012, 06:23 AM amerk Yeah, when you put in that perspective, I agree th... Jun 7 2012, 07:00 AM shinyjiggly Perhaps most of the available branches in this sec... Jun 8 2012, 09:13 AM Kaust What could work (rather than individual cut off ro... Jun 8 2012, 09:49 AM Sparrowsmith A combination of the two?
Some of the players cou... Jun 8 2012, 11:32 AM Kaust QUOTE (bulmabriefs144 @ Jun 9 2012, 03:23... Jun 9 2012, 09:33 AM Sparrowsmith You're over thinking this... Or maybe under th... Jun 10 2012, 03:04 AM MEands Since this game has a somewhat dark theme (nothing... Jun 10 2012, 10:59 AM bulmabriefs144 Yea, it was a mockup. I made one too, in about thr... Jun 10 2012, 11:56 AM Sparrowsmith QUOTE (bulmabriefs144 @ Jun 10 2012, 08:5... Jun 13 2012, 03:45 AM bulmabriefs144 Make a screenshot of two things, the algorithm, an... Jun 14 2012, 05:30 AM Sparrowsmith http://i.imgur.com/tGIKs.jpg
I can provide the de... Jun 14 2012, 01:38 PM bulmabriefs144 Dammit, I just remembered how much I suck at math.... Jun 17 2012, 01:27 AM Sparrowsmith This is input and output.
Well actually the outpu... Jun 17 2012, 03:08 AM bulmabriefs144 Okay part of the problem was that it was literally... Jun 17 2012, 05:04 AM MEands Hey so I know I'm interrupting the variable di... Jun 18 2012, 12:23 PM Sparrowsmith QUOTE (MEands @ Jun 18 2012, 09:23 PM) He... Jun 18 2012, 03:22 PM MEands So do you think we should figure out the plot of l... Jun 18 2012, 08:27 PM shinyjiggly If I remember correctly, this thread is for the mo... Jun 18 2012, 08:43 PM Sparrowsmith Okay, I gave the variable stuff another look, make... Jun 19 2012, 02:33 AM bulmabriefs144 Okay, I'll show what I mean.
The actual outpu... Jun 21 2012, 04:45 AM Sparrowsmith Would that not require multiple variable inputs?
... Jun 22 2012, 03:32 PM bulmabriefs144 Yea it would. But it'd provide an exact number... Jun 25 2012, 05:14 AM Sparrowsmith I'll check it out when I have some time free (... Jun 25 2012, 12:08 PM bulmabriefs144 QUOTE (Sparrowsmith @ Jun 25 2012, 01:08 ... Jun 28 2012, 11:51 PM MEands The game is about video games and about messing wi... Jun 25 2012, 05:34 PM Kaust QUOTE (Sparrowsmith @ Jun 25 2012, 09:08 ... Jun 25 2012, 11:48 PM Sparrowsmith Very valid point Kaust.
We have several methods w... Jun 26 2012, 11:48 AM Kaust Some sort of skill tree system for customization? ... Jun 26 2012, 12:11 PM MEands I think a mage would be necessary for the MMO atmo... Jun 26 2012, 06:14 PM Sparrowsmith I think we can leave this where it is for now, the... Jun 29 2012, 04:15 AM bulmabriefs144 Yeah, how would we even do that though? Making the... Jun 29 2012, 06:25 AM Sparrowsmith Battle eventing isn't my strong suit, but I co... Jun 29 2012, 11:44 AM Kaust Depends on whether or not they would be RPers, and... Jun 29 2012, 12:19 PM shinyjiggly Might as well.
Town of Jararra founder's tale... Jun 29 2012, 12:56 PM
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