The First Layer , In-depth
May 15 2012, 10:09 AM
Level? Where we're going we don't need levels.
Group: Revolutionary
Posts: 676
Type: Musician
RM Skill: Beginner
Rev Points: 30
I figured it was time to try and get a little substance behind this project beyond our somewhat vague musings. So here we'll discuss in-depth the first layer and hopefully get a few maps, etc. on the go.
So a little refresher on the first layer;
-its an mmo, its undecided what genre but I think sword and sorcery is the general consideration.
-its the most explicit example of 'game-within-a-game' and should reflect that: its not bound by the conventions of reality, and the characters are aware of this.
-we need to decide on a specific engine; I advocated VX and VXA for layers one and two for their similarity in graphics, enforcing the whole ga(game)me motif but I'm easy like Lionel Richie. All I ask if you want to change this is provide a reason other than you simply want it that way.
So discuss away on anything you would like to see included; but try to keep it in line with the plot discussed here
http://www.rpgrevolution.com/forums/index....=56326&st=0
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"everyone knows when you use caps that it's serious business"- Tsutanai "Like I said, our current market breed ferocity, it breeds a cruel and callous kind of people, but that doesn't make them guilty of anything other than being dickheads."- Sparrowsmith
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May 27 2012, 12:23 PM
Level? Where we're going we don't need levels.
Group: Revolutionary
Posts: 676
Type: Musician
RM Skill: Beginner
Rev Points: 30
Well as that seemingly killed the thread I vote nay! Thing is, we can't just avoid things we can't settle on, at points we're just gna have to keep going round and round an idea 'til we reach a compromise or we clash it out. When I started this thread trying to make it 'mmoey' was the entire aim; as far as I'm concerned what goes on inside the castle (bar enemies, traps/puzzles, layouts, et ceteras) is story, which we have another thread for. I guess what I mean is this thread should be for what Titan would call the 'hard' details that people can start working with. Deciding on how the first layer works as a game is pretty much key to designing everything else inside it. (That said, the 'old school rpg' thing could work well considering this is a RRR game)
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"everyone knows when you use caps that it's serious business"- Tsutanai "Like I said, our current market breed ferocity, it breeds a cruel and callous kind of people, but that doesn't make them guilty of anything other than being dickheads."- Sparrowsmith
Posts in this topic
Kaust The First Layer May 15 2012, 10:09 AM Sparrowsmith Thank you Kaust I was just thinking this topic n... May 15 2012, 10:46 AM Kaust I was thinking more text box orientated like this:... May 15 2012, 11:04 AM Darkblade Heres a rough concept design of the kind of area I... May 15 2012, 01:16 PM bulmabriefs144 Hmmm, you'd have to make some sort of custom c... May 15 2012, 01:43 PM Sparrowsmith QUOTE (Darkblade @ May 15 2012, 10:16 PM)... May 15 2012, 02:11 PM thatbennyguy The idea of group puzzles is a good one. You shoul... May 15 2012, 02:22 PM MEands I really like all these ideas, but let me just off... May 15 2012, 03:19 PM thatbennyguy QUOTE (MEands @ May 16 2012, 11:19 AM) I ... May 15 2012, 03:48 PM shinyjiggly QUOTE (thatbennyguy @ May 15 2012, 04:48 ... May 15 2012, 07:16 PM Kaust Reading some of the posts I think there is some co... May 15 2012, 10:42 PM thatbennyguy Oops, sorry Kaust, I'll try not to bring story... May 15 2012, 11:05 PM Kaust Don't worry about it Benny, I appreciate it ca... May 15 2012, 11:36 PM Sparrowsmith QUOTE (Kaust @ May 16 2012, 08:36 AM) Don... May 16 2012, 05:13 AM Kaust I'm not a fan of colour schemes; it comes off ... May 16 2012, 05:44 AM bulmabriefs144 So far these sketches are pretty good. As I asked... May 16 2012, 10:37 AM Sparrowsmith I didn't mean it to be too bold, just a genera... May 16 2012, 10:49 AM thatbennyguy QUOTE (Sparrowsmith @ May 17 2012, 06:49 ... May 16 2012, 01:46 PM shinyjiggly Perhaps layer 1 could look more of a nostalgic old... May 16 2012, 02:21 PM Sparrowsmith We should remember though, for the layer 2 heroes,... May 17 2012, 08:36 AM bulmabriefs144 Let's try this. Hero meets villain big bad ei... May 17 2012, 09:53 AM MEands From what I'm hearing, it sounds like a first ... May 17 2012, 11:02 AM bulmabriefs144 Well, if we do start at the final dungeon, we shou... May 17 2012, 07:03 PM shinyjiggly Just remember that this is supposed to resemble an... May 17 2012, 11:25 PM bulmabriefs144 QUOTE (shinyjiggly @ May 18 2012, 12:25 A... May 21 2012, 03:46 PM MEands You know what would be fun. What if we throw the p... May 20 2012, 10:38 AM Kaust QUOTE (MEands @ May 20 2012, 07:38 PM) Ma... May 20 2012, 11:02 AM kaz Something I did a while back - maybe could be tidi... May 20 2012, 12:54 PM MEands Kaust: That's true what you're saying, I g... May 20 2012, 04:06 PM Kaust Good thinking MEands; How about then if we are onl... May 21 2012, 01:26 AM MEands Oh yeah. The only thing is from what I've seen... May 21 2012, 10:15 AM thatbennyguy Yeah from my experience, even the best ABS games f... May 21 2012, 12:31 PM shinyjiggly Okay, you've caught me. I've never played ... May 21 2012, 04:02 PM Sparrowsmith Well we have to keep some symbolic representation.... May 22 2012, 01:27 PM bulmabriefs144 I think we should have the game halfway like an RP... May 22 2012, 01:46 PM Kaust It sounds like you want the extra time simply to c... May 23 2012, 12:23 AM bulmabriefs144 Not for no reason. There could be hidden items and... May 23 2012, 08:56 AM Sparrowsmith QUOTE (Kaust @ May 23 2012, 09:23 AM) It ... May 23 2012, 12:36 PM thatbennyguy I reckon we should almost ignore the MMO idea, bec... May 23 2012, 12:43 PM ShanattoGunner Hey guys sorry school and famliy has kept me away.... May 23 2012, 12:49 PM Sparrowsmith QUOTE (thatbennyguy @ May 23 2012, 09:43 ... May 24 2012, 10:02 AM MEands These seem to be the major disagreements, this is ... May 27 2012, 01:03 PM bulmabriefs144 QUOTE Game type: Still make it an MMO
Game style: ... May 27 2012, 05:28 PM thatbennyguy Just a question: how long are we going to be spend... May 27 2012, 11:26 PM Kaust QUOTE (thatbennyguy @ May 28 2012, 08:26 ... May 27 2012, 11:37 PM MEands I think we need to find a balance where the game i... May 28 2012, 07:45 AM Sparrowsmith I imagine you mean levels.
We can balance it so 5 ... May 28 2012, 12:04 PM MEands I'm indifferent on the amount of enemies. The ... May 28 2012, 04:22 PM Sparrowsmith QUOTE (MEands @ May 29 2012, 01:22 AM) I... May 29 2012, 11:25 AM Kaust Well actually what MEands said is more fitting an ... May 29 2012, 11:48 AM thatbennyguy QUOTE (Kaust @ May 30 2012, 07:48 AM) Wel... May 29 2012, 01:48 PM Sparrowsmith QUOTE (Kaust @ May 29 2012, 08:48 PM) Wel... May 30 2012, 12:36 PM bulmabriefs144 You can lose levels?!? Geez and I thought Mapl... Jun 1 2012, 03:52 PM Kaust I think its because many of us view it as an intro... Jun 2 2012, 01:54 AM bulmabriefs144 QUOTE (Kaust @ Jun 2 2012, 02:54 AM) I th... Jun 5 2012, 10:23 AM ShanattoGunner I'm back from vacation
Warned, no spamming. ... Jun 2 2012, 02:56 PM Sparrowsmith Just some key points:
It should be longer than an... Jun 2 2012, 03:48 PM Kaust It could be said they gained some xp through playi... Jun 3 2012, 01:14 AM Sparrowsmith What if the players start with multiple weapons ea... Jun 3 2012, 01:46 AM Kaust Well I decided I'd make a quick mock-up of the... Jun 4 2012, 06:19 AM Kaust I was worried about that, mediafire was messing up... Jun 5 2012, 11:17 PM Sparrowsmith QUOTE Yeah, the actual story would be good with ju... Jun 6 2012, 01:39 AM MEands Do we have anything set in stone yet? Cause I... Jun 6 2012, 01:07 PM Sparrowsmith Two ways to move from layer 1 to layer 2.
1- Same... Jun 7 2012, 03:12 AM bulmabriefs144 QUOTE (Sparrowsmith @ Jun 7 2012, 03:12 A... Jun 9 2012, 06:23 AM amerk Yeah, when you put in that perspective, I agree th... Jun 7 2012, 07:00 AM shinyjiggly Perhaps most of the available branches in this sec... Jun 8 2012, 09:13 AM Kaust What could work (rather than individual cut off ro... Jun 8 2012, 09:49 AM Sparrowsmith A combination of the two?
Some of the players cou... Jun 8 2012, 11:32 AM Kaust QUOTE (bulmabriefs144 @ Jun 9 2012, 03:23... Jun 9 2012, 09:33 AM Sparrowsmith You're over thinking this... Or maybe under th... Jun 10 2012, 03:04 AM MEands Since this game has a somewhat dark theme (nothing... Jun 10 2012, 10:59 AM bulmabriefs144 Yea, it was a mockup. I made one too, in about thr... Jun 10 2012, 11:56 AM Sparrowsmith QUOTE (bulmabriefs144 @ Jun 10 2012, 08:5... Jun 13 2012, 03:45 AM bulmabriefs144 Make a screenshot of two things, the algorithm, an... Jun 14 2012, 05:30 AM Sparrowsmith http://i.imgur.com/tGIKs.jpg
I can provide the de... Jun 14 2012, 01:38 PM bulmabriefs144 Dammit, I just remembered how much I suck at math.... Jun 17 2012, 01:27 AM Sparrowsmith This is input and output.
Well actually the outpu... Jun 17 2012, 03:08 AM bulmabriefs144 Okay part of the problem was that it was literally... Jun 17 2012, 05:04 AM MEands Hey so I know I'm interrupting the variable di... Jun 18 2012, 12:23 PM Sparrowsmith QUOTE (MEands @ Jun 18 2012, 09:23 PM) He... Jun 18 2012, 03:22 PM MEands So do you think we should figure out the plot of l... Jun 18 2012, 08:27 PM shinyjiggly If I remember correctly, this thread is for the mo... Jun 18 2012, 08:43 PM Sparrowsmith Okay, I gave the variable stuff another look, make... Jun 19 2012, 02:33 AM bulmabriefs144 Okay, I'll show what I mean.
The actual outpu... Jun 21 2012, 04:45 AM Sparrowsmith Would that not require multiple variable inputs?
... Jun 22 2012, 03:32 PM bulmabriefs144 Yea it would. But it'd provide an exact number... Jun 25 2012, 05:14 AM Sparrowsmith I'll check it out when I have some time free (... Jun 25 2012, 12:08 PM bulmabriefs144 QUOTE (Sparrowsmith @ Jun 25 2012, 01:08 ... Jun 28 2012, 11:51 PM MEands The game is about video games and about messing wi... Jun 25 2012, 05:34 PM Kaust QUOTE (Sparrowsmith @ Jun 25 2012, 09:08 ... Jun 25 2012, 11:48 PM Sparrowsmith Very valid point Kaust.
We have several methods w... Jun 26 2012, 11:48 AM Kaust Some sort of skill tree system for customization? ... Jun 26 2012, 12:11 PM MEands I think a mage would be necessary for the MMO atmo... Jun 26 2012, 06:14 PM Sparrowsmith I think we can leave this where it is for now, the... Jun 29 2012, 04:15 AM bulmabriefs144 Yeah, how would we even do that though? Making the... Jun 29 2012, 06:25 AM Sparrowsmith Battle eventing isn't my strong suit, but I co... Jun 29 2012, 11:44 AM Kaust Depends on whether or not they would be RPers, and... Jun 29 2012, 12:19 PM shinyjiggly Might as well.
Town of Jararra founder's tale... Jun 29 2012, 12:56 PM
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