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> The First Layer, In-depth
Kaust
post May 15 2012, 10:09 AM
Post #1


Level? Where we're going we don't need levels.
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Group: Revolutionary
Posts: 676
Type: Musician
RM Skill: Beginner
Rev Points: 30




I figured it was time to try and get a little substance behind this project beyond our somewhat vague musings. So here we'll discuss in-depth the first layer and hopefully get a few maps, etc. on the go.
So a little refresher on the first layer;
-its an mmo, its undecided what genre but I think sword and sorcery is the general consideration.
-its the most explicit example of 'game-within-a-game' and should reflect that: its not bound by the conventions of reality, and the characters are aware of this.
-we need to decide on a specific engine; I advocated VX and VXA for layers one and two for their similarity in graphics, enforcing the whole ga(game)me motif but I'm easy like Lionel Richie. All I ask if you want to change this is provide a reason other than you simply want it that way.

So discuss away on anything you would like to see included; but try to keep it in line with the plot discussed here http://www.rpgrevolution.com/forums/index....=56326&st=0


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Kaust
post May 27 2012, 12:23 PM
Post #2


Level? Where we're going we don't need levels.
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Group: Revolutionary
Posts: 676
Type: Musician
RM Skill: Beginner
Rev Points: 30




Well as that seemingly killed the thread I vote nay!
Thing is, we can't just avoid things we can't settle on, at points we're just gna have to keep going round and round an idea 'til we reach a compromise or we clash it out. When I started this thread trying to make it 'mmoey' was the entire aim; as far as I'm concerned what goes on inside the castle (bar enemies, traps/puzzles, layouts, et ceteras) is story, which we have another thread for.
I guess what I mean is this thread should be for what Titan would call the 'hard' details that people can start working with. Deciding on how the first layer works as a game is pretty much key to designing everything else inside it.

(That said, the 'old school rpg' thing could work well considering this is a RRR game)


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"everyone knows when you use caps that it's serious business"- Tsutanai

"Like I said, our current market breed ferocity, it breeds a cruel and callous kind of people, but that doesn't make them guilty of anything other than being dickheads."- Sparrowsmith
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Posts in this topic
- Kaust   The First Layer   May 15 2012, 10:09 AM
- - Sparrowsmith   Thank you Kaust I was just thinking this topic n...   May 15 2012, 10:46 AM
- - Kaust   I was thinking more text box orientated like this:...   May 15 2012, 11:04 AM
- - Darkblade   Heres a rough concept design of the kind of area I...   May 15 2012, 01:16 PM
- - bulmabriefs144   Hmmm, you'd have to make some sort of custom c...   May 15 2012, 01:43 PM
- - Sparrowsmith   QUOTE (Darkblade @ May 15 2012, 10:16 PM)...   May 15 2012, 02:11 PM
- - thatbennyguy   The idea of group puzzles is a good one. You shoul...   May 15 2012, 02:22 PM
- - MEands   I really like all these ideas, but let me just off...   May 15 2012, 03:19 PM
|- - thatbennyguy   QUOTE (MEands @ May 16 2012, 11:19 AM) I ...   May 15 2012, 03:48 PM
|- - shinyjiggly   QUOTE (thatbennyguy @ May 15 2012, 04:48 ...   May 15 2012, 07:16 PM
- - Kaust   Reading some of the posts I think there is some co...   May 15 2012, 10:42 PM
- - thatbennyguy   Oops, sorry Kaust, I'll try not to bring story...   May 15 2012, 11:05 PM
- - Kaust   Don't worry about it Benny, I appreciate it ca...   May 15 2012, 11:36 PM
- - Sparrowsmith   QUOTE (Kaust @ May 16 2012, 08:36 AM) Don...   May 16 2012, 05:13 AM
- - Kaust   I'm not a fan of colour schemes; it comes off ...   May 16 2012, 05:44 AM
- - bulmabriefs144   So far these sketches are pretty good. As I asked...   May 16 2012, 10:37 AM
- - Sparrowsmith   I didn't mean it to be too bold, just a genera...   May 16 2012, 10:49 AM
|- - thatbennyguy   QUOTE (Sparrowsmith @ May 17 2012, 06:49 ...   May 16 2012, 01:46 PM
- - shinyjiggly   Perhaps layer 1 could look more of a nostalgic old...   May 16 2012, 02:21 PM
- - Sparrowsmith   We should remember though, for the layer 2 heroes,...   May 17 2012, 08:36 AM
- - bulmabriefs144   Let's try this. Hero meets villain big bad ei...   May 17 2012, 09:53 AM
- - MEands   From what I'm hearing, it sounds like a first ...   May 17 2012, 11:02 AM
- - bulmabriefs144   Well, if we do start at the final dungeon, we shou...   May 17 2012, 07:03 PM
- - shinyjiggly   Just remember that this is supposed to resemble an...   May 17 2012, 11:25 PM
|- - bulmabriefs144   QUOTE (shinyjiggly @ May 18 2012, 12:25 A...   May 21 2012, 03:46 PM
- - MEands   You know what would be fun. What if we throw the p...   May 20 2012, 10:38 AM
- - Kaust   QUOTE (MEands @ May 20 2012, 07:38 PM) Ma...   May 20 2012, 11:02 AM
- - kaz   Something I did a while back - maybe could be tidi...   May 20 2012, 12:54 PM
- - MEands   Kaust: That's true what you're saying, I g...   May 20 2012, 04:06 PM
- - Kaust   Good thinking MEands; How about then if we are onl...   May 21 2012, 01:26 AM
- - MEands   Oh yeah. The only thing is from what I've seen...   May 21 2012, 10:15 AM
- - thatbennyguy   Yeah from my experience, even the best ABS games f...   May 21 2012, 12:31 PM
- - shinyjiggly   Okay, you've caught me. I've never played ...   May 21 2012, 04:02 PM
- - Sparrowsmith   Well we have to keep some symbolic representation....   May 22 2012, 01:27 PM
- - bulmabriefs144   I think we should have the game halfway like an RP...   May 22 2012, 01:46 PM
- - Kaust   It sounds like you want the extra time simply to c...   May 23 2012, 12:23 AM
- - bulmabriefs144   Not for no reason. There could be hidden items and...   May 23 2012, 08:56 AM
- - Sparrowsmith   QUOTE (Kaust @ May 23 2012, 09:23 AM) It ...   May 23 2012, 12:36 PM
- - thatbennyguy   I reckon we should almost ignore the MMO idea, bec...   May 23 2012, 12:43 PM
- - ShanattoGunner   Hey guys sorry school and famliy has kept me away....   May 23 2012, 12:49 PM
- - Sparrowsmith   QUOTE (thatbennyguy @ May 23 2012, 09:43 ...   May 24 2012, 10:02 AM
- - MEands   These seem to be the major disagreements, this is ...   May 27 2012, 01:03 PM
- - bulmabriefs144   QUOTE Game type: Still make it an MMO Game style: ...   May 27 2012, 05:28 PM
- - thatbennyguy   Just a question: how long are we going to be spend...   May 27 2012, 11:26 PM
- - Kaust   QUOTE (thatbennyguy @ May 28 2012, 08:26 ...   May 27 2012, 11:37 PM
- - MEands   I think we need to find a balance where the game i...   May 28 2012, 07:45 AM
- - Sparrowsmith   I imagine you mean levels. We can balance it so 5 ...   May 28 2012, 12:04 PM
- - MEands   I'm indifferent on the amount of enemies. The ...   May 28 2012, 04:22 PM
- - Sparrowsmith   QUOTE (MEands @ May 29 2012, 01:22 AM) I...   May 29 2012, 11:25 AM
- - Kaust   Well actually what MEands said is more fitting an ...   May 29 2012, 11:48 AM
|- - thatbennyguy   QUOTE (Kaust @ May 30 2012, 07:48 AM) Wel...   May 29 2012, 01:48 PM
- - Sparrowsmith   QUOTE (Kaust @ May 29 2012, 08:48 PM) Wel...   May 30 2012, 12:36 PM
- - bulmabriefs144   You can lose levels?!? Geez and I thought Mapl...   Jun 1 2012, 03:52 PM
- - Kaust   I think its because many of us view it as an intro...   Jun 2 2012, 01:54 AM
|- - bulmabriefs144   QUOTE (Kaust @ Jun 2 2012, 02:54 AM) I th...   Jun 5 2012, 10:23 AM
- - ShanattoGunner   I'm back from vacation Warned, no spamming. ...   Jun 2 2012, 02:56 PM
- - Sparrowsmith   Just some key points: It should be longer than an...   Jun 2 2012, 03:48 PM
- - Kaust   It could be said they gained some xp through playi...   Jun 3 2012, 01:14 AM
- - Sparrowsmith   What if the players start with multiple weapons ea...   Jun 3 2012, 01:46 AM
- - Kaust   Well I decided I'd make a quick mock-up of the...   Jun 4 2012, 06:19 AM
- - Kaust   I was worried about that, mediafire was messing up...   Jun 5 2012, 11:17 PM
- - Sparrowsmith   QUOTE Yeah, the actual story would be good with ju...   Jun 6 2012, 01:39 AM
- - MEands   Do we have anything set in stone yet? Cause I...   Jun 6 2012, 01:07 PM
- - Sparrowsmith   Two ways to move from layer 1 to layer 2. 1- Same...   Jun 7 2012, 03:12 AM
|- - bulmabriefs144   QUOTE (Sparrowsmith @ Jun 7 2012, 03:12 A...   Jun 9 2012, 06:23 AM
- - amerk   Yeah, when you put in that perspective, I agree th...   Jun 7 2012, 07:00 AM
- - shinyjiggly   Perhaps most of the available branches in this sec...   Jun 8 2012, 09:13 AM
- - Kaust   What could work (rather than individual cut off ro...   Jun 8 2012, 09:49 AM
- - Sparrowsmith   A combination of the two? Some of the players cou...   Jun 8 2012, 11:32 AM
- - Kaust   QUOTE (bulmabriefs144 @ Jun 9 2012, 03:23...   Jun 9 2012, 09:33 AM
- - Sparrowsmith   You're over thinking this... Or maybe under th...   Jun 10 2012, 03:04 AM
- - MEands   Since this game has a somewhat dark theme (nothing...   Jun 10 2012, 10:59 AM
- - bulmabriefs144   Yea, it was a mockup. I made one too, in about thr...   Jun 10 2012, 11:56 AM
- - Sparrowsmith   QUOTE (bulmabriefs144 @ Jun 10 2012, 08:5...   Jun 13 2012, 03:45 AM
- - bulmabriefs144   Make a screenshot of two things, the algorithm, an...   Jun 14 2012, 05:30 AM
- - Sparrowsmith   http://i.imgur.com/tGIKs.jpg I can provide the de...   Jun 14 2012, 01:38 PM
- - bulmabriefs144   Dammit, I just remembered how much I suck at math....   Jun 17 2012, 01:27 AM
- - Sparrowsmith   This is input and output. Well actually the outpu...   Jun 17 2012, 03:08 AM
- - bulmabriefs144   Okay part of the problem was that it was literally...   Jun 17 2012, 05:04 AM
- - MEands   Hey so I know I'm interrupting the variable di...   Jun 18 2012, 12:23 PM
- - Sparrowsmith   QUOTE (MEands @ Jun 18 2012, 09:23 PM) He...   Jun 18 2012, 03:22 PM
- - MEands   So do you think we should figure out the plot of l...   Jun 18 2012, 08:27 PM
- - shinyjiggly   If I remember correctly, this thread is for the mo...   Jun 18 2012, 08:43 PM
- - Sparrowsmith   Okay, I gave the variable stuff another look, make...   Jun 19 2012, 02:33 AM
- - bulmabriefs144   Okay, I'll show what I mean. The actual outpu...   Jun 21 2012, 04:45 AM
- - Sparrowsmith   Would that not require multiple variable inputs? ...   Jun 22 2012, 03:32 PM
- - bulmabriefs144   Yea it would. But it'd provide an exact number...   Jun 25 2012, 05:14 AM
- - Sparrowsmith   I'll check it out when I have some time free (...   Jun 25 2012, 12:08 PM
|- - bulmabriefs144   QUOTE (Sparrowsmith @ Jun 25 2012, 01:08 ...   Jun 28 2012, 11:51 PM
- - MEands   The game is about video games and about messing wi...   Jun 25 2012, 05:34 PM
- - Kaust   QUOTE (Sparrowsmith @ Jun 25 2012, 09:08 ...   Jun 25 2012, 11:48 PM
- - Sparrowsmith   Very valid point Kaust. We have several methods w...   Jun 26 2012, 11:48 AM
- - Kaust   Some sort of skill tree system for customization? ...   Jun 26 2012, 12:11 PM
- - MEands   I think a mage would be necessary for the MMO atmo...   Jun 26 2012, 06:14 PM
- - Sparrowsmith   I think we can leave this where it is for now, the...   Jun 29 2012, 04:15 AM
- - bulmabriefs144   Yeah, how would we even do that though? Making the...   Jun 29 2012, 06:25 AM
- - Sparrowsmith   Battle eventing isn't my strong suit, but I co...   Jun 29 2012, 11:44 AM
- - Kaust   Depends on whether or not they would be RPers, and...   Jun 29 2012, 12:19 PM
- - shinyjiggly   Might as well. Town of Jararra founder's tale...   Jun 29 2012, 12:56 PM
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