Submit Your Article


 
RPG Maker

Welcome Guest ( Log In | Register )


  Games Resources RPG Maker VX RPG Maker XP Scripts Tutorials Downloads

> The First Layer, In-depth
Kaust
post May 15 2012, 10:09 AM
Post #1


Level? Where we're going we don't need levels.
Group Icon

Group: Revolutionary
Posts: 676
Type: Musician
RM Skill: Beginner
Rev Points: 30




I figured it was time to try and get a little substance behind this project beyond our somewhat vague musings. So here we'll discuss in-depth the first layer and hopefully get a few maps, etc. on the go.
So a little refresher on the first layer;
-its an mmo, its undecided what genre but I think sword and sorcery is the general consideration.
-its the most explicit example of 'game-within-a-game' and should reflect that: its not bound by the conventions of reality, and the characters are aware of this.
-we need to decide on a specific engine; I advocated VX and VXA for layers one and two for their similarity in graphics, enforcing the whole ga(game)me motif but I'm easy like Lionel Richie. All I ask if you want to change this is provide a reason other than you simply want it that way.

So discuss away on anything you would like to see included; but try to keep it in line with the plot discussed here http://www.rpgrevolution.com/forums/index....=56326&st=0


__________________________
Quotes

"everyone knows when you use caps that it's serious business"- Tsutanai

"Like I said, our current market breed ferocity, it breeds a cruel and callous kind of people, but that doesn't make them guilty of anything other than being dickheads."- Sparrowsmith
Go to the top of the page
 
+Quote Post
   
 
Start new topic
Replies
MEands
post May 15 2012, 03:19 PM
Post #2


We're out of nachos?!!
Group Icon

Group: Revolutionary
Posts: 534
Type: None
RM Skill: Skilled
Rev Points: 15




I really like all these ideas, but let me just offer a couple critiques on them

Dialogue Boxes
I do like the idea of having a more mmo type text system, the only thing is we need to make sure it isn't too obvious that it's a game.
If we do it right it could just seem like an interesting gimmick.
I was thinking we could do something along the lines of Runescape (probably a bad example, i dont play many mmo's), but like, every action is displayed on a list, and when another thing happens then it will be added to the text list, something like this.

_______________________
Swordsman: Hey I need some help here! (Your teammate would say with low health)
Bat used Poisin Fang
Swordsman attacked Bat
Wizard opened treasure chest.
Cleric: Where did you go?
_______________________

Something that kinda looks like an mmo maybe?
We just need to make sure it doesn't look like an mmo immitation. It has to seem somewhat real.


Group Puzzles
I do like this idea, the only thing is I wonder if we're implementing group puzzles a little too soon.
The way I think of it, as we go up in layers we somewhat go up in intelligence as well.
Like, the game characters are not even real, they're just computers.
Once we get to layer 2 they're more intelligent, because of their programming
Layer 3 has the very intelligent ones who programmed the game themselves.

I just think that the higher in intelligence we get the more difficult of puzzles we should do. idk if group puzzles will be too complex too soon in this game.


EDIT: As for layers, if we can't decide on anything for a specific reason, we might as well use vxa, the new system will attract more users I feel.

This post has been edited by MEands: May 15 2012, 03:21 PM


__________________________
I'm a Christian, just in case you were wondering.



Go to the top of the page
 
+Quote Post
   

Posts in this topic
- Kaust   The First Layer   May 15 2012, 10:09 AM
- - Sparrowsmith   Thank you Kaust I was just thinking this topic n...   May 15 2012, 10:46 AM
- - Kaust   I was thinking more text box orientated like this:...   May 15 2012, 11:04 AM
- - Darkblade   Heres a rough concept design of the kind of area I...   May 15 2012, 01:16 PM
- - bulmabriefs144   Hmmm, you'd have to make some sort of custom c...   May 15 2012, 01:43 PM
- - Sparrowsmith   QUOTE (Darkblade @ May 15 2012, 10:16 PM)...   May 15 2012, 02:11 PM
- - thatbennyguy   The idea of group puzzles is a good one. You shoul...   May 15 2012, 02:22 PM
|- - thatbennyguy   QUOTE (MEands @ May 16 2012, 11:19 AM) I ...   May 15 2012, 03:48 PM
|- - shinyjiggly   QUOTE (thatbennyguy @ May 15 2012, 04:48 ...   May 15 2012, 07:16 PM
- - Kaust   Reading some of the posts I think there is some co...   May 15 2012, 10:42 PM
- - thatbennyguy   Oops, sorry Kaust, I'll try not to bring story...   May 15 2012, 11:05 PM
- - Kaust   Don't worry about it Benny, I appreciate it ca...   May 15 2012, 11:36 PM
- - Sparrowsmith   QUOTE (Kaust @ May 16 2012, 08:36 AM) Don...   May 16 2012, 05:13 AM
- - Kaust   I'm not a fan of colour schemes; it comes off ...   May 16 2012, 05:44 AM
- - bulmabriefs144   So far these sketches are pretty good. As I asked...   May 16 2012, 10:37 AM
- - Sparrowsmith   I didn't mean it to be too bold, just a genera...   May 16 2012, 10:49 AM
|- - thatbennyguy   QUOTE (Sparrowsmith @ May 17 2012, 06:49 ...   May 16 2012, 01:46 PM
- - shinyjiggly   Perhaps layer 1 could look more of a nostalgic old...   May 16 2012, 02:21 PM
- - Sparrowsmith   We should remember though, for the layer 2 heroes,...   May 17 2012, 08:36 AM
- - bulmabriefs144   Let's try this. Hero meets villain big bad ei...   May 17 2012, 09:53 AM
- - MEands   From what I'm hearing, it sounds like a first ...   May 17 2012, 11:02 AM
- - bulmabriefs144   Well, if we do start at the final dungeon, we shou...   May 17 2012, 07:03 PM
- - shinyjiggly   Just remember that this is supposed to resemble an...   May 17 2012, 11:25 PM
|- - bulmabriefs144   QUOTE (shinyjiggly @ May 18 2012, 12:25 A...   May 21 2012, 03:46 PM
- - MEands   You know what would be fun. What if we throw the p...   May 20 2012, 10:38 AM
- - Kaust   QUOTE (MEands @ May 20 2012, 07:38 PM) Ma...   May 20 2012, 11:02 AM
- - kaz   Something I did a while back - maybe could be tidi...   May 20 2012, 12:54 PM
- - MEands   Kaust: That's true what you're saying, I g...   May 20 2012, 04:06 PM
- - Kaust   Good thinking MEands; How about then if we are onl...   May 21 2012, 01:26 AM
- - MEands   Oh yeah. The only thing is from what I've seen...   May 21 2012, 10:15 AM
- - thatbennyguy   Yeah from my experience, even the best ABS games f...   May 21 2012, 12:31 PM
- - shinyjiggly   Okay, you've caught me. I've never played ...   May 21 2012, 04:02 PM
- - Sparrowsmith   Well we have to keep some symbolic representation....   May 22 2012, 01:27 PM
- - bulmabriefs144   I think we should have the game halfway like an RP...   May 22 2012, 01:46 PM
- - Kaust   It sounds like you want the extra time simply to c...   May 23 2012, 12:23 AM
- - bulmabriefs144   Not for no reason. There could be hidden items and...   May 23 2012, 08:56 AM
- - Sparrowsmith   QUOTE (Kaust @ May 23 2012, 09:23 AM) It ...   May 23 2012, 12:36 PM
- - thatbennyguy   I reckon we should almost ignore the MMO idea, bec...   May 23 2012, 12:43 PM
- - ShanattoGunner   Hey guys sorry school and famliy has kept me away....   May 23 2012, 12:49 PM
- - Sparrowsmith   QUOTE (thatbennyguy @ May 23 2012, 09:43 ...   May 24 2012, 10:02 AM
- - Kaust   Well as that seemingly killed the thread I vote na...   May 27 2012, 12:23 PM
- - MEands   These seem to be the major disagreements, this is ...   May 27 2012, 01:03 PM
- - bulmabriefs144   QUOTE Game type: Still make it an MMO Game style: ...   May 27 2012, 05:28 PM
- - thatbennyguy   Just a question: how long are we going to be spend...   May 27 2012, 11:26 PM
- - Kaust   QUOTE (thatbennyguy @ May 28 2012, 08:26 ...   May 27 2012, 11:37 PM
- - MEands   I think we need to find a balance where the game i...   May 28 2012, 07:45 AM
- - Sparrowsmith   I imagine you mean levels. We can balance it so 5 ...   May 28 2012, 12:04 PM
- - MEands   I'm indifferent on the amount of enemies. The ...   May 28 2012, 04:22 PM
- - Sparrowsmith   QUOTE (MEands @ May 29 2012, 01:22 AM) I...   May 29 2012, 11:25 AM
- - Kaust   Well actually what MEands said is more fitting an ...   May 29 2012, 11:48 AM
|- - thatbennyguy   QUOTE (Kaust @ May 30 2012, 07:48 AM) Wel...   May 29 2012, 01:48 PM
- - Sparrowsmith   QUOTE (Kaust @ May 29 2012, 08:48 PM) Wel...   May 30 2012, 12:36 PM
- - bulmabriefs144   You can lose levels?!? Geez and I thought Mapl...   Jun 1 2012, 03:52 PM
- - Kaust   I think its because many of us view it as an intro...   Jun 2 2012, 01:54 AM
|- - bulmabriefs144   QUOTE (Kaust @ Jun 2 2012, 02:54 AM) I th...   Jun 5 2012, 10:23 AM
- - ShanattoGunner   I'm back from vacation Warned, no spamming. ...   Jun 2 2012, 02:56 PM
- - Sparrowsmith   Just some key points: It should be longer than an...   Jun 2 2012, 03:48 PM
- - Kaust   It could be said they gained some xp through playi...   Jun 3 2012, 01:14 AM
- - Sparrowsmith   What if the players start with multiple weapons ea...   Jun 3 2012, 01:46 AM
- - Kaust   Well I decided I'd make a quick mock-up of the...   Jun 4 2012, 06:19 AM
- - Kaust   I was worried about that, mediafire was messing up...   Jun 5 2012, 11:17 PM
- - Sparrowsmith   QUOTE Yeah, the actual story would be good with ju...   Jun 6 2012, 01:39 AM
- - MEands   Do we have anything set in stone yet? Cause I...   Jun 6 2012, 01:07 PM
- - Sparrowsmith   Two ways to move from layer 1 to layer 2. 1- Same...   Jun 7 2012, 03:12 AM
|- - bulmabriefs144   QUOTE (Sparrowsmith @ Jun 7 2012, 03:12 A...   Jun 9 2012, 06:23 AM
- - amerk   Yeah, when you put in that perspective, I agree th...   Jun 7 2012, 07:00 AM
- - shinyjiggly   Perhaps most of the available branches in this sec...   Jun 8 2012, 09:13 AM
- - Kaust   What could work (rather than individual cut off ro...   Jun 8 2012, 09:49 AM
- - Sparrowsmith   A combination of the two? Some of the players cou...   Jun 8 2012, 11:32 AM
- - Kaust   QUOTE (bulmabriefs144 @ Jun 9 2012, 03:23...   Jun 9 2012, 09:33 AM
- - Sparrowsmith   You're over thinking this... Or maybe under th...   Jun 10 2012, 03:04 AM
- - MEands   Since this game has a somewhat dark theme (nothing...   Jun 10 2012, 10:59 AM
- - bulmabriefs144   Yea, it was a mockup. I made one too, in about thr...   Jun 10 2012, 11:56 AM
- - Sparrowsmith   QUOTE (bulmabriefs144 @ Jun 10 2012, 08:5...   Jun 13 2012, 03:45 AM
- - bulmabriefs144   Make a screenshot of two things, the algorithm, an...   Jun 14 2012, 05:30 AM
- - Sparrowsmith   http://i.imgur.com/tGIKs.jpg I can provide the de...   Jun 14 2012, 01:38 PM
- - bulmabriefs144   Dammit, I just remembered how much I suck at math....   Jun 17 2012, 01:27 AM
- - Sparrowsmith   This is input and output. Well actually the outpu...   Jun 17 2012, 03:08 AM
- - bulmabriefs144   Okay part of the problem was that it was literally...   Jun 17 2012, 05:04 AM
- - MEands   Hey so I know I'm interrupting the variable di...   Jun 18 2012, 12:23 PM
- - Sparrowsmith   QUOTE (MEands @ Jun 18 2012, 09:23 PM) He...   Jun 18 2012, 03:22 PM
- - MEands   So do you think we should figure out the plot of l...   Jun 18 2012, 08:27 PM
- - shinyjiggly   If I remember correctly, this thread is for the mo...   Jun 18 2012, 08:43 PM
- - Sparrowsmith   Okay, I gave the variable stuff another look, make...   Jun 19 2012, 02:33 AM
- - bulmabriefs144   Okay, I'll show what I mean. The actual outpu...   Jun 21 2012, 04:45 AM
- - Sparrowsmith   Would that not require multiple variable inputs? ...   Jun 22 2012, 03:32 PM
- - bulmabriefs144   Yea it would. But it'd provide an exact number...   Jun 25 2012, 05:14 AM
- - Sparrowsmith   I'll check it out when I have some time free (...   Jun 25 2012, 12:08 PM
|- - bulmabriefs144   QUOTE (Sparrowsmith @ Jun 25 2012, 01:08 ...   Jun 28 2012, 11:51 PM
- - MEands   The game is about video games and about messing wi...   Jun 25 2012, 05:34 PM
- - Kaust   QUOTE (Sparrowsmith @ Jun 25 2012, 09:08 ...   Jun 25 2012, 11:48 PM
- - Sparrowsmith   Very valid point Kaust. We have several methods w...   Jun 26 2012, 11:48 AM
- - Kaust   Some sort of skill tree system for customization? ...   Jun 26 2012, 12:11 PM
- - MEands   I think a mage would be necessary for the MMO atmo...   Jun 26 2012, 06:14 PM
- - Sparrowsmith   I think we can leave this where it is for now, the...   Jun 29 2012, 04:15 AM
- - bulmabriefs144   Yeah, how would we even do that though? Making the...   Jun 29 2012, 06:25 AM
- - Sparrowsmith   Battle eventing isn't my strong suit, but I co...   Jun 29 2012, 11:44 AM
- - Kaust   Depends on whether or not they would be RPers, and...   Jun 29 2012, 12:19 PM
- - shinyjiggly   Might as well. Town of Jararra founder's tale...   Jun 29 2012, 12:56 PM
3 Pages V   1 2 3 >


Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 

Lo-Fi Version Time is now: 19th May 2013 - 12:14 PM
RPG RPG Revolution is an Privacy Policy and Legal
eXTReMe Tracker