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> Naval Base, critique the hell out of this shit
LockeZ
post May 13 2012, 05:51 PM
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Group: Revolutionary
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I'm designing a naval base that the player sneaks into. This game (Iniquity and Vindication, demo available) is set in modern Europe. Well, 1991 Europe, actually.






I have never made modern urban areas before help

Already I think the roads need to be narrower, but the only way to delete two rows of asphalt tiles is to add two rows of rooftop tiles, and that's not an improvement.

I don't want compliments, I want suggestions!


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thatbennyguy
post May 14 2012, 05:46 PM
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Great tileset. Traffic lights could do some good, maybe turning lines (to guide the turning vehicles), although I'm not sure if that would fit with the setting. I think you might need some jeeps and stuff too, or some drains. Something to take your eyes away from the glaring open and wide road. Yeah, anyway you can get the roads to be smaller, even if it looks *much* smaller. Smaller is better than bigger.


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