Submit Your Article


 
RPG Maker

Welcome Guest ( Log In | Register )


  Games Resources RPG Maker VX RPG Maker XP Scripts Tutorials Downloads

> [help] Character direction glitch, I don't inderstand
Hashiyan
post May 12 2012, 02:38 PM
Post #1



Group Icon

Group: Member
Posts: 3
Type: None
RM Skill: Undisclosed




So at the beginning of my game the character walks a couple steps forward to meet her friend, but when she gets there, the character turns down and the next event doesn't play. Has this happened to anyone before?


__________________________
Go to the top of the page
 
+Quote Post
   
 
Start new topic
Replies (1 - 6)
Lato
post May 12 2012, 03:03 PM
Post #2


Infantry for life!
Group Icon

Group: Staff
Posts: 1,709
Type: Artist
RM Skill: Skilled
Rev Points: 155




QUOTE (Hashiyan @ May 12 2012, 02:38 PM) *
So at the beginning of my game the character walks a couple steps forward to meet her friend, but when she gets there, the character turns down and the next event doesn't play. Has this happened to anyone before?



I need more info, like what you have put in for the events, or you could just post a screen shot. without knowing more I could only guess that MAYBE you dont have the events in the same spot? did you put events in the friends sprite? if its not all together things get a bit different.


__________________________
Go to the top of the page
 
+Quote Post
   
Nub Cake
post May 13 2012, 06:04 AM
Post #3


Level 7
Group Icon

Group: Revolutionary
Posts: 102
Type: Event Designer
RM Skill: Skilled




It could be caused due to event crash. By saying that i mean that the events walk into another event causing them to stand still.
When you set an event to walk somewhere, it will go there no matter what, if there is a wall in the way, it will literary wait till the wall has moved. Check if the event runs into another event, that may be the cause of it.


__________________________


[Show/Hide] To make my signature smaller

[Show/Hide] Koroshite Gakuen - Paused - lack of inspiration


Koroshite Gakuen means Killing in the School, and my current project is finally gonna be the first game i complete.

As for plans, i have though of the chat options, full screen, menu and might a diary, and a phone system.

The game is based on a girl, still unnamed, and it's a day at the high school where they play mafia.

Mafia is a game where a few is selected to be mafia, and a a couple selected for detectives. The rest is innocent, and the mafias touch them and tells them their dead, and they eventually lie down, sit down or go to a certain room. Now, the detective can then go to them, and the dead guy will tell them one thing that can describe the murders appearance, but no names, and no one else knows what that guy told the detective. Either the mafia kills all, or the detective catches the mafias, and the game ends.

Now, the plan is that there happens an actual murder at the school, there isn't cops in the town, and there isn't enough resources to send more than one police officer, which can't figure out much. So as the police officer doesn't do too much, you decide to take it up yourself, track down the murder.

I don't feel like telling more as it kind of spoils it, but i can say that I'm still at the mapping, and i try my best to make them look as good as possible, as I'm a horrible mapper.

Decent art artist?

I could really use some help for some of the graphics for character faces, and eventually a few character pictures c:



I love to write stories, if you're stuck on your games story, i might be able to help :)
Go to the top of the page
 
+Quote Post
   
Hashiyan
post May 14 2012, 11:20 AM
Post #4



Group Icon

Group: Member
Posts: 3
Type: None
RM Skill: Undisclosed




Um no, the others character event is like 2 squares away.
The weird thing is that the event does a command I don't think I have in the movement.
Like, I don't have any movement that says turn down, but it does.


__________________________
Go to the top of the page
 
+Quote Post
   
Lato
post May 14 2012, 01:24 PM
Post #5


Infantry for life!
Group Icon

Group: Staff
Posts: 1,709
Type: Artist
RM Skill: Skilled
Rev Points: 155




QUOTE (Hashiyan @ May 14 2012, 11:20 AM) *
Um no, the others character event is like 2 squares away.
The weird thing is that the event does a command I don't think I have in the movement.
Like, I don't have any movement that says turn down, but it does.


Oh you are making this a guessing game lol, like I said add a screen shot for better advice, but ill take one more guess, you say there is movement without you telling it to move, the ONLY time I have ever seen this is when your PREVIOUS map events are still running onto the new one, check your pervious map and see if its running the same order of events.


__________________________
Go to the top of the page
 
+Quote Post
   
MEands
post May 15 2012, 03:21 PM
Post #6


We're out of nachos?!!
Group Icon

Group: Revolutionary
Posts: 535
Type: None
RM Skill: Skilled
Rev Points: 15




I think I've had characters do weird movements because of parallel processes, or sometimes you just looped something and never ended it.


__________________________
I'm a Christian, just in case you were wondering.



Go to the top of the page
 
+Quote Post
   
atlus
post Jan 4 2013, 07:56 PM
Post #7


Gogoat and 2 preevolutions of it
Group Icon

Group: Revolutionary
Posts: 233
Type: None
RM Skill: Intermediate




QUOTE (Hashiyan @ May 12 2012, 05:38 PM) *
So at the beginning of my game the character walks a couple steps forward to meet her friend, but when she gets there, the character turns down and the next event doesn't play. Has this happened to anyone before?

okay. I know this post is old and you probably are donin somethin else but for future reference I will try to help you. On to buisness. What I would do is make an invisible event somewhere on the map. It will be parallel process. It will have a move event or whatever it is called on the rpg maker your using. You said 2 spaces so in the move event put step up twice(this is what it is called in rpgmaker2000) oh dont forget at the top put(where you put what this move event is for) put hero. okay now test it and the hero should move up 2. okay now exit test play go to the invisible event and under the move event make a switch l(name it whatever) and it should be on. okay now make a new page that is blank and conditions on hero touch and it should be below hero. (once again this will be worded different depending on what rpgmaker your using) dont forget the event condition should be the switch you just made. what this does is kill the event on the first page. okay the next part depends you could make another invisible event or your npc could be the event but i'm going for the npc. okay on the npc make an event that is trigered by the switch you just made earlier. it should also be parallel process. now in the event commands you just put whaever the next event is about. then you put a switch at the end of the event making sure it is different than the other event and it is on then you make a new page ,blank and trigered by the switch you just made and not parallel. and voilla. now test it and char should move up 2 do whatever then npc should do whatever and voila. glitchless event. now note that this will make npc invisible so you could also make the npc visible do somthin different or whatever. phew... Sorry for no screenshots...using vita right now because computer is broke so reply to me if ya confused still...well glad to be of be help with my first tutorial.


__________________________
Go to the top of the page
 
+Quote Post
   

Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 

Lo-Fi Version Time is now: 24th May 2013 - 08:18 PM
RPG RPG Revolution is an Privacy Policy and Legal
eXTReMe Tracker