This system extends the default skill system by restricting players to only a select number of skills that they can bring into battle. The restriction applies only during battle; you may use any skills you want outside of battle.
There are two types of selection skills: -active -passive
Active skills are skills that take effect only when you use it, while passive skills are constantly in effect as long as they are equipped.
Passive skill effects currently are not implemented so the only thing you can do is equipthem and do nothing with them.
-Skill selection setup -skillpoint costs for each skill, along with skillpoint growth for actors -Active/passive skills are optional; normal skills are available in battle by default -passive skill effects: activated when passive skill is equipped -multiple skill sets. Easier to set up your actors rather than having to re-equip all skills depending on the situation. -passive effects can alter all parameters, party effects, and special effects.
Copy the script. Make some configuration changes if necessary
For each skill that requires skill selection, you have to add in the notebox
<select: type> <sp: 20>
Where type is one of "passive" or "active" without quotes. Sp specifies the skillpoint cost for that skill, and is optional.
In each actor's notebox, you can set the growth levels for the max number of active or passive skills using the following syntax
You can specify which skills must be equipped in order to use (everything else can be used when learned by default). There are two types: passive and active.
Active skills are just what they mean; when you equip them, you can use them in battle. Passive skills are activated whenever they are equipped.
It supports the use of skill points to equip skills. You can specify skill point growth over time (no formulas, only hardcoded level/value pairs right now). You can specify how many skill points a skill requires to equip.
It supports multiple skill sets. Saves you the effort of having to re-quip everything again and again, when you can just switch between skill sets.
It supports passive effects that activate when the passive skill is equipped.
When I say "passive effect" it means things like
-increasing your parameters (max HP, max MP, atk, def, hit rate, critical rate, counter attack rate, exp rate, HP regen rate, TP regen rate, etc.) Basically all of the parameters available in-game.
-party effects. This includes encounter half, encounter none, double drop, double gold, pre-emp, no back attack
-special effects. For things like auto battle, guard only, etc.
I will be adding support for passive states and elemental dmg/resist modifiers later.
This post has been edited by Tsukihime: May 10 2012, 01:43 PM