Hey guys I'm using the XAS 3.91 and I'm trying to make a Variable go up whenever a certain Enemy dies. The problem is that when I use a generic Switch every Enemy of the same kind dies. So I'm trying to activate a Selfswitch whenever a enemy dies but I can't seem to figure out if that is possible.
Anyone got a idea?
This post has been edited by xeon212: May 4 2012, 08:40 AM