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> Plot, Continuing from Ideas.
Sparrowsmith
post Apr 30 2012, 07:25 AM
Post #1


ROROW was here, went for beer
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The closest thing we have to a plot synopsis can be found here: http://www.rpgrevolution.com/forums/index....st&p=557072
but there is still a lot of work to do.

Mainly, we need to work out some characters. Who are they and, more importantly, how do they behave/develop?

We have a few character outlines:
-The 'main' protagonist. The first one to log off the game/one who returns to his original body in layer 3
-The fighter. One of the two members of the group who does not own the game. He is an adept martial artist of some kind and spends his introduction robbing a warehouse for a copy of the game and then saving the 'main' protagonist from a group of monsters.
-The fighter's accomplice. An unwitting ally. Also doesn't have the game.
-The programmer that shoots the Rogue Program
-The programmer that contacts Matryoska (spell fail) might be the same programmer as above
-The Rogue Program (quite developed, but still a little weak in characterization)

We need to develop these, and make some more, then develop them as characters. I'd rather not have us submitting characters, but trying to work out how these people should act according to their situation.
Let's get these characters worked out, nice and logical like. Also, any additional plot points. We gotta work them out too.

We're kind of slowing down here, let's not have that.


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bulmabriefs144
post Sep 7 2012, 12:12 PM
Post #2


Something Other Than Level 16
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Well, yea, I was thinking either one lump party, or a multi-stage thing (sorta like the KH2 final battle). Either one would be interesting, but this probably works better.

Sounds good (L3 might not be willing to delete it, but still should be able to hold off the spread of the code/bug by quarantining it). The final battle is still freakishly hard, but during Layer 1/2 battles it was making a bunch of duplicate copies (replicating like any virus would), where now it can't do that anymore.

What about having it more horror themed at the robot section? That is, robot is too strong, you have to instead try to outrun/outmaneuver the robot and various malevolent machines like the turrets and make it to some secondary console with a patch disc (you don't delete the program, but one of the characters in layer 3 has made a bug patch to return the rogue to normal, and he's unfortunately on the other side of the lab). If it's sort of a race against time before the robot traps you, it would have the general feel of a final confrontation without being an actual fistfight. There might be a few chances before this to walk the lab and get the best sense of which way to go, but some areas may be blocked off, forcing you to figure out the best way in the time frame.

From the suggestions, and my own ideas, I'm thinking something like:

Layer 2: Fight Rogue Program. (Makes a bunch of replicates, and generally a nuisance)
Layer 2: (Escapes) Nearby game consoles start spitting out monsters. The characters fight them off, and make it to the console. They can't outright shut it off, or risk losing their level 120+ characters, so they log on as the characters and try to fight from inside.
Layer 1: Fight Rogue Program. (Same tactics)
Layer 1: (Escapes)
Layer 2: Outside, they get attacked once again by the rogue program, which makes huge numbers of copies. (No fight here)
Layer 3: The coders in one room debate of the morality of deleting this thing. In another room they're told by intercom or something, just keep the thing contained to that side that the other programmers will make a patch disc. There's some puzzle where the program is trapped by moving blocks around it in cyberspace (or something).
Layer 2: The quarantine halts its replication and reverts it back to a single location. Instead of like 50 copies of the rogue program, it's now down to one. Fight Rogue Program. (Much easier, as you now only have to fight one target)
Layer 3: Program is now fragmented code (it got smashed up, or something), which takes over the system that was supposed to quarantine it, including its robots and security system. Since the disc was made on a remote computer, this area is unaffected, but the makers of the disc need to get the whole thing to the main computer (through all the obstacles) to recode the program.

It looks more complicated than it is (3 battles vs rogue program, and two puzzles).

This post has been edited by bulmabriefs144: Sep 7 2012, 12:17 PM


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Posts in this topic
- Sparrowsmith   Plot   Apr 30 2012, 07:25 AM
- - shinyjiggly   I'd like to take a crack at the fighter's ...   Apr 30 2012, 02:43 PM
- - bulmabriefs144   Let's see... There should also be: - Several...   Apr 30 2012, 08:15 PM
- - Sparrowsmith   QUOTE (shinyjiggly @ Apr 30 2012, 11:43 P...   May 1 2012, 02:28 PM
- - bulmabriefs144   Sounds fun. What about the main/backup party? I j...   May 1 2012, 07:19 PM
- - Kaust   QUOTE (bulmabriefs144 @ May 1 2012, 05:15...   May 1 2012, 07:56 PM
|- - thatbennyguy   QUOTE (Kaust @ May 2 2012, 03:56 PM) 1)Th...   May 1 2012, 08:39 PM
|- - bulmabriefs144   QUOTE (Kaust @ May 1 2012, 08:56 PM) QUOT...   May 2 2012, 01:02 PM
|- - Jens of Zanicuud   QUOTE We need to develop these, and make some more...   May 5 2012, 06:44 AM
|- - Sparrowsmith   QUOTE (Jens of Zanicuud @ May 5 2012, 03...   May 5 2012, 09:20 AM
- - shinyjiggly   Well, what if it works like the way online multipl...   May 1 2012, 09:11 PM
- - Sparrowsmith   QUOTE (thatbennyguy @ May 2 2012, 05:39 A...   May 2 2012, 06:45 AM
- - bulmabriefs144   Any programmer I made based on myself makes stuff ...   May 6 2012, 05:46 PM
- - shinyjiggly   For programmer's actions in battle, I was thin...   May 6 2012, 11:03 PM
|- - ShanattoGunner   I thnk in battle each programer sponsor a hero and...   May 9 2012, 02:23 PM
- - MEands   Isn't that already what's happening on the...   May 10 2012, 07:13 PM
- - shinyjiggly   It's a little bit different than that. With l...   May 11 2012, 12:13 AM
- - Sparrowsmith   We do have to be careful with how much power the p...   May 11 2012, 12:15 AM
|- - ShanattoGunner   QUOTE (Sparrowsmith @ May 11 2012, 12:15 ...   May 11 2012, 11:09 AM
- - Sparrowsmith   Yeah, something along those.lines.   May 12 2012, 02:09 AM
- - bulmabriefs144   Yeah, it would be interesting to have most of the ...   May 15 2012, 09:52 AM
- - Sparrowsmith   I was thinking we could have a 'coding' sc...   May 15 2012, 10:31 AM
- - Kaust   Some variant of this http://www.rpgrevolution.com/...   May 15 2012, 10:42 AM
- - MEands   We could do something along the lines of you playi...   May 15 2012, 03:25 PM
- - thatbennyguy   The game mechanic of typing codes for various atta...   May 15 2012, 03:33 PM
- - Sparrowsmith   If that's too ambitious, we can always have a ...   May 16 2012, 05:37 AM
- - MEands   Hey I'm reviving this thread because there...   Aug 26 2012, 02:23 PM
- - bulmabriefs144   Never do timing puzzles. Certain people (me) will ...   Aug 26 2012, 06:28 PM
- - MEands   Oh yeah I get what you're saying. We don't...   Aug 26 2012, 09:45 PM
- - Sparrowsmith   I'd definitely like to have some very complex ...   Aug 27 2012, 04:55 AM
- - bulmabriefs144   Yes, this is what I was getting at. In my current ...   Aug 27 2012, 05:35 AM
- - MEands   Oh yeah, that's really good. Having multiple w...   Aug 27 2012, 04:00 PM
|- - bulmabriefs144   QUOTE (MEands @ Aug 27 2012, 04:00 PM) Oh...   Aug 28 2012, 05:06 AM
- - Sparrowsmith   QUOTE (bulmabriefs144 @ Aug 28 2012, 02:0...   Aug 28 2012, 07:58 AM
- - bulmabriefs144   Probably Darwin ("progress" motif). Or P...   Aug 28 2012, 12:47 PM
- - Sparrowsmith   Well his power would be limited to the facility. A...   Aug 29 2012, 03:49 AM
- - bulmabriefs144   Sure, let's go with it. For this to really re...   Aug 29 2012, 09:11 AM
- - MEands   I'm like, super into making the blackout terri...   Aug 29 2012, 02:58 PM
- - bulmabriefs144   Because it's awesome. But, yea, it probably wo...   Aug 29 2012, 09:16 PM
- - MEands   I mean, I'm all for turrets, we just need a go...   Aug 29 2012, 09:33 PM
- - Sparrowsmith   QUOTE (MEands @ Aug 30 2012, 06:33 AM) I ...   Aug 30 2012, 05:07 AM
|- - bulmabriefs144   QUOTE (Sparrowsmith @ Aug 30 2012, 06:07 ...   Aug 30 2012, 07:23 AM
- - Sparrowsmith   well, it's all top secret, so Asimov's thr...   Aug 31 2012, 04:27 AM
- - bulmabriefs144   Well, that is true, there may have been a few ...   Aug 31 2012, 04:53 AM
- - MEands   For the sake of the game, the turret's range i...   Sep 1 2012, 01:07 PM
- - bulmabriefs144   As a puzzle, how does this work? Do we have camera...   Sep 1 2012, 08:09 PM
- - Shaddowval   So. I just spent AGES reading up on all this, or m...   Sep 5 2012, 07:58 PM
- - Sparrowsmith   The only problem is that layer 1 was never very re...   Sep 6 2012, 04:18 AM
|- - MEands   QUOTE (Sparrowsmith @ Sep 6 2012, 05:18 A...   Sep 6 2012, 03:51 PM
- - Shaddowval   That is pretty multii-layered ;lol; Here is my rea...   Sep 6 2012, 07:20 AM
- - bulmabriefs144   QUOTE As for the multi layered boss, it could be ...   Sep 6 2012, 07:33 PM
- - Sparrowsmith   That's not really how data works, existing on ...   Sep 7 2012, 10:17 AM
|- - MEands   QUOTE (bulmabriefs144 @ Sep 7 2012, 01:12...   Sep 7 2012, 06:58 PM
- - bulmabriefs144   (Sorry I haven't posted, but I dunno what to a...   Sep 10 2012, 08:17 AM
- - Sparrowsmith   QUOTE (bulmabriefs144 @ Sep 10 2012, 05:1...   Sep 11 2012, 03:08 AM
- - bulmabriefs144   Mainly we should have a mainframe, and one room th...   Sep 11 2012, 01:26 PM
- - Sparrowsmith   I don't know about having those kind of traps....   Sep 27 2012, 06:05 AM
|- - bulmabriefs144   QUOTE (Sparrowsmith @ Sep 27 2012, 07:05 ...   Sep 30 2012, 07:57 PM
- - MEands   Yeah. Perhaps it has a tile floor where certain ti...   Sep 27 2012, 04:02 PM
- - Sparrowsmith   There could also be pressure traps. Rooms with hig...   Sep 28 2012, 06:58 AM
- - Sparrowsmith   The problem is practicality. To be sufficiently th...   Oct 2 2012, 07:26 AM
- - bulmabriefs144   I'd like something that chases you and you hav...   Oct 2 2012, 04:56 PM
- - Sparrowsmith   I see. What if the corridor is lined with plates ...   Oct 3 2012, 02:39 AM
- - bulmabriefs144   That's sounds okay. Although the first one sho...   Oct 3 2012, 01:23 PM


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