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> Plot, Continuing from Ideas.
Sparrowsmith
post Apr 30 2012, 07:25 AM
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The closest thing we have to a plot synopsis can be found here: http://www.rpgrevolution.com/forums/index....st&p=557072
but there is still a lot of work to do.

Mainly, we need to work out some characters. Who are they and, more importantly, how do they behave/develop?

We have a few character outlines:
-The 'main' protagonist. The first one to log off the game/one who returns to his original body in layer 3
-The fighter. One of the two members of the group who does not own the game. He is an adept martial artist of some kind and spends his introduction robbing a warehouse for a copy of the game and then saving the 'main' protagonist from a group of monsters.
-The fighter's accomplice. An unwitting ally. Also doesn't have the game.
-The programmer that shoots the Rogue Program
-The programmer that contacts Matryoska (spell fail) might be the same programmer as above
-The Rogue Program (quite developed, but still a little weak in characterization)

We need to develop these, and make some more, then develop them as characters. I'd rather not have us submitting characters, but trying to work out how these people should act according to their situation.
Let's get these characters worked out, nice and logical like. Also, any additional plot points. We gotta work them out too.

We're kind of slowing down here, let's not have that.


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Sparrowsmith
post Aug 28 2012, 07:58 AM
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QUOTE (bulmabriefs144 @ Aug 28 2012, 02:06 PM) *
QUOTE (MEands @ Aug 27 2012, 04:00 PM) *
Oh yeah, that's really good. Having multiple ways to solve it makes the game way more fun.
And also, being caught by the junkyard owner would be very good for character building.


Also, it might be interesting to have a hidden way of having it both ways (if you give the item away, but actually wanna keep it you can steal it back but only by sneaking in at another time. There's some guard minigame when you need to slip by when his back is turned). There might be an added cutscene where the guy still thinks he's got it, and goes to check and is like "how'd I manage to lose it again?"


I like this idea very much.


Seeing as we're discussing plot, I thought of a pretty big plot point recently (I think I might have mentioned it elsewhere...).
The programmers aren't coding a virtual reality, they're beta-testing a new programming language that they have created. I'm not fixed on a name yet, but I'm thinking either Prestige or Darwin.
It's a programming language designed to do seemingly impossible things, like create virtual worlds, or artificial intelligence. A programming language with intuition (different to intelligence). It runs on trial and improvement. You start by coding a draft of whatever you are trying to create (an AI, an object, anything) and then the program renders variations of that code. The programmers then identify the worst and best of the batch, and clean up the code where they can, and re-run it through the program. Over time the program learns what it is the programmers are trying to create, and will run multiple generations instantly. The program requires ALOT of data to run, and so the programmers have been feeding it data for decades. Eventually it knew enough to render realistic people, who have lives, and act as if they are real. They have food preferences, music they like to listen to, everything. All of this is generated and varied by the data supplied.
The final phase of the language is the ability to generate its own data. Subjects within the virtual world were given the ability to influence the program, to tell it what is good and what is bad (not morally, but realistically) and so the virtual world was crafted and made better by the AI within the world, and the AI were also improving each other. The problem is, this could only ever make AI seem real, it was Johnny's influence once he was plugged in that brought consciousness to the AI.

Anyway, this explains the security systems, the robot, and the virtual world. They are all things the programming language has designed, and the programmers are part of the refining process. They're basically beta testing all the things the language designs. Once the language is sophisticated enough to spontaneously generate intelligent security systems, purposeful robotics, and simulated worlds, it will be worth more money than anything ever invented ever.

However, the program wasn't learning fast enough, so the programmers decided they would release the virtual world to the public so that the program could gather more and more data from the people playing. Layer 1 was a trial version of this. While the characters in layer 2 play on keyboards, people in layer 3 can plug themselves into layer 1. This is why they're all kept on separate servers, so that people from layer 3 don't communicate with the AI from layer 2.
Layer 1 was found to be excessively violent though, and the programmers worried that people might die in layer 2 as well. This is why they made the resurrection code which corrupted the junkyard owner and turned him Rogue.

It's also why the Rogue Program is so dangerous. Not only does he pose a threat to layer 3 just by existing, but he's adaptable. The language that he runs on is changing his code according to his will. Every second he becomes smarter, more powerful. Once a copy of him is inside the robot, he's even more dangerous. He's learning how to improve his design.
Also, when he first comes to power in layer 2, he accidentally blows up the town, revealing the data underneath that he escapes into. What's he gonna do when he escapes into layer 3? Exact same thing, but on a much bigger scale

As always, the above is subject to change or just not being involved in the plot at all. Thoughts?


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Posts in this topic
- Sparrowsmith   Plot   Apr 30 2012, 07:25 AM
- - shinyjiggly   I'd like to take a crack at the fighter's ...   Apr 30 2012, 02:43 PM
- - bulmabriefs144   Let's see... There should also be: - Several...   Apr 30 2012, 08:15 PM
- - Sparrowsmith   QUOTE (shinyjiggly @ Apr 30 2012, 11:43 P...   May 1 2012, 02:28 PM
- - bulmabriefs144   Sounds fun. What about the main/backup party? I j...   May 1 2012, 07:19 PM
- - Kaust   QUOTE (bulmabriefs144 @ May 1 2012, 05:15...   May 1 2012, 07:56 PM
|- - thatbennyguy   QUOTE (Kaust @ May 2 2012, 03:56 PM) 1)Th...   May 1 2012, 08:39 PM
|- - bulmabriefs144   QUOTE (Kaust @ May 1 2012, 08:56 PM) QUOT...   May 2 2012, 01:02 PM
|- - Jens of Zanicuud   QUOTE We need to develop these, and make some more...   May 5 2012, 06:44 AM
|- - Sparrowsmith   QUOTE (Jens of Zanicuud @ May 5 2012, 03...   May 5 2012, 09:20 AM
- - shinyjiggly   Well, what if it works like the way online multipl...   May 1 2012, 09:11 PM
- - Sparrowsmith   QUOTE (thatbennyguy @ May 2 2012, 05:39 A...   May 2 2012, 06:45 AM
- - bulmabriefs144   Any programmer I made based on myself makes stuff ...   May 6 2012, 05:46 PM
- - shinyjiggly   For programmer's actions in battle, I was thin...   May 6 2012, 11:03 PM
|- - ShanattoGunner   I thnk in battle each programer sponsor a hero and...   May 9 2012, 02:23 PM
- - MEands   Isn't that already what's happening on the...   May 10 2012, 07:13 PM
- - shinyjiggly   It's a little bit different than that. With l...   May 11 2012, 12:13 AM
- - Sparrowsmith   We do have to be careful with how much power the p...   May 11 2012, 12:15 AM
|- - ShanattoGunner   QUOTE (Sparrowsmith @ May 11 2012, 12:15 ...   May 11 2012, 11:09 AM
- - Sparrowsmith   Yeah, something along those.lines.   May 12 2012, 02:09 AM
- - bulmabriefs144   Yeah, it would be interesting to have most of the ...   May 15 2012, 09:52 AM
- - Sparrowsmith   I was thinking we could have a 'coding' sc...   May 15 2012, 10:31 AM
- - Kaust   Some variant of this http://www.rpgrevolution.com/...   May 15 2012, 10:42 AM
- - MEands   We could do something along the lines of you playi...   May 15 2012, 03:25 PM
- - thatbennyguy   The game mechanic of typing codes for various atta...   May 15 2012, 03:33 PM
- - Sparrowsmith   If that's too ambitious, we can always have a ...   May 16 2012, 05:37 AM
- - MEands   Hey I'm reviving this thread because there...   Aug 26 2012, 02:23 PM
- - bulmabriefs144   Never do timing puzzles. Certain people (me) will ...   Aug 26 2012, 06:28 PM
- - MEands   Oh yeah I get what you're saying. We don't...   Aug 26 2012, 09:45 PM
- - Sparrowsmith   I'd definitely like to have some very complex ...   Aug 27 2012, 04:55 AM
- - bulmabriefs144   Yes, this is what I was getting at. In my current ...   Aug 27 2012, 05:35 AM
- - MEands   Oh yeah, that's really good. Having multiple w...   Aug 27 2012, 04:00 PM
|- - bulmabriefs144   QUOTE (MEands @ Aug 27 2012, 04:00 PM) Oh...   Aug 28 2012, 05:06 AM
- - bulmabriefs144   Probably Darwin ("progress" motif). Or P...   Aug 28 2012, 12:47 PM
- - Sparrowsmith   Well his power would be limited to the facility. A...   Aug 29 2012, 03:49 AM
- - bulmabriefs144   Sure, let's go with it. For this to really re...   Aug 29 2012, 09:11 AM
- - MEands   I'm like, super into making the blackout terri...   Aug 29 2012, 02:58 PM
- - bulmabriefs144   Because it's awesome. But, yea, it probably wo...   Aug 29 2012, 09:16 PM
- - MEands   I mean, I'm all for turrets, we just need a go...   Aug 29 2012, 09:33 PM
- - Sparrowsmith   QUOTE (MEands @ Aug 30 2012, 06:33 AM) I ...   Aug 30 2012, 05:07 AM
|- - bulmabriefs144   QUOTE (Sparrowsmith @ Aug 30 2012, 06:07 ...   Aug 30 2012, 07:23 AM
- - Sparrowsmith   well, it's all top secret, so Asimov's thr...   Aug 31 2012, 04:27 AM
- - bulmabriefs144   Well, that is true, there may have been a few ...   Aug 31 2012, 04:53 AM
- - MEands   For the sake of the game, the turret's range i...   Sep 1 2012, 01:07 PM
- - bulmabriefs144   As a puzzle, how does this work? Do we have camera...   Sep 1 2012, 08:09 PM
- - Shaddowval   So. I just spent AGES reading up on all this, or m...   Sep 5 2012, 07:58 PM
- - Sparrowsmith   The only problem is that layer 1 was never very re...   Sep 6 2012, 04:18 AM
|- - MEands   QUOTE (Sparrowsmith @ Sep 6 2012, 05:18 A...   Sep 6 2012, 03:51 PM
- - Shaddowval   That is pretty multii-layered ;lol; Here is my rea...   Sep 6 2012, 07:20 AM
- - bulmabriefs144   QUOTE As for the multi layered boss, it could be ...   Sep 6 2012, 07:33 PM
- - Sparrowsmith   That's not really how data works, existing on ...   Sep 7 2012, 10:17 AM
- - bulmabriefs144   Well, yea, I was thinking either one lump party, o...   Sep 7 2012, 12:12 PM
|- - MEands   QUOTE (bulmabriefs144 @ Sep 7 2012, 01:12...   Sep 7 2012, 06:58 PM
- - bulmabriefs144   (Sorry I haven't posted, but I dunno what to a...   Sep 10 2012, 08:17 AM
- - Sparrowsmith   QUOTE (bulmabriefs144 @ Sep 10 2012, 05:1...   Sep 11 2012, 03:08 AM
- - bulmabriefs144   Mainly we should have a mainframe, and one room th...   Sep 11 2012, 01:26 PM
- - Sparrowsmith   I don't know about having those kind of traps....   Sep 27 2012, 06:05 AM
|- - bulmabriefs144   QUOTE (Sparrowsmith @ Sep 27 2012, 07:05 ...   Sep 30 2012, 07:57 PM
- - MEands   Yeah. Perhaps it has a tile floor where certain ti...   Sep 27 2012, 04:02 PM
- - Sparrowsmith   There could also be pressure traps. Rooms with hig...   Sep 28 2012, 06:58 AM
- - Sparrowsmith   The problem is practicality. To be sufficiently th...   Oct 2 2012, 07:26 AM
- - bulmabriefs144   I'd like something that chases you and you hav...   Oct 2 2012, 04:56 PM
- - Sparrowsmith   I see. What if the corridor is lined with plates ...   Oct 3 2012, 02:39 AM
- - bulmabriefs144   That's sounds okay. Although the first one sho...   Oct 3 2012, 01:23 PM


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