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> Plot, Continuing from Ideas.
Sparrowsmith
post Apr 30 2012, 07:25 AM
Post #1


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The closest thing we have to a plot synopsis can be found here: http://www.rpgrevolution.com/forums/index....st&p=557072
but there is still a lot of work to do.

Mainly, we need to work out some characters. Who are they and, more importantly, how do they behave/develop?

We have a few character outlines:
-The 'main' protagonist. The first one to log off the game/one who returns to his original body in layer 3
-The fighter. One of the two members of the group who does not own the game. He is an adept martial artist of some kind and spends his introduction robbing a warehouse for a copy of the game and then saving the 'main' protagonist from a group of monsters.
-The fighter's accomplice. An unwitting ally. Also doesn't have the game.
-The programmer that shoots the Rogue Program
-The programmer that contacts Matryoska (spell fail) might be the same programmer as above
-The Rogue Program (quite developed, but still a little weak in characterization)

We need to develop these, and make some more, then develop them as characters. I'd rather not have us submitting characters, but trying to work out how these people should act according to their situation.
Let's get these characters worked out, nice and logical like. Also, any additional plot points. We gotta work them out too.

We're kind of slowing down here, let's not have that.


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Sparrowsmith
post May 1 2012, 02:28 PM
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QUOTE (shinyjiggly @ Apr 30 2012, 11:43 PM) *
I'd like to take a crack at the fighter's partner in crime. *slammed with a bo staff for lame pun*
So, this kid, I'm thinking, could be a pyro? As in, he would use a lighter to burn things often or something. I'm thinking that he probably met the fighter one day when he was getting beat up by some bullies in an alley or something and the fighter totally kicked their butts for him. And then later it would turn out that pyro kid sort of deserved the pummeling because he ____(insert some childish reason here)?
But of course, he needs more than just an affinity for burning stuff. Perhaps he could also be a closet bookworm who's totally into all the classics?
At home, I see him mostly watched by his father while his mom is busy pursuing her career in marketing. Most likely he hasn't really gotten into the "looking for a girlfriend" stage quite yet. He'd probably have to be somewhat reliable for the fighter to trust him in their warehouse episode.

Is this the sort of stuff that we should be working towards developing?


It most certainly is.

I like the idea of him being a bit of a pyromaniac, maybe even a rather serious one. It'll help when they set up a campfire later...
This is a good moment to establish flaws as well. The pyro guy could have brought the fight on themselves, but that doesn't really mean it has to be bullying. I can think of a few situations where the Pyro is in a moral grey area.
We'll work that out later.
So the fighter comes to their rescue. It's not just a 'I'll help that person' reaction. The fighter actually wants to try out their fighting skills, and only sides with the Pyro so they can get more action in the fight. They're not a bad person, just likes to practice their skills. This is one of the reasons they (I'm trying to be gender neutral) break into the warehouse later. The fighter wants to practice sneaking around.
So the Fighter is morally grey. They rush into trouble without thinking, and only after do they ask whether they're on the right side. This is something they can work on.
The Pyro, on the other hand, has a habit of bringing trouble on himself. Trouble which he's not too good at fending off. The Pyro has to learn to make decisions for themselves, but for the right reasons. Picking their battles.

QUOTE (bulmabriefs144 @ May 1 2012, 05:15 AM) *
Let's see...

There should also be:

- Several programmers trying to help out the heroes (layer 3)
- Extras: Friends and teachers (layer 2), NPC characters (layer 1), extra programmers (layer 3)
- Other party members (layer 1):

Since the main protagonist is leader, it's probably either a straight warrior or a warrior-mage type (hexblade/ druid/ red mage/ paladin/ ranger). Straight wizard types are seldom rpg leaders because they fall too easily, disrupting morale.

A simple party has warrior, healer, wizard, and thief. A more complicated party might have up to 7+ people, and anything from basic classes like thief and cleric to really weird ones like geomancer or a time wizard. Now a balanced party has about even offensive melee, and support classes, so let's say...

(Main Party)
Leader (whatever class we decide, using the notes above, probably a fighter though)
Priest (healing, buffs, and anti-evil)
Wizard (offensive magic)
Thief (multi-hit/steal)
(Backup)
Geomancer (terrain magic, some sorta special system)
Druid (hybrid)/Chronomancer (effect)/Witch (debuff)
Guardian (Uses a shield as a weapon and emphasizes defense skills)
(Haven't Got Game Yet)
Black Belt (not yet joined, multi-hit and can deal damage unarmed)
Other (not yet joined, maybe a pyro wizard?)

We'd need a fairly effective party change system (VX Ace has a very easy one to use), since this game will have a HUGE number of party members.

Also, who's to say the martial artist need be a guy? Maybe it's a tough gal, with the partner along for the ride (sort of, pardon the reference, a Kim Possible dynamic).

This all seems about right, not sure what to make of it yet, but we can apply it as we go.

I kind of like the idea of making the fighter a bruiser girl. It could add a nice dichotomy between her and the Pyro.
On the one hand, the Pyro is infatuated with her because she saved his ass. On the other hand, the Pyro feels kind of emasculated by her because she could quite easily kick his ass.
This kind of explains why he's an unwitting accomplice. He tags along with the fighter because he wants to prove himself, in a manner of speaking.

We should be careful not to make the Pyro too timid, or to make the Fighter too heroic. At the end of the day they are a pyromaniac and a girl who likes to beat people up. They've both got a lot to learn, and have their own strengths and weaknesses in their own way.


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Posts in this topic
- Sparrowsmith   Plot   Apr 30 2012, 07:25 AM
- - shinyjiggly   I'd like to take a crack at the fighter's ...   Apr 30 2012, 02:43 PM
- - bulmabriefs144   Let's see... There should also be: - Several...   Apr 30 2012, 08:15 PM
- - bulmabriefs144   Sounds fun. What about the main/backup party? I j...   May 1 2012, 07:19 PM
- - Kaust   QUOTE (bulmabriefs144 @ May 1 2012, 05:15...   May 1 2012, 07:56 PM
|- - thatbennyguy   QUOTE (Kaust @ May 2 2012, 03:56 PM) 1)Th...   May 1 2012, 08:39 PM
|- - bulmabriefs144   QUOTE (Kaust @ May 1 2012, 08:56 PM) QUOT...   May 2 2012, 01:02 PM
|- - Jens of Zanicuud   QUOTE We need to develop these, and make some more...   May 5 2012, 06:44 AM
|- - Sparrowsmith   QUOTE (Jens of Zanicuud @ May 5 2012, 03...   May 5 2012, 09:20 AM
- - shinyjiggly   Well, what if it works like the way online multipl...   May 1 2012, 09:11 PM
- - Sparrowsmith   QUOTE (thatbennyguy @ May 2 2012, 05:39 A...   May 2 2012, 06:45 AM
- - bulmabriefs144   Any programmer I made based on myself makes stuff ...   May 6 2012, 05:46 PM
- - shinyjiggly   For programmer's actions in battle, I was thin...   May 6 2012, 11:03 PM
|- - ShanattoGunner   I thnk in battle each programer sponsor a hero and...   May 9 2012, 02:23 PM
- - MEands   Isn't that already what's happening on the...   May 10 2012, 07:13 PM
- - shinyjiggly   It's a little bit different than that. With l...   May 11 2012, 12:13 AM
- - Sparrowsmith   We do have to be careful with how much power the p...   May 11 2012, 12:15 AM
|- - ShanattoGunner   QUOTE (Sparrowsmith @ May 11 2012, 12:15 ...   May 11 2012, 11:09 AM
- - Sparrowsmith   Yeah, something along those.lines.   May 12 2012, 02:09 AM
- - bulmabriefs144   Yeah, it would be interesting to have most of the ...   May 15 2012, 09:52 AM
- - Sparrowsmith   I was thinking we could have a 'coding' sc...   May 15 2012, 10:31 AM
- - Kaust   Some variant of this http://www.rpgrevolution.com/...   May 15 2012, 10:42 AM
- - MEands   We could do something along the lines of you playi...   May 15 2012, 03:25 PM
- - thatbennyguy   The game mechanic of typing codes for various atta...   May 15 2012, 03:33 PM
- - Sparrowsmith   If that's too ambitious, we can always have a ...   May 16 2012, 05:37 AM
- - MEands   Hey I'm reviving this thread because there...   Aug 26 2012, 02:23 PM
- - bulmabriefs144   Never do timing puzzles. Certain people (me) will ...   Aug 26 2012, 06:28 PM
- - MEands   Oh yeah I get what you're saying. We don't...   Aug 26 2012, 09:45 PM
- - Sparrowsmith   I'd definitely like to have some very complex ...   Aug 27 2012, 04:55 AM
- - bulmabriefs144   Yes, this is what I was getting at. In my current ...   Aug 27 2012, 05:35 AM
- - MEands   Oh yeah, that's really good. Having multiple w...   Aug 27 2012, 04:00 PM
|- - bulmabriefs144   QUOTE (MEands @ Aug 27 2012, 04:00 PM) Oh...   Aug 28 2012, 05:06 AM
- - Sparrowsmith   QUOTE (bulmabriefs144 @ Aug 28 2012, 02:0...   Aug 28 2012, 07:58 AM
- - bulmabriefs144   Probably Darwin ("progress" motif). Or P...   Aug 28 2012, 12:47 PM
- - Sparrowsmith   Well his power would be limited to the facility. A...   Aug 29 2012, 03:49 AM
- - bulmabriefs144   Sure, let's go with it. For this to really re...   Aug 29 2012, 09:11 AM
- - MEands   I'm like, super into making the blackout terri...   Aug 29 2012, 02:58 PM
- - bulmabriefs144   Because it's awesome. But, yea, it probably wo...   Aug 29 2012, 09:16 PM
- - MEands   I mean, I'm all for turrets, we just need a go...   Aug 29 2012, 09:33 PM
- - Sparrowsmith   QUOTE (MEands @ Aug 30 2012, 06:33 AM) I ...   Aug 30 2012, 05:07 AM
|- - bulmabriefs144   QUOTE (Sparrowsmith @ Aug 30 2012, 06:07 ...   Aug 30 2012, 07:23 AM
- - Sparrowsmith   well, it's all top secret, so Asimov's thr...   Aug 31 2012, 04:27 AM
- - bulmabriefs144   Well, that is true, there may have been a few ...   Aug 31 2012, 04:53 AM
- - MEands   For the sake of the game, the turret's range i...   Sep 1 2012, 01:07 PM
- - bulmabriefs144   As a puzzle, how does this work? Do we have camera...   Sep 1 2012, 08:09 PM
- - Shaddowval   So. I just spent AGES reading up on all this, or m...   Sep 5 2012, 07:58 PM
- - Sparrowsmith   The only problem is that layer 1 was never very re...   Sep 6 2012, 04:18 AM
|- - MEands   QUOTE (Sparrowsmith @ Sep 6 2012, 05:18 A...   Sep 6 2012, 03:51 PM
- - Shaddowval   That is pretty multii-layered ;lol; Here is my rea...   Sep 6 2012, 07:20 AM
- - bulmabriefs144   QUOTE As for the multi layered boss, it could be ...   Sep 6 2012, 07:33 PM
- - Sparrowsmith   That's not really how data works, existing on ...   Sep 7 2012, 10:17 AM
- - bulmabriefs144   Well, yea, I was thinking either one lump party, o...   Sep 7 2012, 12:12 PM
|- - MEands   QUOTE (bulmabriefs144 @ Sep 7 2012, 01:12...   Sep 7 2012, 06:58 PM
- - bulmabriefs144   (Sorry I haven't posted, but I dunno what to a...   Sep 10 2012, 08:17 AM
- - Sparrowsmith   QUOTE (bulmabriefs144 @ Sep 10 2012, 05:1...   Sep 11 2012, 03:08 AM
- - bulmabriefs144   Mainly we should have a mainframe, and one room th...   Sep 11 2012, 01:26 PM
- - Sparrowsmith   I don't know about having those kind of traps....   Sep 27 2012, 06:05 AM
|- - bulmabriefs144   QUOTE (Sparrowsmith @ Sep 27 2012, 07:05 ...   Sep 30 2012, 07:57 PM
- - MEands   Yeah. Perhaps it has a tile floor where certain ti...   Sep 27 2012, 04:02 PM
- - Sparrowsmith   There could also be pressure traps. Rooms with hig...   Sep 28 2012, 06:58 AM
- - Sparrowsmith   The problem is practicality. To be sufficiently th...   Oct 2 2012, 07:26 AM
- - bulmabriefs144   I'd like something that chases you and you hav...   Oct 2 2012, 04:56 PM
- - Sparrowsmith   I see. What if the corridor is lined with plates ...   Oct 3 2012, 02:39 AM
- - bulmabriefs144   That's sounds okay. Although the first one sho...   Oct 3 2012, 01:23 PM


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