Plot, Continuing from Ideas. |
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Apr 30 2012, 07:25 AM
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ROROW was here, went for beer

Group: Global Mod
Posts: 4,600
Type: Writer
RM Skill: Intermediate
Rev Points: 5

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The closest thing we have to a plot synopsis can be found here: http://www.rpgrevolution.com/forums/index....st&p=557072but there is still a lot of work to do. Mainly, we need to work out some characters. Who are they and, more importantly, how do they behave/develop? We have a few character outlines: -The 'main' protagonist. The first one to log off the game/one who returns to his original body in layer 3 -The fighter. One of the two members of the group who does not own the game. He is an adept martial artist of some kind and spends his introduction robbing a warehouse for a copy of the game and then saving the 'main' protagonist from a group of monsters. -The fighter's accomplice. An unwitting ally. Also doesn't have the game. -The programmer that shoots the Rogue Program -The programmer that contacts Matryoska (spell fail) might be the same programmer as above -The Rogue Program (quite developed, but still a little weak in characterization) We need to develop these, and make some more, then develop them as characters. I'd rather not have us submitting characters, but trying to work out how these people should act according to their situation. Let's get these characters worked out, nice and logical like. Also, any additional plot points. We gotta work them out too. We're kind of slowing down here, let's not have that.
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Warning! this post may contain sarcasm, please re-read it in a funny voice The old spoiler was out of control, it had to be stopped.
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Aug 30 2012, 05:07 AM
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ROROW was here, went for beer

Group: Global Mod
Posts: 4,600
Type: Writer
RM Skill: Intermediate
Rev Points: 5

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QUOTE (MEands @ Aug 30 2012, 06:33 AM)  I mean, I'm all for turrets, we just need a good reason for them. I kinda covered it here: QUOTE (Sparrowsmith @ Aug 28 2012, 04:58 PM)  Anyway, this explains the security systems, the robot, and the virtual world. They are all things the programming language has designed, and the programmers are part of the refining process. They're basically beta testing all the things the language designs. Once the language is sophisticated enough to spontaneously generate intelligent security systems, purposeful robotics, and simulated worlds, it will be worth more money than anything ever invented ever. The lab needs security, and they have a program that can create intelligent security systems, so they kill two birds with one stone. The systems are automatic. They won't attack anyone who has proper clearance (represented by an ID badge) and if you don't have an ID badge then they still won't fire unless authorization is given. If no orders are given within five minutes, the security system assumes breach and fires warning shots. If the intruder does not remain still, lethal force is used. This is another reason they have robots, to test the lethal force without killing a person. So yeah, basically the program is also capable of designing security systems, and the programmers are testing them too.
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Warning! this post may contain sarcasm, please re-read it in a funny voice The old spoiler was out of control, it had to be stopped.
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Aug 30 2012, 07:23 AM
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Something Other Than Level 16

Group: Revolutionary
Posts: 627
Type: Developer
RM Skill: Advanced

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QUOTE (Sparrowsmith @ Aug 30 2012, 06:07 AM)  QUOTE (MEands @ Aug 30 2012, 06:33 AM)  I mean, I'm all for turrets, we just need a good reason for them. I kinda covered it here: QUOTE (Sparrowsmith @ Aug 28 2012, 04:58 PM)  Anyway, this explains the security systems, the robot, and the virtual world. They are all things the programming language has designed, and the programmers are part of the refining process. They're basically beta testing all the things the language designs. Once the language is sophisticated enough to spontaneously generate intelligent security systems, purposeful robotics, and simulated worlds, it will be worth more money than anything ever invented ever. The lab needs security, and they have a program that can create intelligent security systems, so they kill two birds with one stone. The systems are automatic. They won't attack anyone who has proper clearance (represented by an ID badge) and if you don't have an ID badge then they still won't fire unless authorization is given. If no orders are given within five minutes, the security system assumes breach and fires warning shots. If the intruder does not remain still, lethal force is used. This is another reason they have robots, to test the lethal force without killing a person. So yeah, basically the program is also capable of designing security systems, and the programmers are testing them too. Ummm...? Under normal circumstances, it would never use lethal force. It would fire warning shots, then try to hamstring its target by firing on the legs, and use the robots to escort its target off premises. This is a safeguard against someone forgetting their ID. Also, machines using lethal force would generate far more bad press, causing them to be shut down fairly quickly. So yea, normally these things are designed to hit non-vital areas, and use a low power laser. Which makes it even more scary, that it has this kind of precision and control and it's focused on not killing people. Anyone who took it over would easily be able to kill someone. This aspect actually makes it more scary. Also, who stands still if a system prepares to fire? Maybe if they continue to advance the use of lethal force would be warranted, but attacking retreating people seems really off.
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Posts in this topic
Sparrowsmith Plot Apr 30 2012, 07:25 AM shinyjiggly I'd like to take a crack at the fighter's ... Apr 30 2012, 02:43 PM bulmabriefs144 Let's see...
There should also be:
- Several... Apr 30 2012, 08:15 PM Sparrowsmith QUOTE (shinyjiggly @ Apr 30 2012, 11:43 P... May 1 2012, 02:28 PM bulmabriefs144 Sounds fun.
What about the main/backup party? I j... May 1 2012, 07:19 PM Kaust QUOTE (bulmabriefs144 @ May 1 2012, 05:15... May 1 2012, 07:56 PM thatbennyguy QUOTE (Kaust @ May 2 2012, 03:56 PM) 1)Th... May 1 2012, 08:39 PM bulmabriefs144 QUOTE (Kaust @ May 1 2012, 08:56 PM) QUOT... May 2 2012, 01:02 PM  Jens of Zanicuud QUOTE We need to develop these, and make some more... May 5 2012, 06:44 AM   Sparrowsmith QUOTE (Jens of Zanicuud @ May 5 2012, 03... May 5 2012, 09:20 AM shinyjiggly Well, what if it works like the way online multipl... May 1 2012, 09:11 PM Sparrowsmith QUOTE (thatbennyguy @ May 2 2012, 05:39 A... May 2 2012, 06:45 AM bulmabriefs144 Any programmer I made based on myself makes stuff ... May 6 2012, 05:46 PM shinyjiggly For programmer's actions in battle, I was thin... May 6 2012, 11:03 PM ShanattoGunner I thnk in battle each programer sponsor a hero and... May 9 2012, 02:23 PM MEands Isn't that already what's happening on the... May 10 2012, 07:13 PM shinyjiggly It's a little bit different than that.
With l... May 11 2012, 12:13 AM Sparrowsmith We do have to be careful with how much power the p... May 11 2012, 12:15 AM ShanattoGunner QUOTE (Sparrowsmith @ May 11 2012, 12:15 ... May 11 2012, 11:09 AM Sparrowsmith Yeah, something along those.lines. May 12 2012, 02:09 AM bulmabriefs144 Yeah, it would be interesting to have most of the ... May 15 2012, 09:52 AM Sparrowsmith I was thinking we could have a 'coding' sc... May 15 2012, 10:31 AM Kaust Some variant of this http://www.rpgrevolution.com/... May 15 2012, 10:42 AM MEands We could do something along the lines of you playi... May 15 2012, 03:25 PM thatbennyguy The game mechanic of typing codes for various atta... May 15 2012, 03:33 PM Sparrowsmith If that's too ambitious, we can always have a ... May 16 2012, 05:37 AM MEands Hey I'm reviving this thread because there... Aug 26 2012, 02:23 PM bulmabriefs144 Never do timing puzzles. Certain people (me) will ... Aug 26 2012, 06:28 PM MEands Oh yeah I get what you're saying. We don't... Aug 26 2012, 09:45 PM Sparrowsmith I'd definitely like to have some very complex ... Aug 27 2012, 04:55 AM bulmabriefs144 Yes, this is what I was getting at. In my current ... Aug 27 2012, 05:35 AM MEands Oh yeah, that's really good. Having multiple w... Aug 27 2012, 04:00 PM bulmabriefs144 QUOTE (MEands @ Aug 27 2012, 04:00 PM) Oh... Aug 28 2012, 05:06 AM Sparrowsmith QUOTE (bulmabriefs144 @ Aug 28 2012, 02:0... Aug 28 2012, 07:58 AM bulmabriefs144 Probably Darwin ("progress" motif). Or P... Aug 28 2012, 12:47 PM Sparrowsmith Well his power would be limited to the facility. A... Aug 29 2012, 03:49 AM bulmabriefs144 Sure, let's go with it.
For this to really re... Aug 29 2012, 09:11 AM MEands I'm like, super into making the blackout terri... Aug 29 2012, 02:58 PM bulmabriefs144 Because it's awesome. But, yea, it probably wo... Aug 29 2012, 09:16 PM MEands I mean, I'm all for turrets, we just need a go... Aug 29 2012, 09:33 PM Sparrowsmith well, it's all top secret, so Asimov's thr... Aug 31 2012, 04:27 AM bulmabriefs144 Well, that is true, there may have been a few ... Aug 31 2012, 04:53 AM MEands For the sake of the game, the turret's range i... Sep 1 2012, 01:07 PM bulmabriefs144 As a puzzle, how does this work? Do we have camera... Sep 1 2012, 08:09 PM Shaddowval So. I just spent AGES reading up on all this, or m... Sep 5 2012, 07:58 PM Sparrowsmith The only problem is that layer 1 was never very re... Sep 6 2012, 04:18 AM MEands QUOTE (Sparrowsmith @ Sep 6 2012, 05:18 A... Sep 6 2012, 03:51 PM Shaddowval That is pretty multii-layered ;lol; Here is my rea... Sep 6 2012, 07:20 AM bulmabriefs144 QUOTE As for the multi layered boss, it could be ... Sep 6 2012, 07:33 PM Sparrowsmith That's not really how data works, existing on ... Sep 7 2012, 10:17 AM bulmabriefs144 Well, yea, I was thinking either one lump party, o... Sep 7 2012, 12:12 PM MEands QUOTE (bulmabriefs144 @ Sep 7 2012, 01:12... Sep 7 2012, 06:58 PM bulmabriefs144 (Sorry I haven't posted, but I dunno what to a... Sep 10 2012, 08:17 AM Sparrowsmith QUOTE (bulmabriefs144 @ Sep 10 2012, 05:1... Sep 11 2012, 03:08 AM bulmabriefs144 Mainly we should have a mainframe, and one room th... Sep 11 2012, 01:26 PM Sparrowsmith I don't know about having those kind of traps.... Sep 27 2012, 06:05 AM bulmabriefs144 QUOTE (Sparrowsmith @ Sep 27 2012, 07:05 ... Sep 30 2012, 07:57 PM MEands Yeah. Perhaps it has a tile floor where certain ti... Sep 27 2012, 04:02 PM Sparrowsmith There could also be pressure traps. Rooms with hig... Sep 28 2012, 06:58 AM Sparrowsmith The problem is practicality.
To be sufficiently th... Oct 2 2012, 07:26 AM bulmabriefs144 I'd like something that chases you and you hav... Oct 2 2012, 04:56 PM Sparrowsmith I see.
What if the corridor is lined with plates ... Oct 3 2012, 02:39 AM bulmabriefs144 That's sounds okay. Although the first one sho... Oct 3 2012, 01:23 PM
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