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> Plot, Continuing from Ideas.
Sparrowsmith
post Apr 30 2012, 07:25 AM
Post #1


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The closest thing we have to a plot synopsis can be found here: http://www.rpgrevolution.com/forums/index....st&p=557072
but there is still a lot of work to do.

Mainly, we need to work out some characters. Who are they and, more importantly, how do they behave/develop?

We have a few character outlines:
-The 'main' protagonist. The first one to log off the game/one who returns to his original body in layer 3
-The fighter. One of the two members of the group who does not own the game. He is an adept martial artist of some kind and spends his introduction robbing a warehouse for a copy of the game and then saving the 'main' protagonist from a group of monsters.
-The fighter's accomplice. An unwitting ally. Also doesn't have the game.
-The programmer that shoots the Rogue Program
-The programmer that contacts Matryoska (spell fail) might be the same programmer as above
-The Rogue Program (quite developed, but still a little weak in characterization)

We need to develop these, and make some more, then develop them as characters. I'd rather not have us submitting characters, but trying to work out how these people should act according to their situation.
Let's get these characters worked out, nice and logical like. Also, any additional plot points. We gotta work them out too.

We're kind of slowing down here, let's not have that.


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MEands
post Aug 26 2012, 02:23 PM
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Hey I'm reviving this thread because there's no real thread that covers the game as a whole, we seem to have separate sections for stuff.

So I just wanted to point something out that might cause this game to be very interesting. What it seems like is we're enjoying the puzzle aspect of this game, and the way this game flows, there really isn't all that much room for leveling. (Considering most of it takes place in a "real" world where levels don't exist). I was just thinking, what if we officially call this a puzzle game, not a boring "solve this puzzle and go to next room ooh you're smart, but a game like half-life, where the puzzle isn't really a puzzle, it's more of a real world the player is trying to navigate. Now of course layer 1 is going to have puzzle rooms because it's a generic MMO, but once we get to layer 2, we can get cool things going, like navigating the junkyard and hiding in the dark, once the monsters come into layer 2 we could have puzzles that involve finding what their weaknesses are in real life. Once we get to layer 3 we get to some of the more difficult puzzles. If the blind girl character stays in the game we could have some sort of sound based puzzle, perhaps even through the use of voice acting.

Basically it would be something like this
Layer 1: Artistic, but generic MMO puzzles.
Layer 2: More innovative puzzles. Strict timing, hiding, reaction, thinking outside the box.
Layer 3: Hardcore mind puzzles. Physics puzzles. Sound puzzles. Decoding.

What do you guys think? Yes? No?


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- Sparrowsmith   Plot   Apr 30 2012, 07:25 AM
- - shinyjiggly   I'd like to take a crack at the fighter's ...   Apr 30 2012, 02:43 PM
- - bulmabriefs144   Let's see... There should also be: - Several...   Apr 30 2012, 08:15 PM
- - Sparrowsmith   QUOTE (shinyjiggly @ Apr 30 2012, 11:43 P...   May 1 2012, 02:28 PM
- - bulmabriefs144   Sounds fun. What about the main/backup party? I j...   May 1 2012, 07:19 PM
- - Kaust   QUOTE (bulmabriefs144 @ May 1 2012, 05:15...   May 1 2012, 07:56 PM
|- - thatbennyguy   QUOTE (Kaust @ May 2 2012, 03:56 PM) 1)Th...   May 1 2012, 08:39 PM
|- - bulmabriefs144   QUOTE (Kaust @ May 1 2012, 08:56 PM) QUOT...   May 2 2012, 01:02 PM
|- - Jens of Zanicuud   QUOTE We need to develop these, and make some more...   May 5 2012, 06:44 AM
|- - Sparrowsmith   QUOTE (Jens of Zanicuud @ May 5 2012, 03...   May 5 2012, 09:20 AM
- - shinyjiggly   Well, what if it works like the way online multipl...   May 1 2012, 09:11 PM
- - Sparrowsmith   QUOTE (thatbennyguy @ May 2 2012, 05:39 A...   May 2 2012, 06:45 AM
- - bulmabriefs144   Any programmer I made based on myself makes stuff ...   May 6 2012, 05:46 PM
- - shinyjiggly   For programmer's actions in battle, I was thin...   May 6 2012, 11:03 PM
|- - ShanattoGunner   I thnk in battle each programer sponsor a hero and...   May 9 2012, 02:23 PM
- - MEands   Isn't that already what's happening on the...   May 10 2012, 07:13 PM
- - shinyjiggly   It's a little bit different than that. With l...   May 11 2012, 12:13 AM
- - Sparrowsmith   We do have to be careful with how much power the p...   May 11 2012, 12:15 AM
|- - ShanattoGunner   QUOTE (Sparrowsmith @ May 11 2012, 12:15 ...   May 11 2012, 11:09 AM
- - Sparrowsmith   Yeah, something along those.lines.   May 12 2012, 02:09 AM
- - bulmabriefs144   Yeah, it would be interesting to have most of the ...   May 15 2012, 09:52 AM
- - Sparrowsmith   I was thinking we could have a 'coding' sc...   May 15 2012, 10:31 AM
- - Kaust   Some variant of this http://www.rpgrevolution.com/...   May 15 2012, 10:42 AM
- - MEands   We could do something along the lines of you playi...   May 15 2012, 03:25 PM
- - thatbennyguy   The game mechanic of typing codes for various atta...   May 15 2012, 03:33 PM
- - Sparrowsmith   If that's too ambitious, we can always have a ...   May 16 2012, 05:37 AM
- - bulmabriefs144   Never do timing puzzles. Certain people (me) will ...   Aug 26 2012, 06:28 PM
- - MEands   Oh yeah I get what you're saying. We don't...   Aug 26 2012, 09:45 PM
- - Sparrowsmith   I'd definitely like to have some very complex ...   Aug 27 2012, 04:55 AM
- - bulmabriefs144   Yes, this is what I was getting at. In my current ...   Aug 27 2012, 05:35 AM
- - MEands   Oh yeah, that's really good. Having multiple w...   Aug 27 2012, 04:00 PM
|- - bulmabriefs144   QUOTE (MEands @ Aug 27 2012, 04:00 PM) Oh...   Aug 28 2012, 05:06 AM
- - Sparrowsmith   QUOTE (bulmabriefs144 @ Aug 28 2012, 02:0...   Aug 28 2012, 07:58 AM
- - bulmabriefs144   Probably Darwin ("progress" motif). Or P...   Aug 28 2012, 12:47 PM
- - Sparrowsmith   Well his power would be limited to the facility. A...   Aug 29 2012, 03:49 AM
- - bulmabriefs144   Sure, let's go with it. For this to really re...   Aug 29 2012, 09:11 AM
- - MEands   I'm like, super into making the blackout terri...   Aug 29 2012, 02:58 PM
- - bulmabriefs144   Because it's awesome. But, yea, it probably wo...   Aug 29 2012, 09:16 PM
- - MEands   I mean, I'm all for turrets, we just need a go...   Aug 29 2012, 09:33 PM
- - Sparrowsmith   QUOTE (MEands @ Aug 30 2012, 06:33 AM) I ...   Aug 30 2012, 05:07 AM
|- - bulmabriefs144   QUOTE (Sparrowsmith @ Aug 30 2012, 06:07 ...   Aug 30 2012, 07:23 AM
- - Sparrowsmith   well, it's all top secret, so Asimov's thr...   Aug 31 2012, 04:27 AM
- - bulmabriefs144   Well, that is true, there may have been a few ...   Aug 31 2012, 04:53 AM
- - MEands   For the sake of the game, the turret's range i...   Sep 1 2012, 01:07 PM
- - bulmabriefs144   As a puzzle, how does this work? Do we have camera...   Sep 1 2012, 08:09 PM
- - Shaddowval   So. I just spent AGES reading up on all this, or m...   Sep 5 2012, 07:58 PM
- - Sparrowsmith   The only problem is that layer 1 was never very re...   Sep 6 2012, 04:18 AM
|- - MEands   QUOTE (Sparrowsmith @ Sep 6 2012, 05:18 A...   Sep 6 2012, 03:51 PM
- - Shaddowval   That is pretty multii-layered ;lol; Here is my rea...   Sep 6 2012, 07:20 AM
- - bulmabriefs144   QUOTE As for the multi layered boss, it could be ...   Sep 6 2012, 07:33 PM
- - Sparrowsmith   That's not really how data works, existing on ...   Sep 7 2012, 10:17 AM
- - bulmabriefs144   Well, yea, I was thinking either one lump party, o...   Sep 7 2012, 12:12 PM
|- - MEands   QUOTE (bulmabriefs144 @ Sep 7 2012, 01:12...   Sep 7 2012, 06:58 PM
- - bulmabriefs144   (Sorry I haven't posted, but I dunno what to a...   Sep 10 2012, 08:17 AM
- - Sparrowsmith   QUOTE (bulmabriefs144 @ Sep 10 2012, 05:1...   Sep 11 2012, 03:08 AM
- - bulmabriefs144   Mainly we should have a mainframe, and one room th...   Sep 11 2012, 01:26 PM
- - Sparrowsmith   I don't know about having those kind of traps....   Sep 27 2012, 06:05 AM
|- - bulmabriefs144   QUOTE (Sparrowsmith @ Sep 27 2012, 07:05 ...   Sep 30 2012, 07:57 PM
- - MEands   Yeah. Perhaps it has a tile floor where certain ti...   Sep 27 2012, 04:02 PM
- - Sparrowsmith   There could also be pressure traps. Rooms with hig...   Sep 28 2012, 06:58 AM
- - Sparrowsmith   The problem is practicality. To be sufficiently th...   Oct 2 2012, 07:26 AM
- - bulmabriefs144   I'd like something that chases you and you hav...   Oct 2 2012, 04:56 PM
- - Sparrowsmith   I see. What if the corridor is lined with plates ...   Oct 3 2012, 02:39 AM
- - bulmabriefs144   That's sounds okay. Although the first one sho...   Oct 3 2012, 01:23 PM


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