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> Multi-hit attack script (again)
Emerald Lance
post Apr 28 2012, 03:27 PM
Post #1



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I once requested a script for RPGM-XP on this site, and now the link is down (http://www.rpgrevolution.com/forums/index....showtopic=46496). The script dealt with multi-hit attacks, and it worked by using blank frames in animations, thus making it so I could have multi-hit attacks without having to actually mess with the script itself (very convenient), and it also lets me control exactly when the hits show up, which is a must for me.. I think it was SephirothSpawn that helped me out, but I don't remember for sure, since it was a long time ago (Trickster's name also comes to mind, but again, I'm not certain).

My HDD recently crashed and I lost everything I was working on. I want to begin making my project again from scratch, and this script is pivotal to my vision. To go into further detail about what I'm looking for, it's a script that allows multiple damage counters for each strike (just like Cloud's Omni-Slash or Squall's Lionheart). It's simple enough to just show a person getting hit multiple times and then have one large number pop up, but I think it really drives the point home when you can see more than one number. Multi-hit attacks are the driving force behind the combat in my project (one character uses a machine gun as a weapon, for instance). And like any great JRPG, I'm all about flashy ultimate attacks. Another reason I like the idea is because it's a creative and fun way to bypass damage limits without using another script just to see a single huge number.

I hesitate to say that I "need" this script (because I technically will live without it), but the entire direction I was taking with the combat simply falls apart without it. I'd prefer it if I could get the exact same script due to it being ridiculously easy to use (and I'm really familiar with it), but I understand if that's not possible.

To show exactly what I have in mind when I say "multi-hit", here's some combat from Super Robot Taisen OG Saga:
http://www.youtube.com/watch?v=Ut5TjDqFXvg

Before I was using Minkoff's Animated Battle System (modified by DerVVulfman) and I was told that they wouldn't interfere with each other (and they didn't), but since then I've switched to ACBS because it's more flexible and seems better fitted to the direction I want to take. I hope that's still alright, though (based on how the script works) I can't imagine why it wouldn't be.

EDIT: Also, I don't want the enemy to die until the attack ends, even if HP hits zero during the animation.

This post has been edited by Emerald Lance: Apr 30 2012, 05:21 PM


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Emerald Lance
post Apr 30 2012, 05:20 PM
Post #2



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I'm bumping this topic for great justice!

EDIT: Nevermind, I found it at Creation Asylum.

This post has been edited by Emerald Lance: May 1 2012, 12:07 PM


__________________________
QUOTE (SaiyanPrince302 commenting on how to become a Super Saiyan)
"I know where these guys are going, but in all seriousness, just trying to imagine loved ones being killed almost never works. Be a man and travel into space and shoot at asteroids until you get yourself in an actual life threatening situation."
--Gamefaqs.com
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