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> Multiple party management script
Tsukihime
post Apr 24 2012, 08:35 PM
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Level 25
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Posts: 560
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RM Skill: Undisclosed
Rev Points: 25




I want to be able to define multiple parties, with a simple scene that allows you to switch between parties.

For example, you are in a dungeon that requires you to split up your party into two teams.
Each team will go through a series of puzzles in order to proceed, and in the end both teams have to push a button before meeting up at the end, where the teams will be merged into one again.

The script should be written so that any code that depends on the existing $game_party does not need to be touched (that is, even if we have two teams, the "current" team will be stored in $game_party so that things like exp share is only given to the current party).

The party switch scene can be simple: just use the file save scene which will display all of the parties.

I saw Fomar's multiple inventory script and thought it was pretty interesting.
http://cobbtocs.co.uk/wp/?p=135

The multiple party system should be set up so that the developer can choose whether parties will have separate inventories or not.
A scene for swapping items between parties should be made available for those that wish to enforce separate inventories.

Now a problem that might occur is when two parties merge, their inventories get merged. Behavior for this is undefined and so I would just say merge the inventories and let others deal with it as appropriate.


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diss
post May 25 2012, 07:40 PM
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This topic is posted here :
http://www.rpgrevolution.com/forums/index....showtopic=56293

This post can be deleted I think?
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Tsukihime
post May 25 2012, 08:11 PM
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Level 25
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Group: Revolutionary
Posts: 560
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Rev Points: 25




Yes, since I've already written a script for VXA
http://www.rpgrevolution.com/forums/index....showtopic=56492


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