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> Help - Unusable Skills SOLVED, Skills are greyed out
Randomsyllables
post Apr 16 2012, 09:55 AM
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Problem: Custom made skills are greyed out and unusable in battle, despite having enough MP.

I am going to take the time to explain as much about the situation as possible.

I have a character whose class changes depending upon a certain item equipped. Usually their ability set is Spirit (essentially magic) but when this item is equipped, their new class changes their ability set to Monster (skills I reserve for monster use).

Some of the skills are usable. Some are not. I would like to know why this is and how to fix it. Chances are it is something so mundane, so common, so obvious, that I simply overlooked it like the newbie that I am.

I appreciate you taking the time to read this, and respectfully request any assistance you have to offer.

Screenshot of battle, where skills are unsuable

Screenshot of example skill set-up


This post has been edited by Randomsyllables: Apr 18 2012, 06:43 AM
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bulmabriefs144
post Apr 16 2012, 06:17 PM
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Something Other Than Level 16
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RM Skill: Advanced




2k3? Easy.

The weapon/magic attribute. Use the magic attribute for any actual elements, and weapon for any weapon type needed (I'd just turn this to magic for most weapons, so a slashing magic attribute for a sword is what you want).

Now make a weapon attribute called Passive. Connect it to no weapons. Voila! Because it's a weapon attribute without a weapon to use it, it's unusable.


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Randomsyllables
post Apr 16 2012, 08:29 PM
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Your responses are very informative; I had NO idea the mechanics worked that way. Thank you very much for taking the time to explain this to me, and it should help me along quite nicely. I was so distracted about this not working I let the whole project come to a halt! Now it is resolved and I can move on with my life. I am glad you explained in detail why it didn't work because that is now changing how I am looking at skill and equipment.

Just one little question, when you select the 'Reduce resistance' box under attribute, that doesn't require having a weapon of that type, right?
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