Group: Member
Posts: 2
Type: None
RM Skill: Beginner
Problem: Custom made skills are greyed out and unusable in battle, despite having enough MP.
I am going to take the time to explain as much about the situation as possible.
I have a character whose class changes depending upon a certain item equipped. Usually their ability set is Spirit (essentially magic) but when this item is equipped, their new class changes their ability set to Monster (skills I reserve for monster use).
Some of the skills are usable. Some are not. I would like to know why this is and how to fix it. Chances are it is something so mundane, so common, so obvious, that I simply overlooked it like the newbie that I am.
I appreciate you taking the time to read this, and respectfully request any assistance you have to offer.
Screenshot of battle, where skills are unsuable
Screenshot of example skill set-up
This post has been edited by Randomsyllables: Apr 18 2012, 06:43 AM
The weapon/magic attribute. Use the magic attribute for any actual elements, and weapon for any weapon type needed (I'd just turn this to magic for most weapons, so a slashing magic attribute for a sword is what you want).
Now make a weapon attribute called Passive. Connect it to no weapons. Voila! Because it's a weapon attribute without a weapon to use it, it's unusable.
Group: Member
Posts: 2
Type: None
RM Skill: Beginner
Your responses are very informative; I had NO idea the mechanics worked that way. Thank you very much for taking the time to explain this to me, and it should help me along quite nicely. I was so distracted about this not working I let the whole project come to a halt! Now it is resolved and I can move on with my life. I am glad you explained in detail why it didn't work because that is now changing how I am looking at skill and equipment.
Just one little question, when you select the 'Reduce resistance' box under attribute, that doesn't require having a weapon of that type, right?