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> Question about re-sizing sprites and replacing them with images, Is it possible to do?
ClockworkYggdras...
post Apr 15 2012, 11:34 AM
Post #1



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Well okay, so here is my deal.

For this game I'm working with I don't plan to actually use character sprites at all. In fact, I sort of want to run it like a visual novel.

My main issue is that I need my "Sprites" to be full body portraits that can freely move across the screen. (Think Any of the Ace attorney games, Sonic battle, or TWEWY)

Now I know I can do this with pictures too, but the problem is that there is no delay in swapping pictures, no way to fade them in, pan them off screen etc...

I was wondering if it would be possible to set the actor as one of these portraits, and then use event commands such as the movement to freely move them in and out of screen, plus it would allow for multiple portraits on screen at once.

For example, I made a test here with the portraits from sonic battle, but as you can see, it grabs only a tiny chunk of one of the square even though it's in a 3X4 grid.



Would it at all be possible to completely stretch the grab ratio of the 3X4 to make it fit? Basically i'm asking, can we use images in place of the sprites?

thank you in advance.
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Kali3
post Apr 15 2012, 11:39 AM
Post #2


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QUOTE (ClockworkYggdrasil @ Apr 15 2012, 11:34 AM) *
Well okay, so here is my deal.

For this game I'm working with I don't plan to actually use character sprites at all. In fact, I sort of want to run it like a visual novel.

My main issue is that I need my "Sprites" to be full body portraits that can freely move across the screen. (Think Any of the Ace attorney games, Sonic battle, or TWEWY)

Now I know I can do this with pictures too, but the problem is that there is no delay in swapping pictures, no way to fade them in, pan them off screen etc...

I was wondering if it would be possible to set the actor as one of these portraits, and then use event commands such as the movement to freely move them in and out of screen, plus it would allow for multiple portraits on screen at once.

For example, I made a test here with the portraits from sonic battle, but as you can see, it grabs only a tiny chunk of one of the square even though it's in a 3X4 grid.



Would it at all be possible to completely stretch the grab ratio of the 3X4 to make it fit? Basically i'm asking, can we use images in place of the sprites?

thank you in advance.


Not so sure about this, but If you want to use that sonic picture you posted as a sprite, just put a "$" sign(without the quotes) in front of the picture name and place it then in Graphic/characters. I hope this helps.


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ClockworkYggdras...
post Apr 15 2012, 11:43 AM
Post #3



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QUOTE (Kali3 @ Apr 15 2012, 12:39 PM) *
QUOTE (ClockworkYggdrasil @ Apr 15 2012, 11:34 AM) *
Well okay, so here is my deal.

For this game I'm working with I don't plan to actually use character sprites at all. In fact, I sort of want to run it like a visual novel.

My main issue is that I need my "Sprites" to be full body portraits that can freely move across the screen. (Think Any of the Ace attorney games, Sonic battle, or TWEWY)

Now I know I can do this with pictures too, but the problem is that there is no delay in swapping pictures, no way to fade them in, pan them off screen etc...

I was wondering if it would be possible to set the actor as one of these portraits, and then use event commands such as the movement to freely move them in and out of screen, plus it would allow for multiple portraits on screen at once.

For example, I made a test here with the portraits from sonic battle, but as you can see, it grabs only a tiny chunk of one of the square even though it's in a 3X4 grid.



Would it at all be possible to completely stretch the grab ratio of the 3X4 to make it fit? Basically i'm asking, can we use images in place of the sprites?

thank you in advance.


Not so sure about this, but If you want to use that sonic picture you posted as a sprite, just put a "$" sign(without the quotes) in front of the picture name and place it then in Graphic/characters. I hope this helps.



....Wow.

I feel like an idiot now..

Haha, thanks. I completely forgot the $ rule. it's been ages since I last worked with Rpgmaker.

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Kali3
post Apr 15 2012, 11:49 AM
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Posts: 25
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QUOTE (ClockworkYggdrasil @ Apr 15 2012, 11:43 AM) *
QUOTE (Kali3 @ Apr 15 2012, 12:39 PM) *
QUOTE (ClockworkYggdrasil @ Apr 15 2012, 11:34 AM) *
Well okay, so here is my deal.

For this game I'm working with I don't plan to actually use character sprites at all. In fact, I sort of want to run it like a visual novel.

My main issue is that I need my "Sprites" to be full body portraits that can freely move across the screen. (Think Any of the Ace attorney games, Sonic battle, or TWEWY)

Now I know I can do this with pictures too, but the problem is that there is no delay in swapping pictures, no way to fade them in, pan them off screen etc...

I was wondering if it would be possible to set the actor as one of these portraits, and then use event commands such as the movement to freely move them in and out of screen, plus it would allow for multiple portraits on screen at once.

For example, I made a test here with the portraits from sonic battle, but as you can see, it grabs only a tiny chunk of one of the square even though it's in a 3X4 grid.



Would it at all be possible to completely stretch the grab ratio of the 3X4 to make it fit? Basically i'm asking, can we use images in place of the sprites?

thank you in advance.


Not so sure about this, but If you want to use that sonic picture you posted as a sprite, just put a "$" sign(without the quotes) in front of the picture name and place it then in Graphic/characters. I hope this helps.



....Wow.

I feel like an idiot now..

Haha, thanks. I completely forgot the $ rule. it's been ages since I last worked with Rpgmaker.

Wow, I actually helped somebody. I deserve a piece of pie. xD Just kidding, glad I could help.

Have a nice day, Kali3


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