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> Always have the same sprite walking on the map, Even if not the party leader
TheDrifter
post Apr 15 2012, 11:10 AM
Post #1


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Hi everyone,

In most games, the main character can't be removed from the party during battle.

I'd like to be able to remove my protagonist from the party, but while still keeping his sprite on the map.

When I remove him from my party, the character you walk as on the map changes, and I don't want that.
However, I still want to be able to manually change the sprite for cut-scenes, as sometimes it needs to be invisible.

I thought about setting the same sprite for each character, but I need theirs during battle and in the party changer.

I use KGC_LargeParty

Thanks a lot!
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amerk
post Apr 15 2012, 11:54 AM
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So... you want every playable character to have their own sprite, but you want the main character's sprite to always be the one walking on the map, whether or not he's even in the party?

I'm fairly certain that would be impossible without a script, but I doubt there's a script that does that; you can always request it in the script section though.


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Kaust
post Apr 15 2012, 12:04 PM
Post #3


Level? Where we're going we don't need levels.
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I don't fully understand the context, but couldn't you just use Change Actor Graphic? (System Settings, third tab of Event Commands)
That way you can transform the new leader into whoever used to be the old with relative ease (assuming you are using event battles rather than random encounters), just use it at the beginning and end of every battle.


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