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> What the hell is happening here!?
grimms
post Apr 14 2012, 02:37 PM
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I pasted the metal door on the right above the wooden door in the middle and for some reason I am getting a 2 pixel gap underneath the metal door, and it is so annoying! It is perfect lined up with this wooden door which is exactly the same height and width!

Also it is happening to the power strip on the left which is also the same height as the doors. I can't figure this out at all..

ps. I didnt know how to search for this...
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Rast
post Apr 14 2012, 03:32 PM
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Go into the tileset and manually move each of them down two pixels. The problem is that not all objects and the like in tilesets are the same height. Sometimes there's a few pixels of lenience above or below the actual object that's filled with a solid color(for makers such as 2k3) or the alpha channel(for XP, VX, Game Maker 8 and above). So when you add something to the tileset, it has to match up with the cell size for the type of graphic it is, rather than just lining up with a similar object(though that often works). Not always the case, though, but I'm not much of a graphics person.

I don't use VX, and am unsure how graphics need to be formatted, but that's my best guess.. If you edited or downloaded that tileset it was probably just overlooked.. Regardless, manually editing it should solve the problem.


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grimms
post Apr 14 2012, 03:43 PM
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I did manually adjust it as the downloaded one from a site was really badly placed, even worse. It's not part of the tileset it is a Charset and I used the $ symbol
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mr_melee
post Apr 14 2012, 04:39 PM
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if you created the charset, the dimensions of your sprites might be off. try going into the set in paint or CS or whatever you use and move the object down. make sure you don't select the pixel row you're trying to eliminate or you will just pull it down into the top of the sprite below.
also, make sure that your pixel ratio is 96x128 and that each sprite rests on its own 32x32 quadrant. if it's sitting a pixel row high, pull it down.


from what i can see, the door's height must only be 31 pixels, leaving the transparent row on the bottom. you could also stretch the door down one
pixel or like i say, move it down. placing a transparent row at the top after moving it might not be a bad idea either.

This post has been edited by mr_melee: Apr 14 2012, 04:41 PM
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grimms
post Apr 15 2012, 02:38 AM
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I found the solution, you have to put an ' ! ' before the ' $ ' and it sorts it out.... don't ask me why that is but it worked!!
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mr_melee
post Apr 15 2012, 08:05 AM
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those also have unique applications when pulling sprites into the project. try doubling the size of your sprite, so for 96x128 resize to 192x256 and see how it affects the sprite image. smile.gif
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