QUOTE (Ignasis @ Apr 13 2012, 10:05 AM)

QUOTE (amerk @ Apr 13 2012, 09:51 AM)

Depends on when you want them to respawn. Easiest way is to erase the event right after the fight, and then when you leave and return to the map the monster event returns.
yes thats exactly what I was trying to do though I'm not sure how to set up the event right not I have it on event touch triggers battle
then on the win condition its set to erase the event and turn self switch a on ..... maybe thats where I'm going wrong... because when I re entered the map the monster wasn't there.
Thanks Amerk yeah my problem was the self switch
You could also do that after you defeat a monster, after certain time, he comes back. You can set up that event like so:
-Put the activation of this event on player touch and battle processing slime (for example).
-When win, control self switch a to on
-New page for this event, when self switch a is on
-wait x many frames
-control self switch a to off
*remember that on second page,trigger must be set on parallel process.
Hope this helps, Kali3