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> Player Based Choices
dorky106
post Apr 9 2012, 11:53 AM
Post #1


Level 11
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Group: Revolutionary
Posts: 183
Type: Developer
RM Skill: Beginner




How many player choices is too many?
I know this is going to change from person to person but I'm really wondering on this one.

Mainly looking for input on this.

The type of choices I'm talking about are like this.
Choose to slaughter a village in your game so your get a cool weapon or are no longer able to get something later in the game.

Or

Being in a town and trying to figure out how to advance so you have different choices each way giving the player different characters in their party.

Even to the point of
after X amount of good choices you save the world instead of joining the dark side to destroy it.
Or if your neutral you can choose at the end of the game
if bad you join the bad dude to blow the world to kingdom come.

I know player based choices have become more popular in games, such as in fable or Kingdom of Amalur: Reckoning (Where you have a F ton of choices). Basicly having a choice at almost everything turn. (Which to me seems a bit too much)

Cause you would of course want a balance no matter what you pick to do.
Bad Example: Fable
Want easy EXP and don't care if you go bad. Go Flame Circle in a town, killing everyone.

Good Example: Chrono Cross
Based on what you do as the game progresses you can get every character and try them all out to make yourself a uber team or play as you want and make the game harder on you.

(Can't think of any other ways of explaining this right now)


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