Submit Your Article


 
RPG Maker

Welcome Guest ( Log In | Register )


  Games Resources RPG Maker VX RPG Maker XP Scripts Tutorials Downloads

> Protective Statuses, good or bad idea?
Nintendoshs
post Apr 8 2012, 04:25 AM
Post #1



Group Icon

Group: Member
Posts: 4
Type: Developer
RM Skill: Beginner




So, in my newest game i'm making in rpg maker 2003(Battle world is the title.) I have so many custom features for fights and storytelling. I needed something for conditions so I added a skill that blocks all meele attacks for 3 turns, I added versions that protect for 1 and 2 turns. I also madde a version for skills. I want to know. Is it a good idea to have these skills or is it a bad idea, making the character OP'ed.


__________________________
Games under development:
Battle World (In progress)
Vanguard Storm (starting soon)




Yes, I know battle world is a lame name. I started the project with that idea. I shall finish it with it!
Go to the top of the page
 
+Quote Post
   



Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 

Lo-Fi Version Time is now: 21st May 2013 - 10:46 PM
RPG RPG Revolution is an Privacy Policy and Legal
eXTReMe Tracker