QUOTE (Icenick99 @ Apr 7 2012, 03:54 PM)

I feel that the heart of all games is the battle/skill system, so I decided to start building a solid base then work in story, maps, characters, etc...
Good approach :-) I don't like sphere grids because they usually end up being very linear - you generally have small decisions like "do I want to spend extra EXP on more HP or learn another skill now and get the HP later?", but that's pretty much the limit.
One solution could be adding skill classes to equipment. Maybe since your settings is modern, there can be like ipads or something that can control certain elements, so any character can use those elements if they have it equipped. Another option is making combo spells that require multiple characters, like in Chrono Trigger, so your ice character and your wind character could use a strong ice + wind spell if they are both in your party (I have no idea how to implement that in RM, though). Either way, I'd recommend making some charts/graphic organizers to help plot out your ideas. I like the idea of an RPG about mutants and I hope to see a demo eventually :-)