QUOTE (Titanhex @ Apr 15 2012, 09:09 AM)

This actually might be good in design critique. It's a bit of a gray line, really, but since it's a lot more specific to a game in production I'll put it there.
Can I suggest adding pictures or organizing your design into more than long text? This can help you greatly.
Great Idea! And thxs! This forum seems less active though :S.
Uploaded some pictures.
Here is what a very crude draft of what I was thinking for the elements, a sphere grid system, that requires mastery of Water and Wind to learn Ice. The five basic ones are the outer, the 5 fusion elements are the inner.

Another option I was thinking was a Diablo 2 type skill tree, excuse the WoW icons lol. But this is the Frost/Ice tree, I was thinking at this point having the element assigned to a specific hero.

Now im thinking I want both, the sphere grid for elements for customization (you can earn SP after each battle) and the Skill tree like in WoW talents, that every level up you earn a point and can choose character specific traits (not like the image uploaded).
I would like the use of jobs in there more then the talents per say, but my problem is tieing it together. In a world where there are humans and mutants, how come theres magic? Why are there these elements (aka Magic), the talents make sense because it can relate to their mutant powers, but how do I tie learning magic to mutants?
This post has been edited by Icenick99: Apr 15 2012, 10:55 PM