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bulmabriefs144
post Apr 1 2012, 10:09 AM
Post #1


Something Other Than Level 16
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Group: Revolutionary
Posts: 627
Type: Developer
RM Skill: Advanced




Okay, we should decide on characters for the project. We may not use them all, but let's have them.

Character Name: (Duh, what you wanna call the character)
Graphic: (Use http://www.geocities.jp/kurororo4/looseleaf/ for XP design, and printscreen the results)
Type: (Hero/Villain/NPC. And What role do they have, as in are they a shopkeeper, a cute witch, what?)
Backstory: (Where do they come from, what do they want)
Personality: (Kinda self-explanatory)
Current History: (How does the party meet them. Possibly subject to change)
Powers: (Specific abilities, and also immunities/resistances)
Weaknesses: (For villains this is an actual strategy of defeat, for heroes it's mainly the drawbacks of their powers. NPCs might not have a Powers or Weaknesses section)

-----------------------

Character Name: Ambrosia Brahmin (from Oracle of Tao)
Graphic:
Type: Villain. (Former hero, now an evil shopkeeper)
Backstory: She used to be a hero that saved that universe on a mission from God. But, she kind of got bitter, and a bit crazy, after her journey ended and her boyfriend left her (her bf looks like Cloud Strife).
Personality: Sugar and Ice Personality. Why the heck someone like this is running a tavern adds to the strangeness.
Current History: Recently, she became the manager of a local tavern that sells items and beds. When the party asks her for information, she flips out and decides her former boyfriend has sent them to spy on her, and has a battle with them.
Powers: Sorta like a summoner, except she calls energy rather than actual summons. Her powers are strong but very slow to use (delayed effect). Alexander (light spell), Apollo (defense effect), Chronos (a slow effect), Thanatos (death effect, plus some dark damage), Lilith (dark spell), Four Gods (elemental damage), Michael (physical, plus some light damage), Aiken (does damage based on the same element that controls healing), Tao (yin-yang nonelemental damage to all targets, powerful, so takes several turns to cast)
Weakness: Besides the fact that her casting is slow (and some of it does no damage), she's got pretty low hp, and low defense. This is to make up for the fact that most of her attacks almost kill the party.


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Sparrowsmith
post Aug 22 2012, 04:35 AM
Post #2


ROROW was here, went for beer
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Group: Global Mod
Posts: 4,600
Type: Writer
RM Skill: Intermediate
Rev Points: 5




I don't really like the idea of multiple characters for the rogue program. I have an idea for how the programmers made their world.
Basically they have a programming language that runs on variation, one they possibly developed themselves. They make a draft of whatever they're making (a door, an AI, etc) that functions, but isn't quite real. Then they program renders hundreds (possibly thousands) of variations, and the programmers select the more realistic ones, and define irregularities that should never be used. The program itself eventually learns what features a door or person or television should have, and what properties they shouldn't have. Eventually it can render randomly and always give a perfect sense of reality. A door that FEELS and creaks and breaks like a real door. A person that talks, and acts, and can even bleed like a real person.
Lets remember, layer 2 is a complete virtual reality. I don't think anyone could ever just code a perfect reality, which is why the programmers actually don't do that much, they just tell the program if what it has rendered is real-feeling or not, and then it tires again, or improves on the design.
This isn't complete BS either, lots of AI companies use this kind of natural selection to design AI that can walk. Well, I saw one do it once.

However, the game recognizes Johnny as a tester, so he unconsciously makes the world (and the people he hangs around with) more realistic.
So the Junkyard owner is so real because Johnny sees him quite often.

Anyway, this would mean the programmers didn't actually code the personalities of any of the characters, they just talked to the people the program rendered and checked to see if they seemed real. So the Junkyard Owner really is a junkyard owner. Not just some variable.
Also, I feel like the programmers should be able to speed things up or slow things down in layer 1. So the junkyard owner (and all the characters) have had entire lives, even though it's only be a decade or two for the programmers.
It is just a program after all. If you're in the program, you don't notice if time is running faster or slower (no frame of reference) but it isn't exactly the same as layer 3.


As for the robot, I was never too sure either. Originally he just escaped into the security systems, took control of doors and sentry guns and started trying to kill the programmers. However, the plot benefits if he has a body to try and escape with, and it would be possible for him to download himself into a robot, if one existed.
The robot isn't a terminator or something, it's actually a very brittle thing, much like robots we have nowadays.
I mean... we have robots today, and we're talking about super advanced AI, it's not too big a leap of the imagination for the rogue program to end up in a robot.

If we don't do the robot though, we need a new plot resolution.


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Posts in this topic
- bulmabriefs144   Game Characters   Apr 1 2012, 10:09 AM
- - MEands   (Dang, missed my chance to start the thread ) Wai...   Apr 1 2012, 01:30 PM
- - bulmabriefs144   Here. (Couldn't get the coat right, and the sh...   Apr 1 2012, 02:06 PM
- - MEands   Woah that's awesome! Thanks! I like ho...   Apr 1 2012, 02:42 PM
- - bulmabriefs144   MEands THE HUNTER! Lol, yea I dunno. If I had...   Apr 1 2012, 02:48 PM
- - MEands   lol, I'm not the hunter, I'm being hunted....   Apr 1 2012, 02:50 PM
- - bulmabriefs144   I have no idea on approval stuff. We're gonna ...   Apr 1 2012, 03:02 PM
- - MEands   Ha okay. I still think we should organize the bios...   Apr 1 2012, 03:09 PM
- - bulmabriefs144   Probably a sticky? That would help more. Right her...   Apr 1 2012, 04:49 PM
- - shinyjiggly   I'm finally done drawing my character. I did...   Apr 1 2012, 05:20 PM
- - Zinx_therpgmaker   I presume the community are allowed to post charac...   Apr 1 2012, 07:28 PM
|- - shinyjiggly   QUOTE (Zinx_therpgmaker @ Apr 1 2012, 08...   Apr 1 2012, 11:57 PM
- - kayden997   Yes. This is a community project. Feel free.   Apr 1 2012, 07:49 PM
- - MisterToonz   -edit-   Apr 2 2012, 01:55 AM
- - bulmabriefs144   This is what I came up with for Jiggly. Couldn...   Apr 2 2012, 10:14 AM
- - Zinx_therpgmaker   Character Name: Alex Fren (From one of my games th...   Apr 2 2012, 12:05 PM
- - shinyjiggly   Thanks for the base sprites, bulmabriefs144. I cha...   Apr 2 2012, 03:24 PM
- - bulmabriefs144   No biggie, I'm just amateur spriting. Btw, if...   Apr 2 2012, 04:57 PM
|- - Zinx_therpgmaker   QUOTE (bulmabriefs144 @ Apr 2 2012, 04:57...   Apr 2 2012, 05:51 PM
- - bulmabriefs144   Wasn't sure about spriteset 2, any better idea...   Apr 2 2012, 06:25 PM
|- - Zinx_therpgmaker   QUOTE (bulmabriefs144 @ Apr 2 2012, 07:25...   Apr 2 2012, 07:35 PM
- - shinyjiggly   I have the hats grafted onto the other sides! ...   Apr 2 2012, 06:59 PM
|- - X-M-O   QUOTE (shinyjiggly @ Apr 2 2012, 09:59 PM...   Apr 2 2012, 07:03 PM
- - bulmabriefs144   Whoops, noticed one small detail on the arms jiggl...   Apr 2 2012, 07:36 PM
- - shinyjiggly   Because it's still up in the air about which m...   Apr 21 2012, 12:48 AM
- - bulmabriefs144   The background picture looked vaguely like a jeste...   Apr 22 2012, 09:46 AM
- - shinyjiggly   Name: Sharla Dean [Show/Hide] without labcoat ...   Apr 26 2012, 11:50 PM
- - bulmabriefs144   (Nice. But you could make it go either way, with s...   Apr 27 2012, 05:14 AM
- - shinyjiggly   [Show/Hide] without lab coat [Show/Hide]...   May 8 2012, 11:59 PM
- - MEands   I always imagined the programars as more mysteriou...   May 9 2012, 10:47 AM
|- - shinyjiggly   QUOTE (MEands @ May 9 2012, 11:47 AM) I a...   May 9 2012, 02:41 PM
- - ShanattoGunner   Name:Luxis Oswell(Luxferre de Oswell) Graphic:http...   May 9 2012, 01:47 PM
- - bulmabriefs144   Shanatto to display pictures, click on Embed and F...   May 9 2012, 08:44 PM
- - shinyjiggly   Gelanda [Show/Hide] picture Layer of orig...   May 10 2012, 11:51 PM
- - Sparrowsmith   QUOTE (shinyjiggly @ May 9 2012, 08:59 AM...   May 11 2012, 12:07 AM
|- - ShanattoGunner   What do you think of Luxis, you guys?   May 11 2012, 11:16 AM
- - shinyjiggly   He seems like someone that would fit fairly well i...   May 11 2012, 02:01 PM
|- - ShanattoGunner   QUOTE (shinyjiggly @ May 11 2012, 03:01 P...   May 11 2012, 02:46 PM
- - shinyjiggly   Only if you could elaborate more about him and tak...   May 11 2012, 04:15 PM
- - bulmabriefs144   It's difficult to not make Mary Sues when you ...   May 24 2012, 09:00 PM
- - shinyjiggly   Rasquel, emissary of the Exiles Layer of origin: L...   Jul 13 2012, 06:17 PM
- - MEands   I like the way you said it overall, I just have a ...   Jul 15 2012, 01:21 AM
- - Sparrowsmith   personally I quite like the outfit. What if the P...   Jul 15 2012, 04:46 AM
- - shinyjiggly   I sort of pictured the persuasion power in-battle ...   Jul 15 2012, 12:47 PM
- - MEands   Actually I'm starting to like this. They'v...   Jul 15 2012, 12:54 PM
- - bulmabriefs144   Here's a working model for Rasquel. I'd n...   Jul 22 2012, 04:40 PM
- - MEands   He's looking good so far. So I'm assuming ...   Jul 23 2012, 12:33 PM
- - bulmabriefs144   Ummm, I dunno. I think this works better for gener...   Jul 23 2012, 02:56 PM
- - MEands   VX does look a lot more like an MMO for its cartoo...   Jul 23 2012, 04:15 PM
- - Sparrowsmith   I agree with MEands on the face. It makes him seem...   Jul 25 2012, 04:42 AM
- - bulmabriefs144   Just a note, I had to reformat, and I decided agai...   Jul 26 2012, 08:51 PM
- - MEands   I'd prefer that we didn't do rough graphic...   Jul 26 2012, 11:49 PM
- - shinyjiggly   I don't really dig the VX squat charset style ...   Jul 27 2012, 12:24 AM
- - bulmabriefs144   I prefer the XP custom chars that I've been ma...   Jul 27 2012, 07:57 AM
- - MEands   Perhaps we should use the custom XP sprites for la...   Jul 27 2012, 03:03 PM
- - Sparrowsmith   That really depends on how we're going to appr...   Jul 28 2012, 03:56 AM
- - bulmabriefs144   Sounds alright. Or maybe they're part of Johnn...   Jul 28 2012, 02:24 PM
- - MEands   If we're going to do cameos it would have to b...   Jul 28 2012, 02:39 PM
- - bulmabriefs144   Bump. We need more NPCs.   Aug 1 2012, 05:14 PM
- - Sparrowsmith   we'll get to them as we get to them. We could...   Aug 2 2012, 02:47 AM
- - MEands   Name: Bark/Floyde Age: Mid 20's-early 30's...   Aug 2 2012, 12:43 PM
- - bulmabriefs144   Name: Sophie Age: Mid 80's Playable Character:...   Aug 3 2012, 02:09 PM
- - Sparrowsmith   We're getting a real host of characters for la...   Aug 4 2012, 03:19 AM
- - bulmabriefs144   Lol, yea that sounds like one. (The reason I did ...   Aug 4 2012, 06:56 AM
- - Sparrowsmith   she could still be a higher position in the compan...   Aug 4 2012, 12:52 PM
- - bulmabriefs144   That's true (also it would still affect him be...   Aug 4 2012, 02:35 PM
- - Sparrowsmith   The exact relation should flow naturally, and I do...   Aug 4 2012, 02:51 PM
- - bulmabriefs144   Grandmother then? I'm not sure. We'll just...   Aug 6 2012, 05:31 AM
- - MEands   It might fit better if she wasn't related, per...   Aug 8 2012, 01:37 PM
- - bulmabriefs144   Let's go with founder. Also, it explains some ...   Aug 8 2012, 03:51 PM
- - MEands   So they're all kinda afraid of her cause she c...   Aug 9 2012, 11:30 PM
- - Sparrowsmith   Brilliant. We have the guilt and desperation of a ...   Aug 10 2012, 03:49 AM
- - bulmabriefs144   (I made this last night from an anime. Can we put ...   Aug 10 2012, 04:48 AM
- - The Law G14   Hey guys, not sure how far you all are with the ch...   Aug 10 2012, 07:05 AM
- - bulmabriefs144   Yeah, I've seen this from roleplaying games. T...   Aug 10 2012, 12:45 PM
- - Sparrowsmith   The rogue program is originally a person in layer ...   Aug 11 2012, 07:22 AM
- - bulmabriefs144   I forget, does he show up in Layer 1? What does he...   Aug 11 2012, 12:12 PM
- - MEands   Hm, I'd actually prefer if the junkyard owner ...   Aug 11 2012, 03:09 PM
- - shinyjiggly   I made a different version of the corrupted form. ...   Aug 11 2012, 05:13 PM
- - Sparrowsmith   I agree with MEands, the Junkyard owner should rea...   Aug 12 2012, 03:51 PM
- - bulmabriefs144   Which is why I set more on the idea of an identity...   Aug 13 2012, 02:49 PM
- - Sparrowsmith   That's pretty much the plan there. I think he...   Aug 14 2012, 03:44 AM
|- - bulmabriefs144   QUOTE (Sparrowsmith @ Aug 14 2012, 03:44 ...   Aug 18 2012, 11:40 AM
- - Sparrowsmith   I imagined him having shorter hair, possibly a jac...   Aug 19 2012, 03:06 PM
- - bulmabriefs144   (Why would he not doubt who he is? If you aren...   Aug 20 2012, 08:01 PM
- - Sparrowsmith   We can approach this from the five stages of grief...   Aug 21 2012, 04:42 AM
- - bulmabriefs144   Without getting into past-life metaphors, it's...   Aug 21 2012, 09:09 AM
- - MEands   I have to be honest, I don't really like the i...   Aug 21 2012, 07:47 PM
- - bulmabriefs144   Well, if not multiple characters, I still think we...   Aug 22 2012, 06:11 AM
- - MEands   My idea for the robot was that it was the original...   Aug 22 2012, 08:21 PM
- - bulmabriefs144   (We probably need more input on the Hero Design se...   Aug 22 2012, 11:58 PM
- - Sparrowsmith   His body is fine (he walks around later) but he...   Aug 23 2012, 01:48 AM
- - bulmabriefs144   I'm okay with a robot. The actual problem is ...   Aug 23 2012, 04:34 AM
- - Sparrowsmith   I was under the impression the company are mostly ...   Aug 23 2012, 06:47 AM
- - bulmabriefs144   Well, that would be better. Of course, it'd be...   Aug 23 2012, 01:12 PM
- - MEands   Ooh I had an idea for Layer 3! So layer 3 is e...   Aug 23 2012, 10:28 PM
- - bulmabriefs144   And for her, without a guide, all rooms become kin...   Aug 24 2012, 12:11 PM
- - MEands   Maybe we could actually have the screen be complet...   Aug 25 2012, 01:10 PM
- - bulmabriefs144   Let's use mp3 then rather than wav then (I can...   Aug 26 2012, 06:09 PM
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