Okay, we should decide on characters for the project. We may not use them all, but let's have them.
Character Name: (Duh, what you wanna call the character) Graphic: (Use http://www.geocities.jp/kurororo4/looseleaf/ for XP design, and printscreen the results) Type: (Hero/Villain/NPC. And What role do they have, as in are they a shopkeeper, a cute witch, what?) Backstory: (Where do they come from, what do they want) Personality: (Kinda self-explanatory) Current History: (How does the party meet them. Possibly subject to change) Powers: (Specific abilities, and also immunities/resistances) Weaknesses: (For villains this is an actual strategy of defeat, for heroes it's mainly the drawbacks of their powers. NPCs might not have a Powers or Weaknesses section)
Character Name: Ambrosia Brahmin (from Oracle of Tao) Graphic: Type: Villain. (Former hero, now an evil shopkeeper) Backstory: She used to be a hero that saved that universe on a mission from God. But, she kind of got bitter, and a bit crazy, after her journey ended and her boyfriend left her (her bf looks like Cloud Strife). Personality: Sugar and Ice Personality. Why the heck someone like this is running a tavern adds to the strangeness. Current History: Recently, she became the manager of a local tavern that sells items and beds. When the party asks her for information, she flips out and decides her former boyfriend has sent them to spy on her, and has a battle with them. Powers: Sorta like a summoner, except she calls energy rather than actual summons. Her powers are strong but very slow to use (delayed effect). Alexander (light spell), Apollo (defense effect), Chronos (a slow effect), Thanatos (death effect, plus some dark damage), Lilith (dark spell), Four Gods (elemental damage), Michael (physical, plus some light damage), Aiken (does damage based on the same element that controls healing), Tao (yin-yang nonelemental damage to all targets, powerful, so takes several turns to cast) Weakness: Besides the fact that her casting is slow (and some of it does no damage), she's got pretty low hp, and low defense. This is to make up for the fact that most of her attacks almost kill the party.
RM Skill: Beginner
Rasquel, emissary of the Exiles Layer of origin: Layer 1 Age: 30???
Rasquel came from "the village of the Exiled ones" and for many years was an aimless traveler, visiting every town that he could to try and change the opinions of the masses with regard to the ones of his hometown, which was originally a wasteland where those who had chosen the twisted path of dark magic were all exiled to by the order of *insert powerful political official here*. He attempted to tell them that over the generations, the exiles had forgotten their old ways and were no longer a threat to society. But, of course, nobody would listen to his words, assuming that he was lying or something. The soot black skin of an Exile is said to have been a curse mark passed down from the original exiles, who accepted it in order to pursue greater dark powers, not knowing or caring that it was hereditary. But not many commoners knew this and assumed that Rasquel practiced the dark arts as well. Many times he was ostracized and kicked out of places simply because of his origin. One day while he was sitting in a secluded pub, a cloaked individual approached him. He had heard of the adversity and strife that Rasquel had faced and presented him with a curious looking box. It was made of a sturdy wood and had a relief carved into it that looked like a rose. It was also gilded at the corners and had a peep-hole at the top. The cloaked one got him to peer inside. What he saw was in glowing letters: "Persuasion". He was told that he would get what he had seen if he opened the box up. He didn't particularly believe the cloaked one, but he was also very desperate for a solution. When he turned to accept the box, the cloaked one was nowhere to be found, leaving the box behind. Rasquel took the box with him to an abandoned alleyway, feeling power emanate from the cracks. Hesitating first, he slowly opened the box. What happened next was unknown. When he woke up, it was dark and he was lying in the mud, still in the same exact alleyway. He peered back into the open box, and saw nothing inside, just ordinary wooden walls with no decoration. He then closed it, picked it up, and started walking towards his camp site. Why would somebody just give away a box like this? And why would it knock someone out? Had something escaped? As Rasquel was leaving the city, a drunkard jumped him, barely able to hold the knife in his hand in his perpetual stumble. Tonight this poor man was going to be a hero and take out his financial frustration on an unarmed kin of the Exiles. Rasquel was grabbed by him before he could turn to run. The man slowly weaved and wobbled his knife towards him with a satisfied look on his face, glad to finally bring justice down on the one who had done nothing wrong. As the knife closed in, Rasquel yelled "STOP!" This caused the man to immediately halt the trajectory of his blade, accidentally tearing his own shirt with a miscalculated back-swing. Amazed at what had just happened, Rasquel yelled "LET ME GO!", and sure enough, the drunkard released his grip, just sort of staring at his arms as Rasquel scampered away.
Some days passed and he had already mastered his new found gift of persuasion. It didn't exactly work the way that he had hoped it would, but it still was very useful. It could not change thoughts directly, but it could cause others to act through his own will, via the power of suggestion. Not all were susceptible to it, but it did work on quite a few. He utilized this ability to band together some allies to protect himself. There were many who were wary of his company and his intentions and plotted against him. His mighty lackeys disposed of any who conspired against him. Not all of his recruits had to be persuaded. Some of his more powerful associates had ulterior motives and there were some that joined in order to try and warn him about the nature of his abilities. They were ones that had previously obtained the box in some fashion. All of them needing something, got something, lost control, and eventually lost everything to their name. Rasquel had abandoned the exiles who did not follow him to establish a kingdom of his own, not that far in the east. In that mountainous region, his vast army of mindless drones trained, awaiting the day that the land that had forsaken him would strike back.
If you guys find any details that need to be changed, just post them.
I'd be glad to help anyone with RPG Maker 2003 type questions if they need assistance.