Okay, we should decide on characters for the project. We may not use them all, but let's have them.
Character Name: (Duh, what you wanna call the character) Graphic: (Use http://www.geocities.jp/kurororo4/looseleaf/ for XP design, and printscreen the results) Type: (Hero/Villain/NPC. And What role do they have, as in are they a shopkeeper, a cute witch, what?) Backstory: (Where do they come from, what do they want) Personality: (Kinda self-explanatory) Current History: (How does the party meet them. Possibly subject to change) Powers: (Specific abilities, and also immunities/resistances) Weaknesses: (For villains this is an actual strategy of defeat, for heroes it's mainly the drawbacks of their powers. NPCs might not have a Powers or Weaknesses section)
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Character Name: Ambrosia Brahmin (from Oracle of Tao) Graphic: Type: Villain. (Former hero, now an evil shopkeeper) Backstory: She used to be a hero that saved that universe on a mission from God. But, she kind of got bitter, and a bit crazy, after her journey ended and her boyfriend left her (her bf looks like Cloud Strife). Personality: Sugar and Ice Personality. Why the heck someone like this is running a tavern adds to the strangeness. Current History: Recently, she became the manager of a local tavern that sells items and beds. When the party asks her for information, she flips out and decides her former boyfriend has sent them to spy on her, and has a battle with them. Powers: Sorta like a summoner, except she calls energy rather than actual summons. Her powers are strong but very slow to use (delayed effect). Alexander (light spell), Apollo (defense effect), Chronos (a slow effect), Thanatos (death effect, plus some dark damage), Lilith (dark spell), Four Gods (elemental damage), Michael (physical, plus some light damage), Aiken (does damage based on the same element that controls healing), Tao (yin-yang nonelemental damage to all targets, powerful, so takes several turns to cast) Weakness: Besides the fact that her casting is slow (and some of it does no damage), she's got pretty low hp, and low defense. This is to make up for the fact that most of her attacks almost kill the party.
Group: Global Mod
Posts: 4,600
Type: Writer
RM Skill: Intermediate
Rev Points: 5
QUOTE (shinyjiggly @ May 9 2012, 08:59 AM)
without lab coat
with lab coat
"The Father" Layer of origin: Layer 3 Age: 47 He is the big wig behind this expensive project. Using the computer science (and a dash of business) expertise that he had collected over the years, he was able to start a small company to fulfill his dream of being self-employed. Before Project Matryoshka was started, he and his colleagues worked on the back-ends of numerous online games, designing the framework for packet transferring, log-ins and log-outs, the handling of server-side details, and many other numerous things. They would get these jobs from separate gaming companies looking for some techies to make their multiplayer games work. As time grew onward, his company grew little by little and eventually started to work on their own games, instead of just being the grunts behind the machines of the other guys. "The Father" once had a wife and child, but was always sort of distant to them compared to his devotion to his work. Despite these rough edges, he still cared for them very much, making sure that they had the "absolute best" available to them.
This all changed when the incident happened. It left his child in a coma with no hope of recovery. In desperate guilt, he attempted to research and work on a solution to this problem as if it were just another puzzle to be solved. With the arduous assistance of his team, they were able to develop a virtual world with a method of "full mental immersion", which would essentially put the player directly into the world, instead of just letting them control a proxy, or avatar.
But this task was definitely not an easy one. He spent countless days and nights plugging away, never even returning home to his wife at any time between. His wife left him after watching him obsess over his project and his general disregard for the immediate members of his family and friends.
As perhaps imagined, "The Father" became fairly wealthy with his company's server work, netting him and his colleagues quite a bit of coin. It was because of this that they were able to stay financially afloat during the great grind of Project Matryoska, not to mention the power bills associated with the life support machine that they installed in the building for his child.
At first, the world that was the base for Project Matryoska was an older game that the team had worked on before, taking place within a modern suburban setting: supposedly perfect for raising a child. From there, they built unique landmarks, scripted numerous essential events, and programmed a great deal of realistic characters for him to interact with. They did not give the child privy to the world beyond the one that he now resided within. Instead, they watched from afar, using avatars to masquerade as characters within that world.
Now with the brunt of the hard work with Project Matryoska slowing down, "The Father" is starting to doubt himself a bit. Even though he saved his child from certain comatose doom using his company's technology and hard-working research and development, the fact did not change that his child was physically still in deep sleep, likely to stay locked within his virtual world until the day that they run out of resources to keep the child and the project's server in working condition. He feels that this "great distraction" is merely borrowed time, not nearly close enough to "the best" for his child. But even so, he continues, along with most of his team, working on Project Matryoska.
I didn't want to post this in the plot thread because I didn't want to double post and I wanted to draw somebody, which is sort of the thing that distinguishes this thread. I hope that you don't mind that I referred to layer 2 as Project Matryoska (since actually calling it layer 2 within the story doesn't seem to make that much sense.) Hopefully these details will mesh well with the existing outline. Also, feel free to add plenty of other details about this character.
I like this. I like this a lot. I also like the sprite of him. Kudos all around.
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Warning!this post may contain sarcasm, please re-read it in a funny voice The old spoiler was out of control, it had to be stopped.