Hey man

First of all you need to find out what you want to edit. We'll go step by step. First of all, the place where the "name" of the weapon/armor is positioned is located in the
Window_EquipRight class. If you go down in the refresh method, you'll see it uses a method called
draw_item_name to draw the weapon name (and it's icon). So now that we've identified the place where we'll be editing, you need to find this method, which happens to be contained in the
Window_Base class. To not make this description overly long, just replace that method with this method and you should be set:
CODE
#--------------------------------------------------------------------------
# * Draw Item Name
# item : item
# x : draw spot x-coordinate
# y : draw spot y-coordinate
#--------------------------------------------------------------------------
def draw_item_name(item, x, y)
if item == nil
self.contents.font.color = normal_color
self.contents.draw_text(x + 28, y, 212, 32, "Empty")
end
bitmap = RPG::Cache.icon(item.icon_name)
self.contents.blt(x, y + 4, bitmap, Rect.new(0, 0, 24, 24))
self.contents.font.color = normal_color
self.contents.draw_text(x + 28, y, 212, 32, item.name) if !outline
self.contents.draw_outline_text(x + 28, y, 212, 32, item.name) if outline
end
Hope this helps