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> [RESOLVED] Yerd_TargetEffects support please!
Guyver's Bane
post Mar 25 2012, 03:15 PM
Post #1


The Guiding Light
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Group: Revolutionary
Posts: 801
Type: Event Designer
RM Skill: Masterful




It's been awhile since i posted a new topic and it figures it would be for support lol. Well here's my problem:

This following script piece is a custom targeting choice i was given support on (i cant remember who from )and what it does is target enemies of the same id only. What i'm wondering is if theres a way to make target two random enemies of the same id?
Thanks to anyone who helps me out and credit will be given!

CODE
when 3 # target a group
      return if @target_index == -1 # target index not valid
      ptarg = opponents_unit.members[@target_index] # get potential target
      return if ptarg.nil? # potential target is out of range (should not happen)
      type = opponents_unit.existing_members.find{|member| member.is_a?(Game_Enemy) ? member.enemy_id == ptarg.enemy_id : member == ptarg }
      # find first living battler of the selected type
      type ||= opponents_unit.smooth_target(@target_index)
      # if the type was not found, get another group      
      if type.is_a?(Game_Enemy) # if enemy
        opponents_unit.existing_members.each {|enemy|
        selected.push(enemy) if enemy.enemy_id == type.enemy_id target# target all enemies of this id
        }
      elsif type.is_a?(Game_Actor) # if actor
        selected.push(type) # target 'this actor' only
      end
      # if type points to nil, no targets are added


This post has been edited by Guyver's Bane: Apr 8 2012, 07:04 AM


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Guyver's Bane
post Apr 3 2012, 10:49 AM
Post #2


The Guiding Light
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Group: Revolutionary
Posts: 801
Type: Event Designer
RM Skill: Masterful




Thanks for taking this up man! I tried the code you gave and it gives me a syntax error on line 117. I'm including a demo with the script like you suggested. Any help is greatly appreciated.

Attached File  Demo_Yerd_TargetEffects.zip ( 248.67K ) Number of downloads: 2


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