Submit Your Article


 
RPG Maker

Welcome Guest ( Log In | Register )


  Games Resources RPG Maker VX RPG Maker XP Scripts Tutorials Downloads

> Ideas for story, Post, discuss, debate on plot lines
kayden997
post Mar 22 2012, 07:20 PM
Post #1


>Glitched<
Group Icon

Group: Local Mod
Posts: 1,162
Type: Event Designer
RM Skill: Masterful
Rev Points: 30




Title says it all. If you have an idea on a story or a plot that could be used for the R3 Community game, post it here.
As a community, we'll come up with a plot that most/all people will agree with. If you don't agree with the plot, simply explain why or create a new one. And remember, don't take the type of engine into factor. Let's start from here before we can work out mechanics and game play.

I'll post the the suggestions up here when we come up with some. smile.gif
Go to the top of the page
 
+Quote Post
   
 
Start new topic
Replies
bulmabriefs144
post Apr 1 2012, 05:40 AM
Post #2


Something Other Than Level 16
Group Icon

Group: Revolutionary
Posts: 627
Type: Developer
RM Skill: Advanced




Or an incoherent fashion. Let's see, Sparrowhawk wants a multilayer universe, MEands wants sorta character perspective, Amerk said something about noobs taking over a treehouse. And Vvalking said something about happiness and the fight against boredom. Put em together and what do ya got? (Bibidi Babidi Buu) A coherent plot, sorta.

The setting starts as some group of kids, whose main purpose is "to seek adventure and defeat boredom" get knocked out of their treehouse by some thugs (noobs). They try to fight to get it back (but this is one of those battles where the party loses horribly no matter what they do). They realize that they need to go on an EPIC QUEST to get their treehouse back (it's kinda tongue in cheek, but it might get more serious later), picking up some impressive sword or something. On the way, by accident, one of them fulls down a hole and finds something else, a box named Pandora that he accidentally frees from its chains. It runs off, or rather hops off (this later becomes a semi-recurring boss, and the final boss, until the true final boss, if you did everything right for the best ending, the programmer). Meanwhile, the story sets up a very much false final boss, which you actually end up killing in the first game. There are 10 short chapters: Chapter 1 is the main party's story, eight more chapters of individuals in single or pair and how the fake final boss slighted them (these become the reserve teams and extra members, and we could look into having a double or triple party, which can solve puzzles). In Chapter 10, they all get together, and fight the final boss. Right after that, we have a sort of moment where a group of teenagers/college kids are in an arcade talking about their victory. That ends the first installment (whew... though it lasts only about 3 hours). The second, would be showing these kids in chapters of their own as they go to school. At some point, one of the finds a strange box, and after opening it, decides to toss it into the trash. This story revolves heavily around gamers involved in some sort of event in the "real world". Let's go with sort of an Earthbound theme, of violent humans and animals becoming wild. They figure out the cause of this menace, and stop it. Which switches scenes yet again to a bunch of programmers talking about their latest realistic RPG. That ends the second installment (this should be shorter than the first). Over the course of this next installment you find out about the various programmers, and that what you thought was real life teenagers was in fact the very RPG they just mentioned. This should first mention the programmer who is to be a final boss. Also, during this chapter, and exploring the town that these programmers live in, there's echoes of previous chapters, teenagers getting eaten by wild dogs, and some kids finally manage to reclaim their treehouse with a "sacred" baseball bat (yes, I've watched Paranoia Agent). There should also once again be a brief appearance of this strange package, but here it should be minor, like a background even happening while the main characters are all talking about their next big game. There should at this point, be some pretty heavy hints that this world isn't really real, through surreal imagery. At the end of this installment, a character wakes up from a dream (doesn't get shown officially until the next one, for reasons you'll see). This is the player, who unlike the others is chosen by name and sprite and this chapter is entirely about him rather than switching perspective. It ends with him ordering an urn from Amazon, which attacks him, and reveals that it is the container of evil, Pandora. The box talks about switching dimensions, and we see the background change a few times during the battle. It also says something about how the world YOU (yea you there, watching this game) think is real could also be an illusion (you then have to fight the screen itself). After this battle, we meet the evil programmer, who made all this, by flunking computer science. And then whatever ending we can decide on.

If this is okay with everyone, I'd say start a character design page.

This post has been edited by bulmabriefs144: Apr 1 2012, 08:38 AM


__________________________
Go to the top of the page
 
+Quote Post
   

Posts in this topic
- kayden997   Ideas for story   Mar 22 2012, 07:20 PM
- - Resource Dragon   I, teh evil Resource Dragon is taking over the wor...   Mar 22 2012, 09:19 PM
- - Ratty524   I don't know, we don't necessarily need to...   Mar 22 2012, 09:32 PM
- - bulmabriefs144   They said something about fighting BOREDOM, but I ...   Mar 23 2012, 10:25 AM
- - Sparrowsmith   Coming up with a plot off the bat is pretty tricky...   Mar 23 2012, 01:50 PM
- - bulmabriefs144   That reminds me, have you guys played The Winter S...   Mar 23 2012, 06:20 PM
- - DespairReigns   Going off of what Sparrow said... I guess I have a...   Mar 23 2012, 07:22 PM
- - bulmabriefs144   (I've decided to do support in ideas rather th...   Mar 23 2012, 08:17 PM
- - shinyjiggly   I love that idea. Especially with having all those...   Mar 23 2012, 10:16 PM
- - bulmabriefs144   (The best part is, we can actually include in the ...   Mar 24 2012, 04:28 AM
- - Sparrowsmith   QUOTE (DespairReigns @ Mar 24 2012, 03:22...   Mar 24 2012, 04:36 AM
- - Turkwise   I post my concerns not to be negative or unnecessa...   Mar 24 2012, 09:26 AM
|- - X-M-O   QUOTE (Turkwise @ Mar 24 2012, 12:26 PM) ...   Mar 24 2012, 04:25 PM
||- - vvalkingman   I completely agree with X-M-O on shinyjiggly. Soun...   Mar 25 2012, 09:45 PM
|- - bulmabriefs144   QUOTE (Turkwise @ Mar 24 2012, 10:26 AM) ...   Mar 26 2012, 03:13 PM
- - shinyjiggly   Maybe it could be about some gamer kid that thinks...   Mar 24 2012, 01:48 PM
- - Albino Parakeet   Wasn't that what Paranoid Agent was? Probably ...   Mar 24 2012, 02:11 PM
- - Kaust   QUOTE (Kaust @ Mar 25 2012, 03:30 AM) Goi...   Mar 26 2012, 04:22 AM
- - Sparrowsmith   I never thought the layers were that complicated. ...   Mar 26 2012, 12:06 PM
- - Kaust   An incredibly contradictory post. Essentially ...   Mar 26 2012, 03:30 PM
- - bulmabriefs144   No, this is not what I mean. I mean, don't dr...   Mar 26 2012, 03:36 PM
- - Turkwise   QUOTE (bulmabriefs144 @ Mar 26 2012, 05:3...   Mar 27 2012, 01:32 AM
- - bulmabriefs144   Thanks, Turkwise. I work part-time as a volunteer...   Mar 27 2012, 04:50 AM
- - Sparrowsmith   I'd still say I have a preference for 3, mostl...   Mar 27 2012, 10:11 AM
|- - bulmabriefs144   QUOTE (Sparrowsmith @ Mar 27 2012, 11:11 ...   Mar 28 2012, 04:59 AM
- - MEands   Sorry if this idea has been proposed already, I...   Mar 27 2012, 08:06 PM
- - shinyjiggly   With your idea, it wasn't directly said, but i...   Mar 27 2012, 09:49 PM
- - Sparrowsmith   I think I mentioned the possibility of different e...   Mar 28 2012, 11:44 AM
- - bulmabriefs144   You don't need a variable, just the save file....   Mar 28 2012, 01:48 PM
- - Sparrowsmith   See, the problem with just copying over the save f...   Mar 29 2012, 12:09 PM
|- - Lydyn   QUOTE (Sparrowsmith)At the end of each chapter (th...   Mar 29 2012, 08:59 PM
- - Sparrowsmith   QUOTE (Lydyn @ Mar 30 2012, 05:59 AM) QUO...   Mar 29 2012, 10:52 PM
- - bulmabriefs144   Well the way I was putting it like my last post is...   Mar 30 2012, 06:14 AM
|- - Lydyn   Since when can saves be used across engines? O.o ...   Mar 30 2012, 06:36 AM
- - Kaust   Sorry about the lack of input, I've been movin...   Mar 30 2012, 07:09 AM
- - Sparrowsmith   QUOTE (Lydyn @ Mar 30 2012, 03:36 PM) Sin...   Mar 30 2012, 08:20 AM
- - bulmabriefs144   I think I have an idea for major boss (possibly fi...   Mar 31 2012, 08:35 AM
- - MisterToonz   Okay, let me get my zone and let's see what I ...   Mar 31 2012, 11:15 AM
- - shinyjiggly   Wow, that actually sounds pretty interesting! ...   Mar 31 2012, 02:25 PM
|- - X-M-O   QUOTE (shinyjiggly @ Mar 31 2012, 05:25 P...   Mar 31 2012, 04:30 PM
- - MisterToonz   So well put Shiny! So well put!   Mar 31 2012, 02:29 PM
- - MEands   Wait I don't want to be psycho Shion.   Mar 31 2012, 06:18 PM
- - bulmabriefs144   It's too late MEands, you've been typecast...   Mar 31 2012, 07:38 PM
|- - MEands   QUOTE (bulmabriefs144 @ Mar 31 2012, 08:3...   Mar 31 2012, 08:03 PM
- - shinyjiggly   Well, not everybody needs to be a potential party ...   Mar 31 2012, 08:29 PM
|- - MEands   QUOTE (shinyjiggly @ Mar 31 2012, 09:29 P...   Mar 31 2012, 08:46 PM
- - bulmabriefs144   (I dunno the actual source anime for my avvie. I u...   Mar 31 2012, 10:01 PM
- - MEands   Installments could still work. We'd need to ma...   Mar 31 2012, 11:02 PM
- - Kaust   QUOTE (shinyjiggly @ Apr 1 2012, 05:29 AM...   Apr 1 2012, 02:12 AM
- - MEands   That's such a trippy story, I love it. We shou...   Apr 1 2012, 12:59 PM
- - MisterToonz   Brilliant! Shall we use that exact post as the...   Apr 1 2012, 02:31 PM
- - Sparrowsmith   My only caveat with a FORUM game and a 'nothin...   Apr 1 2012, 03:21 PM
- - MEands   Sparrowsmith, that's really clever what you...   Apr 1 2012, 04:06 PM
- - bulmabriefs144   Hmmm, I dunno that this is so. Characters can sho...   Apr 1 2012, 04:26 PM
- - Sparrowsmith   QUOTE (MEands @ Apr 2 2012, 01:06 AM) Spa...   Apr 2 2012, 05:04 AM
- - bulmabriefs144   If the game (i.e. layer one) crashes, there should...   Apr 2 2012, 05:30 PM
- - Kaust   What'd be good is if the game closed on the er...   Apr 3 2012, 12:08 AM
- - Sparrowsmith   QUOTE (Kaust @ Apr 3 2012, 09:08 AM) Edit...   Apr 3 2012, 03:43 AM
- - bulmabriefs144   I'm liking the name Pandora as an enemy. Not o...   Apr 3 2012, 11:57 AM
- - Sparrowsmith   I think we need to nail down the story a bit more ...   Apr 3 2012, 03:34 PM
- - bulmabriefs144   Fair enough. Possibly could be another boss, some...   Apr 3 2012, 07:07 PM
|- - bulmabriefs144   QUOTE (bulmabriefs144 @ Apr 3 2012, 08:07...   Apr 4 2012, 07:40 PM
- - Sparrowsmith   That's why I'm thinking we should have a f...   Apr 4 2012, 04:54 AM
|- - ShanattoGunner   QUOTE (Sparrowsmith @ Apr 4 2012, 05:54 A...   Apr 4 2012, 01:16 PM
- - Sparrowsmith   QUOTE (ShanattoGunner @ Apr 4 2012, 10:16...   Apr 4 2012, 04:06 PM
- - Sparrowsmith   I'll have to download 2k3 again to check that ...   Apr 5 2012, 06:28 AM
- - bulmabriefs144   Well, the third ending should definitely be option...   Apr 5 2012, 10:00 AM
- - MEands   Okay, I have an idea for the ending, it's eith...   Apr 5 2012, 11:12 AM
- - Kaust   Thats a good idea, perhaps not so much as an alter...   Apr 6 2012, 12:58 AM
- - Sparrowsmith   QUOTE (Kaust @ Apr 6 2012, 09:58 AM) That...   Apr 6 2012, 06:49 AM
- - MEands   I'm sorry, this has been confusing me the whol...   Apr 6 2012, 07:23 PM
- - shinyjiggly   You know how in that movie Inception there were mu...   Apr 6 2012, 08:54 PM
- - MEands   Ooh okay that makes sense. Thanks for clearin that...   Apr 6 2012, 09:05 PM
- - Sparrowsmith   Wikipedia defines it as a prefix "to indicat...   Apr 7 2012, 03:27 AM
- - MEands   I'm starting to become quite fond of this idea...   Apr 7 2012, 01:14 PM
- - bulmabriefs144   QUOTE (MEands @ Apr 6 2012, 07:23 PM) I...   Apr 7 2012, 03:54 PM
- - Kaust   I'd rather the title be more about the game th...   Apr 7 2012, 11:13 PM
|- - bulmabriefs144   QUOTE (Kaust @ Apr 8 2012, 12:13 AM) I...   Apr 8 2012, 11:27 AM
|- - ShanattoGunner   QUOTE (bulmabriefs144 @ Apr 8 2012, 12:27...   Apr 8 2012, 11:36 AM
- - shinyjiggly   That sounds pretty nice and simple, though it migh...   Apr 7 2012, 11:27 PM
- - Sparrowsmith   I think the most in-depth plot we have at the mome...   Apr 8 2012, 03:14 AM
- - Kaust   QUOTE (Sparrowsmith @ Apr 8 2012, 12:14 P...   Apr 8 2012, 03:33 AM
- - Sparrowsmith   QUOTE (Kaust @ Apr 8 2012, 12:33 PM) 1-I ...   Apr 8 2012, 07:34 AM
- - MEands   You shouldn't quote something that big. I thin...   Apr 8 2012, 02:01 PM
|- - bulmabriefs144   QUOTE (MEands @ Apr 8 2012, 03:01 PM) You...   Apr 8 2012, 05:49 PM
- - shinyjiggly   That's awesome! I guess those lessons in m...   Apr 8 2012, 03:18 PM
- - Sparrowsmith   QUOTE I think I had technically about 5 layers in ...   Apr 8 2012, 03:35 PM
- - Kaust   QUOTE (bulmabriefs144 @ Apr 9 2012, 02:49...   Apr 9 2012, 12:51 AM
|- - bulmabriefs144   QUOTE (Kaust @ Apr 9 2012, 12:51 AM) QUOT...   Apr 9 2012, 02:36 PM
- - Sparrowsmith   QUOTE (Kaust @ Apr 9 2012, 09:51 AM) QUOT...   Apr 9 2012, 03:33 AM
- - MEands   I like that. And with the titles, I didn't me...   Apr 9 2012, 11:19 AM
- - shinyjiggly   I just had a good idea for the first part. What if...   Apr 9 2012, 02:19 PM
- - MEands   I've kinda been worrying about the second laye...   Apr 9 2012, 02:40 PM
- - Sparrowsmith   QUOTE (shinyjiggly @ Apr 9 2012, 11:19 PM...   Apr 10 2012, 05:50 AM
- - bulmabriefs144   Then again, maybe I'm not working on an epilog...   Apr 10 2012, 06:27 PM
- - MEands   I kinda like that idea but it's completely dif...   Apr 10 2012, 10:08 PM
- - Turkwise   This is why I'm really not sold on the whole m...   Apr 11 2012, 02:41 PM
- - bulmabriefs144   QUOTE (Turkwise @ Apr 11 2012, 02:41 PM) ...   Apr 11 2012, 06:05 PM
- - MEands   We might not want to call them layers in game. Whe...   Apr 11 2012, 08:34 PM
2 Pages V   1 2 >


Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 

Lo-Fi Version Time is now: 22nd May 2013 - 11:26 AM
RPG RPG Revolution is an Privacy Policy and Legal
eXTReMe Tracker