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Ideas for story, Post, discuss, debate on plot lines |
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Mar 22 2012, 07:20 PM
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>Glitched<

Group: Local Mod
Posts: 1,159
Type: Event Designer
RM Skill: Masterful
Rev Points: 30

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Title says it all. If you have an idea on a story or a plot that could be used for the R3 Community game, post it here. As a community, we'll come up with a plot that most/all people will agree with. If you don't agree with the plot, simply explain why or create a new one. And remember, don't take the type of engine into factor. Let's start from here before we can work out mechanics and game play. I'll post the the suggestions up here when we come up with some.
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Replies
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Mar 31 2012, 02:25 PM
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Level 21

Group: Revolutionary
Posts: 431
Type: Artist
RM Skill: Beginner

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Wow, that actually sounds pretty interesting! A great thing about this idea is that a lot of the things (like what areas there are going to be, ) are already laid out. Also, the way that things are already presented even now make the transition even easier (levels, types, RM skill, etc...).
We could also incorporate "rev points" (those points that you get for participating in contests) with this as well. Perhaps those could be used to gain access to new spells? Also, because these boards are centered around building RPG's, maybe that could be the replacement for religions? (if you've ever seen an XP vs VX fight, you'd get what I mean) Also, the player would probably want to pick one for alignment purposes (which may or may not affect anything depending on those that he wishes to be in cahoots with). To make things simple, the choices offered to the player would be RM2K3, RMXP, RMVX, RMVXAce, Other maker A, Other maker B, and Game maker. Each one would have their own perks and disadvantages when it comes to trying to get help. And all this while, the character would be making an RPG in their engine of choice (most likely unplayable, but would allow for problem solving with problems in the code/script/eventing.) Some things will only be solvable by community help and sometimes resources will need to be made. That is where the traveling to the land of the forums comes in. By recruiting others in Recruitment city, you can get those things done, it you're lucky. If you just want to talk about specific problems in your game, you'll have to go to the correct forum town. If you talk about the wrong thing in the wrong forum town, the mods will come and take you to the correct one while giving you a light scolding. If you somehow become too obscene to even utter a single syllable in public, you'll be taken to temp ban jail. But because this is a game (which in this case probably won't be stated anywhere within it), there has to be something that causes people to do these things. Because some people are even afraid of this mysterious thing, they will stop talking until you find a way to remove them from the specific forum. Also, after a while, you'll probably get noticed for doing that much around the forums and people will try to join your cause (a mix of regular members, revolutionaries, staff members, and gold members; one of each type probably). They will all eventually become apart of your party for getting rid of the unknown enemies. Also, your party members will be more likely to help you with your RPG project, maybe even crossing engine boundaries to help if needed.
The different classes will be the things included in the "Type" section for a poster. (example, I'm a beginner-level artist so I will know some beginner-level art-related skills/attacks) The poster's base level will most likely be their level as of now or some other time. They would probably look like their avatars (example: XMO would be rendered as constantly changing anime boys/a funny little magenta ball). Because the main character is supposed to be a customized person, there should be a method of using your own sprites for the character by importing appropriate picture files. Of course, it would also have to come with some pre-made stuff for those that don't want to mess with things like that. The player would then be able to chose their type and they would start out as a beginner at level one with zero posts. They would probably arrive at introductions train station or something like that.
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I'd be glad to help anyone with RPG Maker 2003 type questions if they need assistance.  Progress: 77%ish (back in action, baby!)
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Posts in this topic
kayden997 Ideas for story Mar 22 2012, 07:20 PM Resource Dragon I, teh evil Resource Dragon is taking over the wor... Mar 22 2012, 09:19 PM Ratty524 I don't know, we don't necessarily need to... Mar 22 2012, 09:32 PM bulmabriefs144 They said something about fighting BOREDOM, but I ... Mar 23 2012, 10:25 AM Sparrowsmith Coming up with a plot off the bat is pretty tricky... Mar 23 2012, 01:50 PM bulmabriefs144 That reminds me, have you guys played The Winter S... Mar 23 2012, 06:20 PM DespairReigns Going off of what Sparrow said... I guess I have a... Mar 23 2012, 07:22 PM bulmabriefs144 (I've decided to do support in ideas rather th... Mar 23 2012, 08:17 PM shinyjiggly I love that idea. Especially with having all those... Mar 23 2012, 10:16 PM bulmabriefs144 (The best part is, we can actually include in the ... Mar 24 2012, 04:28 AM Sparrowsmith QUOTE (DespairReigns @ Mar 24 2012, 03:22... Mar 24 2012, 04:36 AM Turkwise I post my concerns not to be negative or unnecessa... Mar 24 2012, 09:26 AM X-M-O QUOTE (Turkwise @ Mar 24 2012, 12:26 PM) ... Mar 24 2012, 04:25 PM  vvalkingman I completely agree with X-M-O on shinyjiggly. Soun... Mar 25 2012, 09:45 PM bulmabriefs144 QUOTE (Turkwise @ Mar 24 2012, 10:26 AM) ... Mar 26 2012, 03:13 PM shinyjiggly Maybe it could be about some gamer kid that thinks... Mar 24 2012, 01:48 PM Albino Parakeet Wasn't that what Paranoid Agent was?
Probably ... Mar 24 2012, 02:11 PM Kaust QUOTE (Kaust @ Mar 25 2012, 03:30 AM) Goi... Mar 26 2012, 04:22 AM Sparrowsmith I never thought the layers were that complicated. ... Mar 26 2012, 12:06 PM Kaust An incredibly contradictory post. Essentially ... Mar 26 2012, 03:30 PM bulmabriefs144 No, this is not what I mean.
I mean, don't dr... Mar 26 2012, 03:36 PM Turkwise QUOTE (bulmabriefs144 @ Mar 26 2012, 05:3... Mar 27 2012, 01:32 AM bulmabriefs144 Thanks, Turkwise. I work part-time as a volunteer... Mar 27 2012, 04:50 AM Sparrowsmith I'd still say I have a preference for 3, mostl... Mar 27 2012, 10:11 AM bulmabriefs144 QUOTE (Sparrowsmith @ Mar 27 2012, 11:11 ... Mar 28 2012, 04:59 AM MEands Sorry if this idea has been proposed already, I... Mar 27 2012, 08:06 PM shinyjiggly With your idea, it wasn't directly said, but i... Mar 27 2012, 09:49 PM Sparrowsmith I think I mentioned the possibility of different e... Mar 28 2012, 11:44 AM bulmabriefs144 You don't need a variable, just the save file.... Mar 28 2012, 01:48 PM Sparrowsmith See, the problem with just copying over the save f... Mar 29 2012, 12:09 PM Lydyn QUOTE (Sparrowsmith)At the end of each chapter (th... Mar 29 2012, 08:59 PM Sparrowsmith QUOTE (Lydyn @ Mar 30 2012, 05:59 AM) QUO... Mar 29 2012, 10:52 PM bulmabriefs144 Well the way I was putting it like my last post is... Mar 30 2012, 06:14 AM Lydyn Since when can saves be used across engines? O.o ... Mar 30 2012, 06:36 AM Kaust Sorry about the lack of input, I've been movin... Mar 30 2012, 07:09 AM Sparrowsmith QUOTE (Lydyn @ Mar 30 2012, 03:36 PM) Sin... Mar 30 2012, 08:20 AM bulmabriefs144 I think I have an idea for major boss (possibly fi... Mar 31 2012, 08:35 AM MisterToonz Okay, let me get my zone and let's see what I ... Mar 31 2012, 11:15 AM X-M-O QUOTE (shinyjiggly @ Mar 31 2012, 05:25 P... Mar 31 2012, 04:30 PM MisterToonz So well put Shiny! So well put! Mar 31 2012, 02:29 PM MEands Wait I don't want to be psycho Shion. Mar 31 2012, 06:18 PM bulmabriefs144 It's too late MEands, you've been typecast... Mar 31 2012, 07:38 PM MEands QUOTE (bulmabriefs144 @ Mar 31 2012, 08:3... Mar 31 2012, 08:03 PM shinyjiggly Well, not everybody needs to be a potential party ... Mar 31 2012, 08:29 PM MEands QUOTE (shinyjiggly @ Mar 31 2012, 09:29 P... Mar 31 2012, 08:46 PM bulmabriefs144 (I dunno the actual source anime for my avvie. I u... Mar 31 2012, 10:01 PM MEands Installments could still work.
We'd need to ma... Mar 31 2012, 11:02 PM Kaust QUOTE (shinyjiggly @ Apr 1 2012, 05:29 AM... Apr 1 2012, 02:12 AM bulmabriefs144 Or an incoherent fashion. Let's see, Sparrowh... Apr 1 2012, 05:40 AM MEands That's such a trippy story, I love it.
We shou... Apr 1 2012, 12:59 PM MisterToonz Brilliant! Shall we use that exact post as the... Apr 1 2012, 02:31 PM Sparrowsmith My only caveat with a FORUM game and a 'nothin... Apr 1 2012, 03:21 PM MEands Sparrowsmith, that's really clever what you... Apr 1 2012, 04:06 PM bulmabriefs144 Hmmm, I dunno that this is so. Characters can sho... Apr 1 2012, 04:26 PM Sparrowsmith QUOTE (MEands @ Apr 2 2012, 01:06 AM) Spa... Apr 2 2012, 05:04 AM bulmabriefs144 If the game (i.e. layer one) crashes, there should... Apr 2 2012, 05:30 PM Kaust What'd be good is if the game closed on the er... Apr 3 2012, 12:08 AM Sparrowsmith QUOTE (Kaust @ Apr 3 2012, 09:08 AM) Edit... Apr 3 2012, 03:43 AM bulmabriefs144 I'm liking the name Pandora as an enemy. Not o... Apr 3 2012, 11:57 AM Sparrowsmith I think we need to nail down the story a bit more ... Apr 3 2012, 03:34 PM bulmabriefs144 Fair enough.
Possibly could be another boss, some... Apr 3 2012, 07:07 PM bulmabriefs144 QUOTE (bulmabriefs144 @ Apr 3 2012, 08:07... Apr 4 2012, 07:40 PM Sparrowsmith That's why I'm thinking we should have a f... Apr 4 2012, 04:54 AM ShanattoGunner QUOTE (Sparrowsmith @ Apr 4 2012, 05:54 A... Apr 4 2012, 01:16 PM Sparrowsmith QUOTE (ShanattoGunner @ Apr 4 2012, 10:16... Apr 4 2012, 04:06 PM Sparrowsmith I'll have to download 2k3 again to check that ... Apr 5 2012, 06:28 AM bulmabriefs144 Well, the third ending should definitely be option... Apr 5 2012, 10:00 AM MEands Okay, I have an idea for the ending, it's eith... Apr 5 2012, 11:12 AM Kaust Thats a good idea, perhaps not so much as an alter... Apr 6 2012, 12:58 AM Sparrowsmith QUOTE (Kaust @ Apr 6 2012, 09:58 AM) That... Apr 6 2012, 06:49 AM MEands I'm sorry, this has been confusing me the whol... Apr 6 2012, 07:23 PM shinyjiggly You know how in that movie Inception there were mu... Apr 6 2012, 08:54 PM MEands Ooh okay that makes sense. Thanks for clearin that... Apr 6 2012, 09:05 PM Sparrowsmith Wikipedia defines it as a prefix "to indicat... Apr 7 2012, 03:27 AM MEands I'm starting to become quite fond of this idea... Apr 7 2012, 01:14 PM bulmabriefs144 QUOTE (MEands @ Apr 6 2012, 07:23 PM) I... Apr 7 2012, 03:54 PM Kaust I'd rather the title be more about the game th... Apr 7 2012, 11:13 PM bulmabriefs144 QUOTE (Kaust @ Apr 8 2012, 12:13 AM) I... Apr 8 2012, 11:27 AM  ShanattoGunner QUOTE (bulmabriefs144 @ Apr 8 2012, 12:27... Apr 8 2012, 11:36 AM shinyjiggly That sounds pretty nice and simple, though it migh... Apr 7 2012, 11:27 PM Sparrowsmith I think the most in-depth plot we have at the mome... Apr 8 2012, 03:14 AM Kaust QUOTE (Sparrowsmith @ Apr 8 2012, 12:14 P... Apr 8 2012, 03:33 AM Sparrowsmith QUOTE (Kaust @ Apr 8 2012, 12:33 PM) 1-I ... Apr 8 2012, 07:34 AM MEands You shouldn't quote something that big.
I thin... Apr 8 2012, 02:01 PM bulmabriefs144 QUOTE (MEands @ Apr 8 2012, 03:01 PM) You... Apr 8 2012, 05:49 PM shinyjiggly That's awesome! I guess those lessons in m... Apr 8 2012, 03:18 PM Sparrowsmith QUOTE I think I had technically about 5 layers in ... Apr 8 2012, 03:35 PM Kaust QUOTE (bulmabriefs144 @ Apr 9 2012, 02:49... Apr 9 2012, 12:51 AM bulmabriefs144 QUOTE (Kaust @ Apr 9 2012, 12:51 AM) QUOT... Apr 9 2012, 02:36 PM Sparrowsmith QUOTE (Kaust @ Apr 9 2012, 09:51 AM) QUOT... Apr 9 2012, 03:33 AM MEands I like that.
And with the titles, I didn't me... Apr 9 2012, 11:19 AM shinyjiggly I just had a good idea for the first part. What if... Apr 9 2012, 02:19 PM MEands I've kinda been worrying about the second laye... Apr 9 2012, 02:40 PM Sparrowsmith QUOTE (shinyjiggly @ Apr 9 2012, 11:19 PM... Apr 10 2012, 05:50 AM bulmabriefs144 Then again, maybe I'm not working on an epilog... Apr 10 2012, 06:27 PM MEands I kinda like that idea but it's completely dif... Apr 10 2012, 10:08 PM Turkwise This is why I'm really not sold on the whole m... Apr 11 2012, 02:41 PM bulmabriefs144 QUOTE (Turkwise @ Apr 11 2012, 02:41 PM) ... Apr 11 2012, 06:05 PM MEands We might not want to call them layers in game.
Whe... Apr 11 2012, 08:34 PM
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